傀儡女王瑞斯拉薩
野獸
地區: 濕地
50% 物理傷害轉換為混沌傷害
display monster mod nemesis test [0]
怪物增加 250% 經驗值
增加 6000% 物品掉落稀有度
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Ryslatha, the Puppet Mistress
幽魂N
地區濕地
標籤animal_claw_weapon, beast, 法術, chaos_affinity, extra_large_height, flesh_armour, insect, insect_blood, is_unarmed, large_model, physical_affinity, ranged, very_slow_movement
生命
1600%
異常狀態臨界值
1600%
抗性
40 40 40 25
傷害
130%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
121%
類型
Ryslatha
Metadata
InsectSpawnerParasiteBoss
等級
48
生命
26,960
護甲
5,621
閃避
2,239
能量護盾
0
傷害
171
法術傷害
171
命中
0
攻擊間隔
1.5
經驗值
10,172
異常狀態臨界值
26,960
冰緩
85
感電
85
易碎
482
焦灼
85
殘喘
236
InsectSpawnerSpitParasiteBoss
攻擊, 投射物, 玩家投射物
基本傷害: 137–205
暴擊率: 5%
攻擊間隔: 1.5 秒
30% 物理傷害轉化至混沌傷害
33% 更少攻擊速度
base is projectile [1]
infest on hit chance % [100]
infest on hit duration ms [4000]
visual hit effect chaos is green [1]
FlamebreathParasiteBoss
法術, 傷害, 火焰, 投射物, 範圍, 範圍法術
火焰之息
施放時間: 2.3 秒
冷卻時間: 10 秒
造成 5582.51 物理傷害
每秒造成 152.8 基本混沌傷害
+4 秒基礎持續時間
30% 物理傷害轉化至混沌傷害
減少 20% 投射物速度
active skill area of effect radius +% final [30]
ground caustic art variation [4]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
RyslathaSummonEgg
法術, 法術可重複, 可觸發
施放時間: 1.8 秒
冷卻時間: 8 秒
alternate minion [227]
monster no drops or experience [1]
number of monsters to summon [3]
summon specific monsters radius +% [180]
summoned monsters are minions [1]
RyslathaSlide
攻擊
基本傷害: 137–205
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 12 秒
你的擊中不能暈眩敵人
造成 75% 更少傷害
+3 秒基礎持續時間
擊中時使敵人中毒
RyslathaSummonEggTriggered
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
alternate minion [227]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/InsectSpawner/InsectSpawner"

Actor
{
	basic_action = "Emerge"
}


Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/InsectSpawner/InsectSpawner"

Transitionable
{
	create_untransitioned = "PlayAnimation( idle_submerged );"
	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable();"
}

Targetable
{
	targetable = false
}

Render
{
	preload_buff_visual = "infested"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act7/Ryslatha/spit_parasite/ParasiteEggExplode.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InsectSpawner/InsectSpawnerParasiteBoss"] = {
    name = "Ryslatha, the Puppet Mistress",
    life = 16,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "InsectSpawnerSpitParasiteBoss",
        "RyslathaSummonEgg",
        "RyslathaSummonEggTriggered",
        "FlamebreathParasiteBoss",
        "RyslathaSlide",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["InsectSpawnerSpitParasiteBoss"] = {
    name = "InsectSpawnerSpitParasiteBoss",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "infest_on_hit_chance_%",
        "infest_on_hit_duration_ms",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {30, 100, 4000, -33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RyslathaSummonEgg"] = {
    name = "RyslathaSummonEgg",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {3, 227, 180, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RyslathaSummonEggTriggered"] = {
    name = "RyslathaSummonEggTriggered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 227, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FlamebreathParasiteBoss"] = {
    name = "Flame Breath",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Fire] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_chaos_damage_to_deal_per_minute",
        "projectile_spread_radius",
        "base_projectile_speed_+%",
        "base_skill_effect_duration",
        "ground_caustic_art_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_area_of_effect_radius_+%_final",
        "projectile_uses_contact_position",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8, 5, -20, 4000, 4, 30, 30, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RyslathaSlide"] = {
    name = "RyslathaSlide",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_damage_+%_final",
        "global_poison_on_hit",
        "cannot_stun",
    },
    levels = {
        [1] = {3000, -75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
50% 物理傷害轉換為混沌傷害
IdMonsterConvertToChaos1
FamilyChaosDamageAsPortionOfDamage
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • base physical damage % to convert to chaos Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    display monster mod nemesis test [0]
    IdRyslathaSpawnEggsDaemon
    FamilyDaemon
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 全域
  • 怪物增加 250% 經驗值
    增加 6000% 物品掉落稀有度
    IdMonsterQuestBossAct6
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 6000 Max: 6000 全域
  • 不能被擊退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 全域
  • heal_on_nearby_death
    範圍: 120
    heal aura owner % max life on death [0]
    傀儡女王瑞斯拉薩
    野獸
    50% 物理傷害轉換為混沌傷害
    display monster mod nemesis test [0]
    怪物增加 250% 經驗值
    增加 6000% 物品掉落稀有度
    不能被擊退
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Ryslatha, the Puppet Mistress
    幽魂N
    標籤animal_claw_weapon, beast, 法術, chaos_affinity, flesh_armour, insect, insect_blood, is_unarmed, large_model, physical_affinity, ranged, very_slow_movement
    生命
    1600%
    異常狀態臨界值
    1600%
    抗性
    40 40 40 25
    傷害
    130%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    121%
    類型
    Ryslatha
    Metadata
    InsectSpawnerParasiteBossStandalone
    等級
    68
    生命
    102,934
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    486
    法術傷害
    486
    命中
    0
    攻擊間隔
    1.5
    經驗值
    20,510
    異常狀態臨界值
    102,934
    冰緩
    325
    感電
    325
    易碎
    1,841
    焦灼
    325
    殘喘
    899
    InsectSpawnerSpitParasiteBoss
    攻擊, 投射物, 玩家投射物
    基本傷害: 388–583
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    30% 物理傷害轉化至混沌傷害
    33% 更少攻擊速度
    base is projectile [1]
    infest on hit chance % [100]
    infest on hit duration ms [4000]
    visual hit effect chaos is green [1]
    FlamebreathParasiteBoss
    法術, 傷害, 火焰, 投射物, 範圍, 範圍法術
    火焰之息
    施放時間: 2.3 秒
    冷卻時間: 10 秒
    造成 160.5240.7 物理傷害
    每秒造成 445.8 基本混沌傷害
    +4 秒基礎持續時間
    30% 物理傷害轉化至混沌傷害
    減少 20% 投射物速度
    active skill area of effect radius +% final [30]
    ground caustic art variation [4]
    is area damage [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    RyslathaSummonEgg
    法術, 法術可重複, 可觸發
    施放時間: 1.8 秒
    冷卻時間: 8 秒
    alternate minion [227]
    monster no drops or experience [1]
    number of monsters to summon [3]
    summon specific monsters radius +% [180]
    summoned monsters are minions [1]
    RyslathaStandaloneBurrow
    攻擊, 範圍
    基本傷害: 388–583
    暴擊率: 5%
    攻擊傷害: 99.25%
    攻擊間隔: 1.5 秒
    冷卻時間: 12 秒
    你的擊中不能暈眩敵人
    造成 0.75% 更少攻擊傷害
    擊中時使敵人中毒
    emerge speed +% [300]
    is area damage [1]
    shield charge extra distance [45]
    RyslathaSummonEggTriggeredStandalone
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    alternate minion [227]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-50]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/InsectSpawner/InsectSpawner"
    extends "Metadata/Monsters/StandaloneMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/InsectSpawner/InsectSpawner"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Render
    {
    	preload_buff_visual = "infested"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act7/Ryslatha/spit_parasite/ParasiteEggExplode.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InsectSpawner/InsectSpawnerParasiteBossStandalone"] = {
        name = "Ryslatha, the Puppet Mistress",
        life = 16,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "InsectSpawnerSpitParasiteBoss",
            "RyslathaSummonEgg",
            "RyslathaSummonEggTriggeredStandalone",
            "RyslathaStandaloneBurrow",
            "FlamebreathParasiteBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["InsectSpawnerSpitParasiteBoss"] = {
        name = "InsectSpawnerSpitParasiteBoss",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "infest_on_hit_chance_%",
            "infest_on_hit_duration_ms",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, 100, 4000, -33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RyslathaSummonEgg"] = {
        name = "RyslathaSummonEgg",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {3, 227, 180, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RyslathaSummonEggTriggeredStandalone"] = {
        name = "RyslathaSummonEggTriggeredStandalone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 227, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RyslathaStandaloneBurrow"] = {
        name = "RyslathaStandaloneBurrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "emerge_speed_+%",
            "shield_charge_extra_distance",
            "global_poison_on_hit",
            "cannot_stun",
            "is_area_damage",
        },
        levels = {
            [1] = {300, 45, baseMultiplier = 0.9925, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FlamebreathParasiteBoss"] = {
        name = "Flame Breath",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_chaos_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "ground_caustic_art_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "active_skill_area_of_effect_radius_+%_final",
            "projectile_uses_contact_position",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 5, -20, 4000, 4, 30, 30, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    50% 物理傷害轉換為混沌傷害
    IdMonsterConvertToChaos1
    FamilyChaosDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    display monster mod nemesis test [0]
    IdRyslathaSpawnEggsDaemon
    FamilyDaemon
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 全域
  • 怪物增加 250% 經驗值
    增加 6000% 物品掉落稀有度
    IdMonsterQuestBossAct6
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 6000 Max: 6000 全域
  • 不能被擊退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.