Ryslatha die Puppenspielerin
Bestie
50% des physischen Schadens werden in Chaosschaden umgewandelt
display monster mod nemesis test [0]
Monster gewähren 250% erhöhte Erfahrung
6000% erhöhte Seltenheit fallen gelassener Gegenstände
Kann nicht zurückgestoßen werden
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Ryslatha, the Puppet Mistress
SpectreN
AreaDie Feuchtlande
Tagsanimal_claw_weapon, beast, Zauberer, chaos_affinity, extra_large_height, flesh_armour, insect, insect_blood, is_unarmed, large_model, physical_affinity, ranged, very_slow_movement
Leben
1600%
Ailment Threshold
1600%
Widerstand
40 40 40 25
Damage
130%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
121%
Type
Ryslatha
Metadata
InsectSpawnerParasiteBoss
Stufe
48
Leben
26,960
Rüstung
5,621
Ausweichen
2,239
Energieschild
0
Damage
171
Zauberschaden
171
Genauigkeit
129
Attack Time
1.5
Erfahrung
10,172
Ailment Threshold
26,960
Chill
85
Shock
85
Brittle
482
Scorch
85
Sap
236
InsectSpawnerSpitParasiteBoss
Attack, Projectile, ProjectilesFromUser
Base Damage: 137–205
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
30% des physischen Schadens werden in Chaosschaden umgewandelt
33% weniger Angriffsgeschwindigkeit
base is projectile [1]
infest on hit chance % [100]
infest on hit duration ms [4000]
visual hit effect chaos is green [1]
FlamebreathParasiteBoss
Spell, Damage, Fire, Projectile, Area, AreaSpell
Flammenodem
Zauberzeit: 2.3 Sek.
Abklingzeit: 10 Sek.
Verursacht 55 bis 82.51 physischen Schaden
Verursacht 152.8 Basis-Chaosschaden pro Sekunde
Basisdauer beträgt 4 Sekunden
30% des physischen Schadens werden in Chaosschaden umgewandelt
20% verringerte Projektilgeschwindigkeit
active skill area of effect radius +% final [30]
ground caustic art variation [4]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
RyslathaSummonEgg
Spell, Multicastable, Triggerable
Zauberzeit: 1.8 Sek.
Abklingzeit: 8 Sek.
alternate minion [227]
monster no drops or experience [1]
number of monsters to summon [3]
summon specific monsters radius +% [180]
summoned monsters are minions [1]
RyslathaSlide
Attack
Base Damage: 137–205
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 12 Sek.
Eure Treffer können Gegner nicht betäuben
Verursacht 75% weniger Schaden
Basisdauer beträgt 3 Sekunden
Vergiftet Gegner bei Treffer
RyslathaSummonEggTriggered
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Zauberzeit: 1 Sek.
alternate minion [227]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/InsectSpawner/InsectSpawner"

Actor
{
	basic_action = "Emerge"
}


Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/InsectSpawner/InsectSpawner"

Transitionable
{
	create_untransitioned = "PlayAnimation( idle_submerged );"
	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable();"
}

Targetable
{
	targetable = false
}

Render
{
	preload_buff_visual = "infested"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act7/Ryslatha/spit_parasite/ParasiteEggExplode.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InsectSpawner/InsectSpawnerParasiteBoss"] = {
    name = "Ryslatha, the Puppet Mistress",
    life = 16,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "InsectSpawnerSpitParasiteBoss",
        "RyslathaSummonEgg",
        "RyslathaSummonEggTriggered",
        "FlamebreathParasiteBoss",
        "RyslathaSlide",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["InsectSpawnerSpitParasiteBoss"] = {
    name = "InsectSpawnerSpitParasiteBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "infest_on_hit_chance_%",
        "infest_on_hit_duration_ms",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {30, 100, 4000, -33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RyslathaSummonEgg"] = {
    name = "RyslathaSummonEgg",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {3, 227, 180, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RyslathaSummonEggTriggered"] = {
    name = "RyslathaSummonEggTriggered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 227, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FlamebreathParasiteBoss"] = {
    name = "Flame Breath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Fire] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_chaos_damage_to_deal_per_minute",
        "projectile_spread_radius",
        "base_projectile_speed_+%",
        "base_skill_effect_duration",
        "ground_caustic_art_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_area_of_effect_radius_+%_final",
        "projectile_uses_contact_position",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8, 5, -20, 4000, 4, 30, 30, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RyslathaSlide"] = {
    name = "RyslathaSlide",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_damage_+%_final",
        "global_poison_on_hit",
        "cannot_stun",
    },
    levels = {
        [1] = {3000, -75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
50% des physischen Schadens werden in Chaosschaden umgewandelt
IdMonsterConvertToChaos1
FamilyChaosDamageAsPortionOfDamage
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • base physical damage % to convert to chaos Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    display monster mod nemesis test [0]
    IdRyslathaSpawnEggsDaemon
    FamilyDaemon
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
  • Monster gewähren 250% erhöhte Erfahrung
    6000% erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterQuestBossAct6
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • Kann nicht zurückgestoßen werden
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    Radius: 120
    heal aura owner % max life on death [0]
    Ryslatha die Puppenspielerin
    Bestie
    50% des physischen Schadens werden in Chaosschaden umgewandelt
    display monster mod nemesis test [0]
    Monster gewähren 250% erhöhte Erfahrung
    6000% erhöhte Seltenheit fallen gelassener Gegenstände
    Kann nicht zurückgestoßen werden
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Ryslatha, the Puppet Mistress
    SpectreN
    Tagsanimal_claw_weapon, beast, Zauberer, chaos_affinity, flesh_armour, insect, insect_blood, is_unarmed, large_model, physical_affinity, ranged, very_slow_movement
    Leben
    1600%
    Ailment Threshold
    1600%
    Widerstand
    40 40 40 25
    Damage
    130%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    121%
    Type
    Ryslatha
    Metadata
    InsectSpawnerParasiteBossStandalone
    Stufe
    68
    Leben
    102,934
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    486
    Zauberschaden
    486
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    20,510
    Ailment Threshold
    102,934
    Chill
    325
    Shock
    325
    Brittle
    1,841
    Scorch
    325
    Sap
    899
    InsectSpawnerSpitParasiteBoss
    Attack, Projectile, ProjectilesFromUser
    Base Damage: 388–583
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    30% des physischen Schadens werden in Chaosschaden umgewandelt
    33% weniger Angriffsgeschwindigkeit
    base is projectile [1]
    infest on hit chance % [100]
    infest on hit duration ms [4000]
    visual hit effect chaos is green [1]
    FlamebreathParasiteBoss
    Spell, Damage, Fire, Projectile, Area, AreaSpell
    Flammenodem
    Zauberzeit: 2.3 Sek.
    Abklingzeit: 10 Sek.
    Verursacht 160.5 bis 240.7 physischen Schaden
    Verursacht 445.8 Basis-Chaosschaden pro Sekunde
    Basisdauer beträgt 4 Sekunden
    30% des physischen Schadens werden in Chaosschaden umgewandelt
    20% verringerte Projektilgeschwindigkeit
    active skill area of effect radius +% final [30]
    ground caustic art variation [4]
    is area damage [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    RyslathaSummonEgg
    Spell, Multicastable, Triggerable
    Zauberzeit: 1.8 Sek.
    Abklingzeit: 8 Sek.
    alternate minion [227]
    monster no drops or experience [1]
    number of monsters to summon [3]
    summon specific monsters radius +% [180]
    summoned monsters are minions [1]
    RyslathaStandaloneBurrow
    Attack, Area
    Base Damage: 388–583
    Kritische Trefferchance: 5%
    Angriffsschaden: 99.25%
    Attack Time: 1.5 Sek.
    Abklingzeit: 12 Sek.
    Eure Treffer können Gegner nicht betäuben
    Verursacht 0.75% weniger Angriffsschaden
    Vergiftet Gegner bei Treffer
    emerge speed +% [300]
    is area damage [1]
    shield charge extra distance [45]
    RyslathaSummonEggTriggeredStandalone
    Spell, Multicastable, Triggerable
    Zauberzeit: 1 Sek.
    alternate minion [227]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-50]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/InsectSpawner/InsectSpawner"
    extends "Metadata/Monsters/StandaloneMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/InsectSpawner/InsectSpawner"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Render
    {
    	preload_buff_visual = "infested"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act7/Ryslatha/spit_parasite/ParasiteEggExplode.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InsectSpawner/InsectSpawnerParasiteBossStandalone"] = {
        name = "Ryslatha, the Puppet Mistress",
        life = 16,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "InsectSpawnerSpitParasiteBoss",
            "RyslathaSummonEgg",
            "RyslathaSummonEggTriggeredStandalone",
            "RyslathaStandaloneBurrow",
            "FlamebreathParasiteBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["InsectSpawnerSpitParasiteBoss"] = {
        name = "InsectSpawnerSpitParasiteBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "infest_on_hit_chance_%",
            "infest_on_hit_duration_ms",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, 100, 4000, -33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RyslathaSummonEgg"] = {
        name = "RyslathaSummonEgg",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {3, 227, 180, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RyslathaSummonEggTriggeredStandalone"] = {
        name = "RyslathaSummonEggTriggeredStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 227, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RyslathaStandaloneBurrow"] = {
        name = "RyslathaStandaloneBurrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "emerge_speed_+%",
            "shield_charge_extra_distance",
            "global_poison_on_hit",
            "cannot_stun",
            "is_area_damage",
        },
        levels = {
            [1] = {300, 45, baseMultiplier = 0.9925, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FlamebreathParasiteBoss"] = {
        name = "Flame Breath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_chaos_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "ground_caustic_art_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "active_skill_area_of_effect_radius_+%_final",
            "projectile_uses_contact_position",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 5, -20, 4000, 4, 30, 30, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    50% des physischen Schadens werden in Chaosschaden umgewandelt
    IdMonsterConvertToChaos1
    FamilyChaosDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    display monster mod nemesis test [0]
    IdRyslathaSpawnEggsDaemon
    FamilyDaemon
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
  • Monster gewähren 250% erhöhte Erfahrung
    6000% erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterQuestBossAct6
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • Kann nicht zurückgestoßen werden
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global