樹苗
生物
monster no drops or experience [1]
monster grants frenzy charges to allies within distance on death [50]
cannot have affliction mods [1]
Sapling
幽魂N
標籤法術, construct, fire_affinity, immobile, is_unarmed, karui, medium_height, mud_blood, not_dex, not_int, ranged, stone_armour
生命
120%
護甲
+100%
異常狀態臨界值
120%
抗性
0 0 0 0
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
2.25 秒
傷害分佈
±0%
經驗值
100%
Model Size
75%
類型
MonsterTotemPuiTotemMinion
Metadata
PuiTotemBossMinion
等級
68
生命
7,720
護甲
57,580
閃避
4,739
能量護盾
0
傷害
747
法術傷害
747
命中
290
攻擊間隔
2.25
經驗值
10,255
異常狀態臨界值
7,720
冰緩
24
感電
24
易碎
138
焦灼
24
殘喘
67
PuiTotemBossWait
+0.3 秒基礎持續時間
PuiTotemMonsterMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 659988.5 火焰傷害
base is projectile [1]
is area damage [1]
projectile spread radius [20]
MoltenMortarProjectilePuiTotemMinion
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
你的擊中不能暈眩敵人
造成 494.3741.4 火焰傷害
base is projectile [1]
is area damage [1]
projectile spread radius [15]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	set_mana_regeneration_rate_per_minute_% = 0
	set_base_maximum_mana = 600
	set_max_frenzy_charges = 3
	set_immune_to_curses = 0
}

Actor 
{ 
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/PuiTotemBossMinion"] = {
    name = "Sapling",
    life = 1.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0,
    attackTime = 2.25,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MoltenMortarProjectilePuiTotemMinion",
        "PuiTotemBossWait",
        "PuiTotemMonsterMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MoltenMortarProjectilePuiTotemMinion"] = {
    name = "MoltenMortarProjectilePuiTotemMinion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "is_area_damage",
        "base_is_projectile",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PuiTotemBossWait"] = {
    name = "PuiTotemBossWait",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PuiTotemMonsterMortar"] = {
    name = "PuiTotemMonsterMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • monster grants frenzy charges to allies within distance on death [50]
    IdMonsterImplicitGrantsFrenzyChargesToAlliesOnDeath1
    FamilyMonsterGrantsCharges
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster grants frenzy charges to allies within distance on death Min: 50 Max: 50 全域
  • Craft Tagsfrenzy_charge
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • 樹苗
    生物
    monster no drops or experience [1]
    monster grants frenzy charges to allies within distance on death [50]
    元素之相
    cannot have affliction mods [1]
    Sapling
    幽魂N
    標籤法術, cold_affinity, construct, fire_affinity, immobile, is_unarmed, karui, lightning_affinity, medium_height, mud_blood, not_dex, not_int, stone_armour
    生命
    120%
    護甲
    +100%
    異常狀態臨界值
    120%
    抗性
    37 37 37 0
    傷害
    200%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    2.25 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    75%
    類型
    MonsterTotemPuiTotemMapBossMinion
    Metadata
    PuiTotemMapBossMinion1
    等級
    68
    生命
    7,720
    護甲
    57,580
    閃避
    4,739
    能量護盾
    0
    傷害
    747
    法術傷害
    747
    命中
    290
    攻擊間隔
    2.25
    經驗值
    10,255
    異常狀態臨界值
    7,720
    冰緩
    24
    感電
    24
    易碎
    138
    焦灼
    24
    殘喘
    67
    PuiTotemBossWait
    +0.3 秒基礎持續時間
    SummonPuiMapTotemMinionMinion1
    法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
    施放時間: 1 秒
    冷卻時間: 16 秒
    alternate minion [35]
    number of monsters to summon [4]
    SummonPuiMapTotemMinionMinion2
    法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
    施放時間: 1 秒
    冷卻時間: 16 秒
    alternate minion [36]
    number of monsters to summon [4]
    SummonPuiMapTotemMinionMinion3
    法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
    施放時間: 1 秒
    冷卻時間: 16 秒
    alternate minion [37]
    number of monsters to summon [4]
    PuiTotemMapBossLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 1 秒
    冷卻時間: 2.5 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 222.1666.3 閃電傷害
    你的擊中不能暈眩敵人
    is area damage [1]
    lightning warp use non screen shake effects [1]
    MoltenMortarProjectilePuiTotemMapBoss
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    你的擊中不能暈眩敵人
    造成 263.6395.4 火焰傷害
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    PuiTotemMapBossIceElementalSpear
    投射物, 玩家投射物, 法術, 陷阱技能, 圖騰技能, 可觸發
    冰元素尖矛
    施放時間: 1 秒
    冷卻時間: 2.5 秒
    造成 134.5201.8 冰冷傷害
    你的擊中不能暈眩敵人
    base is projectile [1]
    monster projectile variation [1]
    monster reverse point blank damage -% at minimum range [20]

    Object Type

    version 2
    extends "Metadata/Monsters/PuiTotem/PuiTotemBossMinion"
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PuiTotem/PuiTotemBossMinion"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/PuiTotemMapBossMinion1"] = {
        name = "Sapling",
        life = 1.2,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0,
        attackTime = 2.25,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "PuiTotemMapBossLightningWarp",
            "MoltenMortarProjectilePuiTotemMapBoss",
            "PuiTotemBossWait",
            "SummonPuiMapTotemMinionMinion1",
            "SummonPuiMapTotemMinionMinion2",
            "SummonPuiMapTotemMinionMinion3",
            "PuiTotemMapBossIceElementalSpear",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PuiTotemMapBossLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "cannot_stun",
            "lightning_warp_use_non_screen_shake_effects",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MoltenMortarProjectilePuiTotemMapBoss"] = {
        name = "MoltenMortarProjectilePuiTotemMapBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "is_area_damage",
            "base_is_projectile",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PuiTotemBossWait"] = {
        name = "PuiTotemBossWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonPuiMapTotemMinionMinion1"] = {
        name = "SummonPuiMapTotemMinionMinion1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
        },
        levels = {
            [1] = {4, 35, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonPuiMapTotemMinionMinion2"] = {
        name = "SummonPuiMapTotemMinionMinion2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
        },
        levels = {
            [1] = {4, 36, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonPuiMapTotemMinionMinion3"] = {
        name = "SummonPuiMapTotemMinionMinion3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
        },
        levels = {
            [1] = {4, 37, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PuiTotemMapBossIceElementalSpear"] = {
        name = "Ice Elemental Spear",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 20, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • monster grants frenzy charges to allies within distance on death [50]
    IdMonsterImplicitGrantsFrenzyChargesToAlliesOnDeath1
    FamilyMonsterGrantsCharges
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster grants frenzy charges to allies within distance on death Min: 50 Max: 50 全域
  • Craft Tagsfrenzy_charge
    元素之相
    IdElementalEquilibrium
    FamilyKeystone
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • keystone elemental equilibrium Min: 1 Max: 1 全域
  • Craft Tagselemental_damage damage elemental
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • Edit

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