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海據狙擊者
不死
地區: 沙底海床
Seaclaimed Sniper
幽魂
幽魂 取代Metadata/Monsters/DeepwaterLeague/KelpDregSpectre
地區沙底海床
標籤humanoid, ranged, undead, very_slow_movement, water, zombie
Packs
  • 沙底海床: 海據狙擊者, 海據骷髏
  • 生命
    130%
    異常狀態臨界值
    130%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    傷害
    130%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 40
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    130%
    Model Size
    100%
    類型
    DeepwaterKelpDreg
    Metadata
    KelpDreg
    等級
    68
    生命
    8,363
    護甲值
    28,790
    閃避值
    4,739
    傷害
    486
    法術傷害
    486
    命中
    580
    攻擊間隔
    1.5
    經驗值
    13,332
    召喚物生命
    1,814
    召喚物傷害
    388
    異常狀態臨界值
    8,363
    冰緩
    26
    感電
    26
    易碎
    150
    焦灼
    26
    殘喘
    73
    Phys Convert Ele
    240%
    MPWKelpDregSnipe
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 388583
    暴擊率: 5%
    攻擊傷害: 135%
    攻擊傷害: 135%
    攻擊間隔: 1.5 秒
    冷卻時間: 5 秒
    投射物穿透全部目標
    造成35%更多攻擊傷害
    50% 物理傷害轉換為冰冷傷害
    action attack or cast time uses animation length [1]
    attack maximum action distance + [-40]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [192]
    projectile ballistic angle from reference event [1]
    projectile ballistic angle from target distance [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    MPWKelpDregAttack
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 388583
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [-40]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [193]
    projectile uses contact position [1]
    use scaled contact offset [1]
    DoLiterallyNothing

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeepwaterLeague/KelpDreg"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Seaclaimed Sniper",
        life = 1.3,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "MPWKelpDregSnipe",
            "MPWKelpDregAttack",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWKelpDregSnipe"] = {
        name = "MPWKelpDregSnipe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_physical_damage_%_to_convert_to_cold",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_ballistic_angle_from_target_distance",
            "projectiles_not_offset",
            "always_pierce",
        },
        levels = {
            [1] = {192, 50, -40, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWKelpDregAttack"] = {
        name = "MPWKelpDregAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {193, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    海據狙擊者
    不死
    Seaclaimed Sniper
    幽魂
    標籤humanoid, ranged, undead, very_slow_movement, water, zombie
    生命
    130%
    異常狀態臨界值
    130%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    傷害
    130%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 40
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    130%
    Model Size
    100%
    類型
    DeepwaterKelpDreg
    Metadata
    KelpDregSpectre
    等級
    68
    生命
    8,363
    護甲值
    28,790
    閃避值
    4,739
    傷害
    486
    法術傷害
    486
    命中
    580
    攻擊間隔
    1.5
    經驗值
    13,332
    召喚物生命
    1,814
    召喚物傷害
    388
    異常狀態臨界值
    8,363
    冰緩
    26
    感電
    26
    易碎
    150
    焦灼
    26
    殘喘
    73
    Phys Convert Ele
    240%
    MPWKelpDregSnipe
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 388583
    暴擊率: 5%
    攻擊傷害: 135%
    攻擊傷害: 135%
    攻擊間隔: 1.5 秒
    冷卻時間: 5 秒
    投射物穿透全部目標
    造成35%更多攻擊傷害
    50% 物理傷害轉換為冰冷傷害
    action attack or cast time uses animation length [1]
    attack maximum action distance + [-40]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [192]
    projectile ballistic angle from reference event [1]
    projectile ballistic angle from target distance [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    MPWKelpDregAttack
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 388583
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [-40]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [193]
    projectile uses contact position [1]
    use scaled contact offset [1]
    DoLiterallyNothing

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeepwaterLeague/KelpDregSpectre"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Seaclaimed Sniper",
        life = 1.3,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "MPWKelpDregSnipe",
            "MPWKelpDregAttack",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWKelpDregSnipe"] = {
        name = "MPWKelpDregSnipe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_physical_damage_%_to_convert_to_cold",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_ballistic_angle_from_target_distance",
            "projectiles_not_offset",
            "always_pierce",
        },
        levels = {
            [1] = {192, 50, -40, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWKelpDregAttack"] = {
        name = "MPWKelpDregAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {193, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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