바다노예 저격수
언데드지역: 모래 덮인 해저
Seaclaimed Sniper
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/DeepwaterLeague/KelpDregSpectre |
| Area | 모래 덮인 해저 |
| Tags | humanoid, ranged, undead, very_slow_movement, water, zombie |
| Packs |
생명력
130%
Ailment Threshold
130%
저항
Damage
130%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 40
Attack Time
1.5 Second
Damage Spread
±20%
경험치
130%
Model Size
100%
Type
DeepwaterKelpDreg
Metadata
KelpDreg
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
8,363
방어도
28,790
회피
4,739
Damage
486
주문 피해
486
정확도
580
Attack Time
1.5
경험치
13,332
Minion Life
1,814
Minion Damage
388
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPWKelpDregSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 388—583
치명타 확률: 5%
공격 피해: 135%
공격 피해: 135%
Attack Time: 1.5 초
재사용 대기시간: 5 초
투사체가 모든 대상 관통
주는 공격 피해 35% 증폭
물리 피해의 50%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
attack maximum action distance + [-40]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [192]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MPWKelpDregAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 388—583
치명타 확률: 5%
Attack Time: 1.5 초
action attack or cast time uses animation length [1]
attack maximum action distance + [-40]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [193]
projectile uses contact position [1]
use scaled contact offset [1]
DoLiterallyNothing
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/KelpDreg"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Seaclaimed Sniper",
life = 1.3,
damage = 1.3,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 40,
accuracy = 1,
skillList = {
"MPWKelpDregSnipe",
"MPWKelpDregAttack",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MPWKelpDregSnipe"] = {
name = "MPWKelpDregSnipe",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_physical_damage_%_to_convert_to_cold",
"attack_maximum_action_distance_+",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"projectile_ballistic_angle_from_reference_event",
"projectile_ballistic_angle_from_target_distance",
"projectiles_not_offset",
"always_pierce",
},
levels = {
[1] = {192, 50, -40, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWKelpDregAttack"] = {
name = "MPWKelpDregAttack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"attack_maximum_action_distance_+",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {193, -40, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
바다노예 저격수
언데드
Seaclaimed Sniper
| Spectre | |
|---|---|
| Tags | humanoid, ranged, undead, very_slow_movement, water, zombie |
생명력
130%
Ailment Threshold
130%
저항
Damage
130%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 40
Attack Time
1.5 Second
Damage Spread
±20%
경험치
130%
Model Size
100%
Type
DeepwaterKelpDreg
Metadata
KelpDregSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
8,363
방어도
28,790
회피
4,739
Damage
486
주문 피해
486
정확도
580
Attack Time
1.5
경험치
13,332
Minion Life
1,814
Minion Damage
388
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPWKelpDregSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 388—583
치명타 확률: 5%
공격 피해: 135%
공격 피해: 135%
Attack Time: 1.5 초
재사용 대기시간: 5 초
투사체가 모든 대상 관통
주는 공격 피해 35% 증폭
물리 피해의 50%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
attack maximum action distance + [-40]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [192]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MPWKelpDregAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 388—583
치명타 확률: 5%
Attack Time: 1.5 초
action attack or cast time uses animation length [1]
attack maximum action distance + [-40]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [193]
projectile uses contact position [1]
use scaled contact offset [1]
DoLiterallyNothing
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/KelpDregSpectre"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Seaclaimed Sniper",
life = 1.3,
damage = 1.3,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 40,
accuracy = 1,
skillList = {
"MPWKelpDregSnipe",
"MPWKelpDregAttack",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MPWKelpDregSnipe"] = {
name = "MPWKelpDregSnipe",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_physical_damage_%_to_convert_to_cold",
"attack_maximum_action_distance_+",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"projectile_ballistic_angle_from_reference_event",
"projectile_ballistic_angle_from_target_distance",
"projectiles_not_offset",
"always_pierce",
},
levels = {
[1] = {192, 50, -40, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWKelpDregAttack"] = {
name = "MPWKelpDregAttack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"attack_maximum_action_distance_+",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {193, -40, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















