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海に呑まれたスナイパー
不死者
Seaclaimed Sniper
Spectre
Spectre OverrideMetadata/Monsters/DeepwaterLeague/KelpDregSpectre
Area砂だらけの海底
Tagshumanoid, ranged, undead, very_slow_movement, water, zombie
Packs
  • 砂だらけの海底: 海に呑まれたスナイパー, 海に呑まれたスケルトン
  • ライフ
    130%
    Ailment Threshold
    130%
    耐性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    130%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    130%
    Model Size
    100%
    Type
    DeepwaterKelpDreg
    Metadata
    KelpDreg
    レベル
    68
    ライフ
    8,363
    アーマー
    28,790
    回避力
    4,739
    Damage
    486
    スペルダメージ
    486
    命中
    580
    Attack Time
    1.5
    経験値
    13,332
    Minion Life
    1,814
    Minion Damage
    388
    Ailment Threshold
    8,363
    Chill
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    Phys Convert Ele
    240%
    MPWKelpDregSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 388583
    クリティカル率: 5%
    アタックダメージ: 135%
    アタックダメージ: 135%
    Attack Time: 1.5 秒
    クールダウン時間: 5 秒
    投射物は全ての対象を貫通する
    アタックダメージが35%上昇する
    物理ダメージの50%が冷気ダメージに変換される
    action attack or cast time uses animation length [1]
    attack maximum action distance + [-40]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [192]
    projectile ballistic angle from reference event [1]
    projectile ballistic angle from target distance [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    MPWKelpDregAttack
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 388583
    クリティカル率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [-40]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [193]
    projectile uses contact position [1]
    use scaled contact offset [1]
    DoLiterallyNothing

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeepwaterLeague/KelpDreg"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Seaclaimed Sniper",
        life = 1.3,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "MPWKelpDregSnipe",
            "MPWKelpDregAttack",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWKelpDregSnipe"] = {
        name = "MPWKelpDregSnipe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_physical_damage_%_to_convert_to_cold",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_ballistic_angle_from_target_distance",
            "projectiles_not_offset",
            "always_pierce",
        },
        levels = {
            [1] = {192, 50, -40, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWKelpDregAttack"] = {
        name = "MPWKelpDregAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {193, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    海に呑まれたスナイパー
    不死者
    Seaclaimed Sniper
    Spectre
    Tagshumanoid, ranged, undead, very_slow_movement, water, zombie
    ライフ
    130%
    Ailment Threshold
    130%
    耐性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    130%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    130%
    Model Size
    100%
    Type
    DeepwaterKelpDreg
    Metadata
    KelpDregSpectre
    レベル
    68
    ライフ
    8,363
    アーマー
    28,790
    回避力
    4,739
    Damage
    486
    スペルダメージ
    486
    命中
    580
    Attack Time
    1.5
    経験値
    13,332
    Minion Life
    1,814
    Minion Damage
    388
    Ailment Threshold
    8,363
    Chill
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    Phys Convert Ele
    240%
    MPWKelpDregSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 388583
    クリティカル率: 5%
    アタックダメージ: 135%
    アタックダメージ: 135%
    Attack Time: 1.5 秒
    クールダウン時間: 5 秒
    投射物は全ての対象を貫通する
    アタックダメージが35%上昇する
    物理ダメージの50%が冷気ダメージに変換される
    action attack or cast time uses animation length [1]
    attack maximum action distance + [-40]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [192]
    projectile ballistic angle from reference event [1]
    projectile ballistic angle from target distance [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    MPWKelpDregAttack
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 388583
    クリティカル率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [-40]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [193]
    projectile uses contact position [1]
    use scaled contact offset [1]
    DoLiterallyNothing

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeepwaterLeague/KelpDregSpectre"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Seaclaimed Sniper",
        life = 1.3,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "MPWKelpDregSnipe",
            "MPWKelpDregAttack",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWKelpDregSnipe"] = {
        name = "MPWKelpDregSnipe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_physical_damage_%_to_convert_to_cold",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_ballistic_angle_from_target_distance",
            "projectiles_not_offset",
            "always_pierce",
        },
        levels = {
            [1] = {192, 50, -40, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWKelpDregAttack"] = {
        name = "MPWKelpDregAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "attack_maximum_action_distance_+",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {193, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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