MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
赤焰雷使魔導士
人形
MonsterResistanceIconFire
20% 法術傷害格擋率
你承受 10% 來自格擋擊中的傷害
Solarsworn Archmage
幽魂Y
地區日耀神廣場, 日耀神殿:第一層, 日耀神殿:第二層, 永恆實驗室, 奪魂之殿, 激戰柱廊
標籤法術, fire_affinity, hard_armour, has_wand, human, humanoid, medium_height, medium_movement, military, not_dex, physical_affinity, ranged, red_blood
Packs
  • 日耀神廣場, 日耀神殿:第一層, 日耀神殿:第二層: 赤焰雷使魔導士, 赤焰烈陽魔導士
  • 永恆實驗室: 赤焰雷使魔導士, 日耀哨兵
  • 生命
    162%
    生命轉為護盾
    50%
    護甲值
    +25%
    異常狀態臨界值
    162%
    抗性
    MonsterResistanceIconFire75 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    傷害
    94%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 40
    攻擊間隔
    1.305 秒
    傷害分佈
    ±20%
    經驗值
    180%
    Model Size
    110%
    類型
    AxisCasterChampionSolaris
    Metadata
    AxisCasterSolarisChampion
    等級
    78
    生命
    29,546
    護甲值
    78,668
    閃避值
    6,667
    能量護盾
    9,176
    傷害
    635
    法術傷害
    635
    命中
    856
    攻擊間隔
    1.305
    經驗值
    22,279
    召喚物生命
    5,876
    Minion Energy Shield
    1,825
    召喚物傷害
    525
    異常狀態臨界值
    29,546
    冰緩
    93
    感電
    93
    易碎
    529
    焦灼
    93
    殘喘
    258
    Phys Convert Ele
    290%
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 508—762
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterWordOfInferno
    法術, 範圍, 火焰, 可觸發, 被觸發, 範圍法術, 冷卻, InbuiltTrigger
    煉獄之誓
    暴擊率: 5%
    施放時間: 1.5 秒
    冷卻時間: 5 秒
    從天上降下一顆隕石,對周圍敵人造成火焰傷害。此技能有短暫冷卻時間。
    基礎持續時間為 2
    造成 993.61590 火焰傷害
    0.1 秒撞擊一次
    is area damage [1]
    Ascendancy
    MonsterFireball3Parallel
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
    火球
    暴擊率: 6%
    施放時間: 1.2 秒
    冷卻時間: 2 秒
    釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
    造成 589.6884.3 火焰傷害
    發射 2 個額外投射物
    基礎範圍為 0.9
    同時從你兩側最多 20 個點發射投射物
    additional projectiles fire parallel y dist [-100]
    base is projectile [1]
    volley additional projectiles fire parallel x dist [100]
    iconfireball
    EmptyActionSpellAsixCasterFlameEnrage
    法術
    施放時間: 1 秒
    冷卻時間: 4 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisCasterSolarisChampion"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Solarsworn Archmage",
        life = 1.62,
        energyShield = 0.5,
        damage = 0.94,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "MonsterFireball3Parallel",
            "MeleeAtAnimationSpeed",
            "MonsterWordOfInferno",
            "EmptyActionSpellAsixCasterFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFireball3Parallel"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "volley_additional_projectiles_fire_parallel_x_dist",
            "additional_projectiles_fire_parallel_y_dist",
            "support_parallel_projectile_number_of_points_per_side",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 100, -100, 20, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2, 100, -100, 20, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWordOfInferno"] = {
        name = "Word of Inferno",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Drops a meteor from above on a nearby foe, dealing fire damage in an area around them.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
            [SkillType.InbuiltTrigger] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1.6000000238419, 2000, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAsixCasterFlameEnrage"] = {
        name = "EmptyActionSpellAsixCasterFlameEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% 法術傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Actor.main_hand_unarmed_typeWand
    赤焰雷使魔導士
    人形
    MonsterResistanceIconFire
    地區: 暮色神廟
    20% 法術傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    Solarsworn Archmage
    幽魂Y
    地區暮色神廟
    標籤法術, fire_affinity, hard_armour, has_wand, human, humanoid, medium_height, medium_movement, military, not_dex, physical_affinity, ranged, red_blood
    Packs
  • 暮色神廟: 赤焰雷使魔導士, 赤焰烈陽魔導士, 日耀哨兵
  • 生命
    162%
    生命轉為護盾
    50%
    護甲值
    +25%
    異常狀態臨界值
    162%
    抗性
    MonsterResistanceIconFire75 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    傷害
    94%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 40
    攻擊間隔
    1.305 秒
    傷害分佈
    ±20%
    經驗值
    180%
    Model Size
    110%
    類型
    AxisCasterChampionSolaris
    Metadata
    AxisCasterSolarisChampionSchism
    等級
    76
    生命
    24,210
    護甲值
    67,370
    閃避值
    6,235
    能量護盾
    8,124
    傷害
    565
    法術傷害
    565
    命中
    792
    攻擊間隔
    1.305
    經驗值
    21,607
    召喚物生命
    4,898
    Minion Energy Shield
    1,643
    召喚物傷害
    464
    異常狀態臨界值
    24,210
    冰緩
    77
    感電
    77
    易碎
    433
    焦灼
    77
    殘喘
    211
    Phys Convert Ele
    280%
    MeleeUseContactPoint
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 452—678
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterWordOfInferno
    法術, 範圍, 火焰, 可觸發, 被觸發, 範圍法術, 冷卻, InbuiltTrigger
    煉獄之誓
    暴擊率: 5%
    施放時間: 1.5 秒
    冷卻時間: 5 秒
    從天上降下一顆隕石,對周圍敵人造成火焰傷害。此技能有短暫冷卻時間。
    基礎持續時間為 2
    造成 906.41450 火焰傷害
    0.1 秒撞擊一次
    is area damage [1]
    Ascendancy
    MonsterFireball3Parallel
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
    火球
    暴擊率: 6%
    施放時間: 1.2 秒
    冷卻時間: 2 秒
    釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
    造成 533.3799.9 火焰傷害
    發射 2 個額外投射物
    基礎範圍為 0.9
    同時從你兩側最多 20 個點發射投射物
    additional projectiles fire parallel y dist [-100]
    base is projectile [1]
    volley additional projectiles fire parallel x dist [100]
    iconfireball
    EmptyActionSpellAsixCasterFlameEnrage
    法術
    施放時間: 1 秒
    冷卻時間: 4 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisCasterSolarisChampionSchism"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Solarsworn Archmage",
        life = 1.62,
        energyShield = 0.5,
        damage = 0.94,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "MonsterFireball3Parallel",
            "MeleeUseContactPoint",
            "MonsterWordOfInferno",
            "EmptyActionSpellAsixCasterFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFireball3Parallel"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "volley_additional_projectiles_fire_parallel_x_dist",
            "additional_projectiles_fire_parallel_y_dist",
            "support_parallel_projectile_number_of_points_per_side",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 100, -100, 20, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2, 100, -100, 20, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeUseContactPoint"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWordOfInferno"] = {
        name = "Word of Inferno",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Drops a meteor from above on a nearby foe, dealing fire damage in an area around them.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
            [SkillType.InbuiltTrigger] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1.6000000238419, 2000, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAsixCasterFlameEnrage"] = {
        name = "EmptyActionSpellAsixCasterFlameEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% 法術傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    赤焰雷使魔導士
    人形
    MonsterResistanceIconFire
    地區: 海港大橋
    20% 法術傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    Solarsworn Archmage
    幽魂Y
    地區海港大橋
    標籤法術, fire_affinity, hard_armour, has_wand, human, humanoid, medium_height, medium_movement, military, not_dex, physical_affinity, ranged, red_blood
    Packs
  • 海港大橋: 赤焰雷使魔導士, 赤焰烈陽魔導士
  • 生命
    162%
    生命轉為護盾
    50%
    護甲值
    +25%
    異常狀態臨界值
    162%
    抗性
    MonsterResistanceIconFire75 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    傷害
    94%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 40
    攻擊間隔
    1.305 秒
    傷害分佈
    ±20%
    經驗值
    180%
    Model Size
    110%
    類型
    AxisCasterChampionSolaris
    Metadata
    AxisCasterSolarisChampionNewTeam
    等級
    60
    生命
    5,991
    護甲值
    18,973
    閃避值
    3,556
    能量護盾
    2,995
    傷害
    233
    法術傷害
    233
    命中
    422
    攻擊間隔
    1.305
    經驗值
    14,877
    召喚物生命
    1,396
    Minion Energy Shield
    698
    召喚物傷害
    182
    異常狀態臨界值
    5,991
    冰緩
    19
    感電
    19
    易碎
    107
    焦灼
    19
    殘喘
    52
    Phys Convert Ele
    200%
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 187—280
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterWordOfInferno
    法術, 範圍, 火焰, 可觸發, 被觸發, 範圍法術, 冷卻, InbuiltTrigger
    煉獄之誓
    暴擊率: 5%
    施放時間: 1.5 秒
    冷卻時間: 5 秒
    從天上降下一顆隕石,對周圍敵人造成火焰傷害。此技能有短暫冷卻時間。
    基礎持續時間為 2
    造成 425.2680.4 火焰傷害
    0.1 秒撞擊一次
    is area damage [1]
    Ascendancy
    MonsterFireball3Parallel
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
    火球
    暴擊率: 6%
    施放時間: 1.2 秒
    冷卻時間: 2 秒
    釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
    造成 233.8350.6 火焰傷害
    發射 2 個額外投射物
    基礎範圍為 0.9
    同時從你兩側最多 20 個點發射投射物
    additional projectiles fire parallel y dist [-100]
    base is projectile [1]
    volley additional projectiles fire parallel x dist [100]
    iconfireball
    EmptyActionSpellAsixCasterFlameEnrage
    法術
    施放時間: 1 秒
    冷卻時間: 4 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisCasterSolarisChampionNewTeam"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Solarsworn Archmage",
        life = 1.62,
        energyShield = 0.5,
        damage = 0.94,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "MonsterFireball3Parallel",
            "MeleeAtAnimationSpeed",
            "MonsterWordOfInferno",
            "EmptyActionSpellAsixCasterFlameEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFireball3Parallel"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "volley_additional_projectiles_fire_parallel_x_dist",
            "additional_projectiles_fire_parallel_y_dist",
            "support_parallel_projectile_number_of_points_per_side",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 100, -100, 20, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2, 100, -100, 20, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWordOfInferno"] = {
        name = "Word of Inferno",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Drops a meteor from above on a nearby foe, dealing fire damage in an area around them.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
            [SkillType.InbuiltTrigger] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1.6000000238419, 2000, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAsixCasterFlameEnrage"] = {
        name = "EmptyActionSpellAsixCasterFlameEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% 法術傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.