潛伏之靈
惡魔
獲得 100% 物理傷害的冰冷傷害
Stalking Geist
幽魂Y
幽魂 取代Metadata/Monsters/LeagueSanctum/Fodder/JaguarSpectre
標籤beast, demon, ghost, ghost_armour, ghost_blood, is_unarmed, medium_movement, melee, no_pantheon_mod, not_str, physical_affinity, sanctum_monster, undead
生命
288%
生命轉為護盾
20%
閃避
+60%
異常狀態臨界值
288%
抗性
0 40 0 0
傷害
67%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 17
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
160%
Model Size
100%
類型
JaguarDemonSanctum
Metadata
Jaguar
等級
68
生命
18,528
護甲
28,790
閃避
7,582
能量護盾
1,225
傷害
250
法術傷害
250
命中
290
攻擊間隔
1.995
經驗值
16,408
異常狀態臨界值
18,528
冰緩
59
感電
59
易碎
331
焦灼
59
殘喘
162
MeleeAtAnimationSpeedSanctum
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 200–300
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
JaguarDemonDashSanctum
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 200–300
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 10 秒
用強大的攻擊擊倒敵人。
+5 米近戰打擊距離
action attack or cast time uses animation length [1]
base sanctum damage [25]

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"


StateMachine
{
	define_shared_state = "vulnerable;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"

Animated
{
	on_event_cleave = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_wraith/jaguar_dash_slash.ao, -1, 1, 1, 90, inherit, 345 );"
}


StateMachine
{
	create_state_vulnerable_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/EPKs/trickster.epk );"
	on_or_create_state_vulnerable_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/EPKs/trickster.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Fodder/Jaguar"] = {
    name = "Stalking Geist",
    life = 2.88,
    energyShield = 0.2,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 17,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedSanctum",
        "JaguarDemonDashSanctum",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedSanctum"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["JaguarDemonDashSanctum"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "base_sanctum_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, 25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
獲得 100% 物理傷害的冰冷傷害
IdMonsterPhysicalAddedAsColdSkeletonMaps
FamilyPhysicalAddedAsCold
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • physical damage % to add as cold Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    潛伏之靈
    惡魔
    獲得 100% 物理傷害的冰冷傷害
    Stalking Geist
    幽魂Y
    標籤beast, demon, ghost, ghost_armour, ghost_blood, is_unarmed, medium_movement, melee, no_pantheon_mod, not_str, physical_affinity, sanctum_monster, undead
    生命
    288%
    生命轉為護盾
    20%
    閃避
    +60%
    異常狀態臨界值
    288%
    抗性
    0 40 0 0
    傷害
    67%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 17
    攻擊間隔
    1.995 秒
    傷害分佈
    ±20%
    經驗值
    160%
    Model Size
    100%
    類型
    JaguarDemonSanctum
    Metadata
    JaguarSpectre
    等級
    68
    生命
    18,528
    護甲
    28,790
    閃避
    7,582
    能量護盾
    1,225
    傷害
    250
    法術傷害
    250
    命中
    290
    攻擊間隔
    1.995
    經驗值
    16,408
    異常狀態臨界值
    18,528
    冰緩
    59
    感電
    59
    易碎
    331
    焦灼
    59
    殘喘
    162
    MeleeAtAnimationSpeedSanctum
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 200–300
    暴擊率: 5%
    攻擊間隔: 1.995 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    base sanctum damage [15]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    JaguarDemonDashSanctum
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 200–300
    暴擊率: 5%
    攻擊間隔: 1.995 秒
    冷卻時間: 10 秒
    用強大的攻擊擊倒敵人。
    +5 米近戰打擊距離
    action attack or cast time uses animation length [1]
    base sanctum damage [25]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"
    
    Animated
    {
    	on_event_cleave = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_wraith/jaguar_dash_slash.ao, -1, 1, 1, 90, inherit, 345 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Fodder/JaguarSpectre"] = {
        name = "Stalking Geist",
        life = 2.88,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.67,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 17,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedSanctum",
            "JaguarDemonDashSanctum",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedSanctum"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["JaguarDemonDashSanctum"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "base_sanctum_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    獲得 100% 物理傷害的冰冷傷害
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold