潛伏之靈
惡魔
獲得 100% 物理傷害的冰冷傷害
Stalking Geist
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueSanctum/Fodder/JaguarSpectre |
標籤 | beast, demon, ghost, ghost_armour, ghost_blood, is_unarmed, medium_movement, melee, no_pantheon_mod, not_str, physical_affinity, sanctum_monster, undead |
生命
288%
生命轉為護盾
20%
閃避
+60%
異常狀態臨界值
288%
抗性
0
40
0
0
傷害
67%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 17
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
160%
Model Size
100%
類型
JaguarDemonSanctum
Metadata
Jaguar
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
18,528
護甲
28,790
閃避
4,739
能量護盾
0
傷害
250
法術傷害
250
命中
0
攻擊間隔
1.995
經驗值
16,408
異常狀態臨界值
18,528
冰緩
59
感電
59
易碎
331
焦灼
59
殘喘
162
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedSanctum
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 200–300
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
JaguarDemonDashSanctum
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 200–300
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 10 秒
用強大的攻擊擊倒敵人。
+5 米近戰打擊距離
action attack or cast time uses animation length [1]
base sanctum damage [25]
action attack or cast time uses animation length [1]
base sanctum damage [25]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase" StateMachine { define_shared_state = "vulnerable;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase" Animated { on_event_cleave = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_wraith/jaguar_dash_slash.ao, -1, 1, 1, 90, inherit, 345 );" } StateMachine { create_state_vulnerable_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/EPKs/trickster.epk );" on_or_create_state_vulnerable_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/EPKs/trickster.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Fodder/Jaguar"] = { name = "Stalking Geist", life = 2.88, energyShield = 0.2, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0.2, attackTime = 1.995, attackRange = 17, accuracy = 1, skillList = { "MeleeAtAnimationSpeedSanctum", "JaguarDemonDashSanctum", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedSanctum"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["JaguarDemonDashSanctum"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_sanctum_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, 25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
獲得 100% 物理傷害的冰冷傷害
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
潛伏之靈
惡魔
獲得 100% 物理傷害的冰冷傷害
Stalking Geist
幽魂 | Y |
---|---|
標籤 | beast, demon, ghost, ghost_armour, ghost_blood, is_unarmed, medium_movement, melee, no_pantheon_mod, not_str, physical_affinity, sanctum_monster, undead |
生命
288%
生命轉為護盾
20%
閃避
+60%
異常狀態臨界值
288%
抗性
0
40
0
0
傷害
67%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 17
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
160%
Model Size
100%
類型
JaguarDemonSanctum
Metadata
JaguarSpectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
18,528
護甲
28,790
閃避
4,739
能量護盾
0
傷害
250
法術傷害
250
命中
0
攻擊間隔
1.995
經驗值
16,408
異常狀態臨界值
18,528
冰緩
59
感電
59
易碎
331
焦灼
59
殘喘
162
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedSanctum
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 200–300
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
JaguarDemonDashSanctum
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 200–300
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 10 秒
用強大的攻擊擊倒敵人。
+5 米近戰打擊距離
action attack or cast time uses animation length [1]
base sanctum damage [25]
action attack or cast time uses animation length [1]
base sanctum damage [25]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase" Animated { on_event_cleave = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_wraith/jaguar_dash_slash.ao, -1, 1, 1, 90, inherit, 345 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Fodder/JaguarSpectre"] = { name = "Stalking Geist", life = 2.88, energyShield = 0.2, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0.2, attackTime = 1.995, attackRange = 17, accuracy = 1, skillList = { "MeleeAtAnimationSpeedSanctum", "JaguarDemonDashSanctum", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedSanctum"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["JaguarDemonDashSanctum"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_sanctum_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, 25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
獲得 100% 物理傷害的冰冷傷害
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.