Ectoplasme traqueur
Démon
Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
Stalking Geist
SpectreY
Spectre OverrideMetadata/Monsters/LeagueSanctum/Fodder/JaguarSpectre
Tagsbeast, demon, ghost, ghost_armour, ghost_blood, is_unarmed, medium_movement, melee, no_pantheon_mod, not_str, physical_affinity, sanctum_monster, undead
Vie
288%
Energy Shield From Life
20%
Évasion
+60%
Ailment Threshold
288%
Résistance
0 40 0 0
Damage
67%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 17
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
160%
Model Size
100%
Type
JaguarDemonSanctum
Metadata
Jaguar
Niveau
68
Vie
18,528
Armure
28,790
Évasion
7,582
Bouclier d'énergie
1,225
Damage
250
Dégâts des sorts
250
Précision
290
Attack Time
1.995
Expérience
16,408
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
MeleeAtAnimationSpeedSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 200–300
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
JaguarDemonDashSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 200–300
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 10 sec.
Frappez vos ennemis d'un coup puissant.
+5 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
base sanctum damage [25]

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"


StateMachine
{
	define_shared_state = "vulnerable;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"

Animated
{
	on_event_cleave = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_wraith/jaguar_dash_slash.ao, -1, 1, 1, 90, inherit, 345 );"
}


StateMachine
{
	create_state_vulnerable_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/EPKs/trickster.epk );"
	on_or_create_state_vulnerable_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/EPKs/trickster.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Fodder/Jaguar"] = {
    name = "Stalking Geist",
    life = 2.88,
    energyShield = 0.2,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 17,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedSanctum",
        "JaguarDemonDashSanctum",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedSanctum"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["JaguarDemonDashSanctum"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "base_sanctum_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, 25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
IdMonsterPhysicalAddedAsColdSkeletonMaps
FamilyPhysicalAddedAsCold
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Ectoplasme traqueur
    Démon
    Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
    Stalking Geist
    SpectreY
    Tagsbeast, demon, ghost, ghost_armour, ghost_blood, is_unarmed, medium_movement, melee, no_pantheon_mod, not_str, physical_affinity, sanctum_monster, undead
    Vie
    288%
    Energy Shield From Life
    20%
    Évasion
    +60%
    Ailment Threshold
    288%
    Résistance
    0 40 0 0
    Damage
    67%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 17
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Expérience
    160%
    Model Size
    100%
    Type
    JaguarDemonSanctum
    Metadata
    JaguarSpectre
    Niveau
    68
    Vie
    18,528
    Armure
    28,790
    Évasion
    7,582
    Bouclier d'énergie
    1,225
    Damage
    250
    Dégâts des sorts
    250
    Précision
    290
    Attack Time
    1.995
    Expérience
    16,408
    Ailment Threshold
    18,528
    Chill
    59
    Shock
    59
    Brittle
    331
    Scorch
    59
    Sap
    162
    MeleeAtAnimationSpeedSanctum
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 200–300
    Chances de coup critique: 5%
    Attack Time: 1.995 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    base sanctum damage [15]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    JaguarDemonDashSanctum
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 200–300
    Chances de coup critique: 5%
    Attack Time: 1.995 sec.
    Temps de recharge: 10 sec.
    Frappez vos ennemis d'un coup puissant.
    +5 mètres d'Allonge en mêlée
    action attack or cast time uses animation length [1]
    base sanctum damage [25]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"
    
    Animated
    {
    	on_event_cleave = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_wraith/jaguar_dash_slash.ao, -1, 1, 1, 90, inherit, 345 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Fodder/JaguarSpectre"] = {
        name = "Stalking Geist",
        life = 2.88,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.67,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 17,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedSanctum",
            "JaguarDemonDashSanctum",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedSanctum"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["JaguarDemonDashSanctum"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "base_sanctum_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Rajoutez 100% des Dégâts physiques sous forme de Dégâts de froid
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Edit

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