ストーキングガイスト
悪魔
物理ダメージの100%を追加冷気ダメージとして獲得する
Stalking Geist
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueSanctum/Fodder/JaguarSpectre |
Tags | beast, demon, ghost, ghost_armour, ghost_blood, is_unarmed, medium_movement, melee, no_pantheon_mod, not_str, physical_affinity, sanctum_monster, undead |
ライフ
288%
Energy Shield From Life
20%
回避力
+60%
Ailment Threshold
288%
耐性
0 40 0 0
Damage
67%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 17
Attack Time
1.995 Second
Damage Spread
±20%
経験値
160%
Model Size
100%
Type
JaguarDemonSanctum
Metadata
Jaguar
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
18,528
アーマー
28,790
回避力
7,582
エナジーシールド
1,225
Damage
250
スペルダメージ
250
命中
290
Attack Time
1.995
経験値
16,408
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 200–300
クリティカル率: 5%
Attack Time: 1.995 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
JaguarDemonDashSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 200–300
クリティカル率: 5%
Attack Time: 1.995 秒
クールダウン時間: 10 秒
強力な一撃で敵を打ち倒す。
近接ストライク距離 +5m
action attack or cast time uses animation length [1]
base sanctum damage [25]
action attack or cast time uses animation length [1]
base sanctum damage [25]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase" StateMachine { define_shared_state = "vulnerable;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase" Animated { on_event_cleave = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_wraith/jaguar_dash_slash.ao, -1, 1, 1, 90, inherit, 345 );" } StateMachine { create_state_vulnerable_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/EPKs/trickster.epk );" on_or_create_state_vulnerable_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Archnemesis/EPKs/trickster.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Fodder/Jaguar"] = { name = "Stalking Geist", life = 2.88, energyShield = 0.2, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0.2, attackTime = 1.995, attackRange = 17, accuracy = 1, skillList = { "MeleeAtAnimationSpeedSanctum", "JaguarDemonDashSanctum", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedSanctum"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["JaguarDemonDashSanctum"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_sanctum_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, 25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
物理ダメージの100%を追加冷気ダメージとして獲得する
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
ストーキングガイスト
悪魔
物理ダメージの100%を追加冷気ダメージとして獲得する
Stalking Geist
Spectre | Y |
---|---|
Tags | beast, demon, ghost, ghost_armour, ghost_blood, is_unarmed, medium_movement, melee, no_pantheon_mod, not_str, physical_affinity, sanctum_monster, undead |
ライフ
288%
Energy Shield From Life
20%
回避力
+60%
Ailment Threshold
288%
耐性
0 40 0 0
Damage
67%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 17
Attack Time
1.995 Second
Damage Spread
±20%
経験値
160%
Model Size
100%
Type
JaguarDemonSanctum
Metadata
JaguarSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
18,528
アーマー
28,790
回避力
7,582
エナジーシールド
1,225
Damage
250
スペルダメージ
250
命中
290
Attack Time
1.995
経験値
16,408
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 200–300
クリティカル率: 5%
Attack Time: 1.995 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
JaguarDemonDashSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 200–300
クリティカル率: 5%
Attack Time: 1.995 秒
クールダウン時間: 10 秒
強力な一撃で敵を打ち倒す。
近接ストライク距離 +5m
action attack or cast time uses animation length [1]
base sanctum damage [25]
action attack or cast time uses animation length [1]
base sanctum damage [25]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase" Animated { on_event_cleave = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_wraith/jaguar_dash_slash.ao, -1, 1, 1, 90, inherit, 345 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Fodder/JaguarSpectre"] = { name = "Stalking Geist", life = 2.88, energyShield = 0.2, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0.2, attackTime = 1.995, attackRange = 17, accuracy = 1, skillList = { "MeleeAtAnimationSpeedSanctum", "JaguarDemonDashSanctum", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedSanctum"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["JaguarDemonDashSanctum"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_sanctum_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, 25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
物理ダメージの100%を追加冷気ダメージとして獲得する
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |