噬魂之音
生物
80% 物理傷害轉換為冰冷傷害
Stranglecharm
幽魂N
地區魅影船墓洞穴
標籤法術, cleaving_weapon, cold_affinity, construct, is_unarmed, liquid_armour, medium_height, melee, not_dex, not_str, physical_affinity, slow_movement, water, water_elemental
生命
252%
生命轉為護盾
50%
異常狀態臨界值
252%
抗性
40 0 0 0
傷害
162%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 15
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
180%
Model Size
115%
類型
WaterElementalStranglecharm
Metadata
WaterElementaBossShipCave
等級
12
生命
244
護甲
152
閃避
311
能量護盾
49
傷害
22
法術傷害
22
命中
25
攻擊間隔
1.5
經驗值
450
異常狀態臨界值
244
冰緩
1
感電
1
易碎
4
焦灼
1
殘喘
2
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 18–27
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IceNovaWaterElemental
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可齊射, 範圍法術, 新星
冰霜新星
暴擊率: 5%
附加傷害效用: 70%
施放時間: 1 秒
一個冰冷之環在施法者四周膨脹。
造成 7.311.41 冰冷傷害
基礎範圍為 2.6
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
WaterElementalCleave
可觸發, 攻擊
基本傷害: 18–27
暴擊率: 5%
攻擊傷害: 160%
攻擊間隔: 1.5 秒
冷卻時間: 2 秒
造成 60% 更多攻擊傷害
造成 33% 更多傷害
20% 物理傷害轉化至冰冷傷害
is area damage [1]
main hand base maximum attack distance [5]
StranglecharmWaterPool
法術, 法術可重複, 可觸發
施放時間: 1 秒
冷卻時間: 7.5 秒
alternate minion [397]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
StrangleCharmColdSnap
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可秘能爆發, 範圍法術
霜暴
施放時間: 0.7 秒
在指定地點凝聚冰之結晶並從地面竄出。在此區域的怪物將會受到傷害並被凍結。釋放一顆暴擊球能重置其技能冷卻。
造成 36.1354.19 冰冷傷害
總是冰凍敵人
active skill area of effect radius +% final [20]
active skill freeze duration +% final [75]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/WaterElemental/WaterElemental"

Transitionable {}

Life
{
	corpse_usable = false
}

StateMachine
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/WaterElemental/WaterElemental"

Transitionable
{
	create_untransitioned =
	"
		PlayAnimation( emerge );
		PauseAnimation();
	"
}

Render
{
	//turn_duration = 0.5
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/arctic_breath_02/aura/arctic_aura.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterElemental/WaterElementaBossShipCave"] = {
    name = "Stranglecharm",
    life = 2.52,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.62,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "IceNovaWaterElemental",
        "MeleeAtAnimationSpeedUnique",
        "StrangleCharmColdSnap",
        "WaterElementalCleave",
        "StranglecharmWaterPool",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IceNovaWaterElemental"] = {
    name = "Ice Nova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A circle of ice expands from the caster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_base_area_of_effect_radius",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, 26, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {4.4200000762939, 6.9000000953674, 26, -25, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["StrangleCharmColdSnap"] = {
    name = "Cold Snap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_chance_to_freeze_%",
        "active_skill_freeze_duration_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 75, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WaterElementalCleave"] = {
    name = "WaterElementalCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "main_hand_base_maximum_attack_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {33, 20, 5, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["StranglecharmWaterPool"] = {
    name = "StranglecharmWaterPool",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {397, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
80% 物理傷害轉換為冰冷傷害
IdMonsterConvertToColdDamage1
FamilyColdDamageAsPortionOfDamage
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • base physical damage % to convert to cold Min: 80 Max: 80 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    IdMonsterChilledAura
    FamilyMonsterChilledAura
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    generic_buff_aura
    範圍: 30
    噬魂之音
    生物
    80% 物理傷害轉換為冰冷傷害
    Stranglecharm
    幽魂N
    標籤法術, cleaving_weapon, cold_affinity, construct, is_unarmed, liquid_armour, melee, not_dex, not_str, physical_affinity, slow_movement, water, water_elemental
    生命
    252%
    生命轉為護盾
    50%
    異常狀態臨界值
    252%
    抗性
    40 0 0 0
    傷害
    162%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    5 ~ 15
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    180%
    Model Size
    115%
    類型
    WaterElementalStranglecharm
    Metadata
    WaterElementaBossShipCaveStandalone
    等級
    68
    生命
    16,212
    護甲
    28,790
    閃避
    4,739
    能量護盾
    3,064
    傷害
    605
    法術傷害
    605
    命中
    290
    攻擊間隔
    1.5
    經驗值
    18,459
    異常狀態臨界值
    16,212
    冰緩
    51
    感電
    51
    易碎
    290
    焦灼
    51
    殘喘
    142
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 484–726
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    IceNovaWaterElemental
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可齊射, 範圍法術, 新星
    冰霜新星
    暴擊率: 5%
    附加傷害效用: 70%
    施放時間: 1 秒
    一個冰冷之環在施法者四周膨脹。
    造成 215.8336.8 冰冷傷害
    基礎範圍為 2.6
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [15]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    WaterElementalCleave
    可觸發, 攻擊
    基本傷害: 484–726
    暴擊率: 5%
    攻擊傷害: 160%
    攻擊間隔: 1.5 秒
    冷卻時間: 2 秒
    造成 60% 更多攻擊傷害
    造成 33% 更多傷害
    20% 物理傷害轉化至冰冷傷害
    is area damage [1]
    main hand base maximum attack distance [5]
    StranglecharmWaterPool
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    冷卻時間: 7.5 秒
    alternate minion [397]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    StrangleCharmColdSnap
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可秘能爆發, 範圍法術
    霜暴
    施放時間: 0.7 秒
    在指定地點凝聚冰之結晶並從地面竄出。在此區域的怪物將會受到傷害並被凍結。釋放一顆暴擊球能重置其技能冷卻。
    造成 261.8392.7 冰冷傷害
    總是冰凍敵人
    active skill area of effect radius +% final [20]
    active skill freeze duration +% final [75]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/WaterElemental/WaterElemental"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/WaterElemental/WaterElemental"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/WaterElemental/WaterElementaBossShipCaveStandalone"] = {
        name = "Stranglecharm",
        life = 2.52,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.62,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "IceNovaWaterElemental",
            "MeleeAtAnimationSpeedUnique",
            "StrangleCharmColdSnap",
            "WaterElementalCleave",
            "StranglecharmWaterPool",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IceNovaWaterElemental"] = {
        name = "Ice Nova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A circle of ice expands from the caster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, 26, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {4.4200000762939, 6.9000000953674, 26, -25, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["StrangleCharmColdSnap"] = {
        name = "Cold Snap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_chance_to_freeze_%",
            "active_skill_freeze_duration_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 75, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WaterElementalCleave"] = {
        name = "WaterElementalCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "main_hand_base_maximum_attack_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {33, 20, 5, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["StranglecharmWaterPool"] = {
        name = "StranglecharmWaterPool",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {397, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    80% 物理傷害轉換為冰冷傷害
    IdMonsterConvertToColdDamage1
    FamilyColdDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 80 Max: 80 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    IdMonsterChilledAura
    FamilyMonsterChilledAura
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    generic_buff_aura
    範圍: 30
    Edit

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