Charme Estrangulador
Construto
80% do Dano Físico Convertido em Dano de Gelo
Stranglecharm
SpectreN
AreaCaverna da Necrópole de Navios
TagsConjurador, cleaving_weapon, cold_affinity, construct, is_unarmed, liquid_armour, medium_height, melee, not_dex, not_str, physical_affinity, slow_movement, water, water_elemental
Vida
252%
Energy Shield From Life
50%
Ailment Threshold
252%
Resistência
40 0 0 0
Damage
162%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
5 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
180%
Model Size
115%
Type
WaterElementalStranglecharm
Metadata
WaterElementaBossShipCave
Nível
12
Vida
244
Armadura
152
Evasão
311
Escudo de Energia
49
Damage
22
Dano Mágico
22
Precisão
25
Attack Time
1.5
Experiência
450
Ailment Threshold
244
Chill
1
Shock
1
Brittle
4
Scorch
1
Sap
2
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 18–27
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IceNovaWaterElemental
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
Nova Glacial
Chance de Crítico: 5%
Eficácia do Dano Adicionado: 70%
Tempo de Conjuração: 1 seg
Um círculo se expande a partir do conjurador.
Causa 7.3 a 11.41 de Dano de Gelo
Raio Base igual a 2.6 metros
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
WaterElementalCleave
Triggerable, Attack
Base Damage: 18–27
Chance de Crítico: 5%
Dano de Ataque: 160%
Attack Time: 1.5 seg
Recarga: 2 seg
Causa 60% mais Dano de Ataque
Causa 33% mais Dano
20% do Dano Físico Convertido para Dano de Gelo
is area damage [1]
main hand base maximum attack distance [5]
StranglecharmWaterPool
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
Recarga: 7.5 seg
alternate minion [397]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
StrangleCharmColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Estalo Gélido
Tempo de Conjuração: 0.7 seg
Cristais de gelo saem do chão no local do alvo. Monstros nessa área sofrerão dano e ficarão congelados. A recarga pode ser ignorada ao gastar uma Carga de Poder.
Causa 36.13 a 54.19 de Dano de Gelo
Sempre Congela inimigos
active skill area of effect radius +% final [20]
active skill freeze duration +% final [75]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/WaterElemental/WaterElemental"

Transitionable {}

Life
{
	corpse_usable = false
}

StateMachine
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/WaterElemental/WaterElemental"

Transitionable
{
	create_untransitioned =
	"
		PlayAnimation( emerge );
		PauseAnimation();
	"
}

Render
{
	//turn_duration = 0.5
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/arctic_breath_02/aura/arctic_aura.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterElemental/WaterElementaBossShipCave"] = {
    name = "Stranglecharm",
    life = 2.52,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.62,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "IceNovaWaterElemental",
        "MeleeAtAnimationSpeedUnique",
        "StrangleCharmColdSnap",
        "WaterElementalCleave",
        "StranglecharmWaterPool",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IceNovaWaterElemental"] = {
    name = "Ice Nova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A circle of ice expands from the caster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_base_area_of_effect_radius",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, 26, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {4.4200000762939, 6.9000000953674, 26, -25, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["StrangleCharmColdSnap"] = {
    name = "Cold Snap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_chance_to_freeze_%",
        "active_skill_freeze_duration_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 75, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WaterElementalCleave"] = {
    name = "WaterElementalCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "main_hand_base_maximum_attack_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {33, 20, 5, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["StranglecharmWaterPool"] = {
    name = "StranglecharmWaterPool",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {397, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
80% do Dano Físico Convertido em Dano de Gelo
IdMonsterConvertToColdDamage1
FamilyColdDamageAsPortionOfDamage
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • base physical damage % to convert to cold Min: 80 Max: 80 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    IdMonsterChilledAura
    FamilyMonsterChilledAura
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    generic_buff_aura
    Raio: 30
    Charme Estrangulador
    Construto
    80% do Dano Físico Convertido em Dano de Gelo
    Stranglecharm
    SpectreN
    TagsConjurador, cleaving_weapon, cold_affinity, construct, is_unarmed, liquid_armour, melee, not_dex, not_str, physical_affinity, slow_movement, water, water_elemental
    Vida
    252%
    Energy Shield From Life
    50%
    Ailment Threshold
    252%
    Resistência
    40 0 0 0
    Damage
    162%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    5 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    180%
    Model Size
    115%
    Type
    WaterElementalStranglecharm
    Metadata
    WaterElementaBossShipCaveStandalone
    Nível
    68
    Vida
    16,212
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    3,064
    Damage
    605
    Dano Mágico
    605
    Precisão
    290
    Attack Time
    1.5
    Experiência
    18,459
    Ailment Threshold
    16,212
    Chill
    51
    Shock
    51
    Brittle
    290
    Scorch
    51
    Sap
    142
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 484–726
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    IceNovaWaterElemental
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
    Nova Glacial
    Chance de Crítico: 5%
    Eficácia do Dano Adicionado: 70%
    Tempo de Conjuração: 1 seg
    Um círculo se expande a partir do conjurador.
    Causa 215.8 a 336.8 de Dano de Gelo
    Raio Base igual a 2.6 metros
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [15]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    WaterElementalCleave
    Triggerable, Attack
    Base Damage: 484–726
    Chance de Crítico: 5%
    Dano de Ataque: 160%
    Attack Time: 1.5 seg
    Recarga: 2 seg
    Causa 60% mais Dano de Ataque
    Causa 33% mais Dano
    20% do Dano Físico Convertido para Dano de Gelo
    is area damage [1]
    main hand base maximum attack distance [5]
    StranglecharmWaterPool
    Spell, Multicastable, Triggerable
    Tempo de Conjuração: 1 seg
    Recarga: 7.5 seg
    alternate minion [397]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    StrangleCharmColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
    Estalo Gélido
    Tempo de Conjuração: 0.7 seg
    Cristais de gelo saem do chão no local do alvo. Monstros nessa área sofrerão dano e ficarão congelados. A recarga pode ser ignorada ao gastar uma Carga de Poder.
    Causa 261.8 a 392.7 de Dano de Gelo
    Sempre Congela inimigos
    active skill area of effect radius +% final [20]
    active skill freeze duration +% final [75]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/WaterElemental/WaterElemental"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/WaterElemental/WaterElemental"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/WaterElemental/WaterElementaBossShipCaveStandalone"] = {
        name = "Stranglecharm",
        life = 2.52,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.62,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "IceNovaWaterElemental",
            "MeleeAtAnimationSpeedUnique",
            "StrangleCharmColdSnap",
            "WaterElementalCleave",
            "StranglecharmWaterPool",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IceNovaWaterElemental"] = {
        name = "Ice Nova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A circle of ice expands from the caster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, 26, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {4.4200000762939, 6.9000000953674, 26, -25, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["StrangleCharmColdSnap"] = {
        name = "Cold Snap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_chance_to_freeze_%",
            "active_skill_freeze_duration_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 75, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WaterElementalCleave"] = {
        name = "WaterElementalCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "main_hand_base_maximum_attack_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {33, 20, 5, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["StranglecharmWaterPool"] = {
        name = "StranglecharmWaterPool",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {397, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    80% do Dano Físico Convertido em Dano de Gelo
    IdMonsterConvertToColdDamage1
    FamilyColdDamageAsPortionOfDamage
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 80 Max: 80 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    IdMonsterChilledAura
    FamilyMonsterChilledAura
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    generic_buff_aura
    Raio: 30
    Edit

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