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Strangulecharme
Stranglecharm
Spectre
AreaLa Grotte du cimetière des navires
TagsLanceur de sorts, cleaving_weapon, cold_affinity, construct, is_unarmed, liquid_armour, medium_height, melee, not_dex, not_str, physical_affinity, slow_movement, water, water_elemental
Vie
252%
Energy Shield From Life
50%
Ailment Threshold
252%
Résistance
IconEnemyResistanceFire40% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
113%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
180%
Model Size
115%
Type
WaterElementalStranglecharm
Metadata
WaterElementaBossShipCave
Niveau
12
Vie
244
Armure
152
Score d'Évasion
311
Bouclier d'énergie
122
Damage
15
Dégâts des sorts
15
Précision
50
Attack Time
1.5
Expérience
450
Minion Life
103
Minion Energy Shield
52
Minion Damage
13
Ailment Threshold
244
Chill
1
Shock
1
Brittle
4
Scorch
1
Sap
2
Phys Convert Ele
0%
MeleeAtAnimationSpeedColdUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1218
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
25% de Perte de Dégâts d'Attaque
75% des Dégâts physiques sont Convertis en Dégâts de froid
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
IceNovaWaterElemental
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
Nova de glace
Chances de coup critique: 5%
Efficacité des Dégâts supplémentaires: 70%
Temps d'incantation: 1 sec.
Un cercle frigorifiant de glace s'étend autour du lanceur.
Le Rayon de base est de 2.6 mètres
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum base cold damage [11.41]
spell minimum base cold damage [7.3]
iconfrostnova
WaterElementalCleave
Triggerable, Attack
Base Damage: 1218
Chances de coup critique: 5%
Dégâts d'Attaque: 120%
Attack Time: 1.5 sec.
Temps de recharge: 2 sec.
20% Davantage de Dégâts d'Attaque
100% des Dégâts physiques sont Convertis en Dégâts de froid
is area damage [1]
main hand base maximum attack distance [5]
StranglecharmWaterPool
Spell, Multicastable, Triggerable
Temps d'incantation: 1 sec.
Temps de recharge: 7.5 sec.
alternate minion [397]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
StrangleCharmColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Vague de froid
Temps d'incantation: 0.7 sec.
Un sort qui fait jaillir des cristaux de glace du sol à l'emplacement ciblé. Les monstres touchés subissent des dégâts et sont gelés. Le temps de recharge peut être ignoré en dépensant une charge de pouvoir.
Gèle toujours les Ennemis
active skill area of effect radius +% final [20]
active skill freeze duration +% final [75]
is area damage [1]
spell maximum base cold damage [54.19]
spell minimum base cold damage [36.13]
iconcoldsnap

Object Type

version 2
extends "Metadata/Monsters/WaterElemental/WaterElemental"

Transitionable {}

Life
{
	corpse_usable = false
}

StateMachine
{
	
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterElemental/WaterElementaBossShipCave"] = {
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Stranglecharm",
    life = 2.52,
    energyShield = 0.5,
    damage = 1.13,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "IceNovaWaterElemental",
        "MeleeAtAnimationSpeedColdUnique",
        "StrangleCharmColdSnap",
        "WaterElementalCleave",
        "StranglecharmWaterPool",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IceNovaWaterElemental"] = {
    name = "Ice Nova",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A circle of ice expands from the caster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_base_area_of_effect_radius",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, 26, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {4.4200000762939, 6.9000000953674, 26, -25, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedColdUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["StrangleCharmColdSnap"] = {
    name = "Cold Snap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_chance_to_freeze_%",
        "active_skill_freeze_duration_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 75, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WaterElementalCleave"] = {
    name = "WaterElementalCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "main_hand_base_maximum_attack_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {100, 5, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["StranglecharmWaterPool"] = {
    name = "StranglecharmWaterPool",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {397, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
FamilyMonsterChilledAura
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
generic_buff_aura
Rayon: 30
Strangulecharme
Fabrication
IconEnemyResistanceFire
Stranglecharm
Spectre
TagsLanceur de sorts, cleaving_weapon, cold_affinity, construct, is_unarmed, liquid_armour, melee, not_dex, not_str, physical_affinity, slow_movement, water, water_elemental
Vie
252%
Energy Shield From Life
50%
Ailment Threshold
252%
Résistance
IconEnemyResistanceFire40% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
113%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
180%
Model Size
115%
Type
WaterElementalStranglecharm
Metadata
WaterElementaBossShipCaveStandalone
Niveau
68
Vie
16,212
Armure
28,790
Score d'Évasion
4,739
Bouclier d'énergie
7,720
Damage
422
Dégâts des sorts
422
Précision
580
Attack Time
1.5
Expérience
18,459
Minion Life
3,517
Minion Energy Shield
1,675
Minion Damage
337
Ailment Threshold
16,212
Chill
51
Shock
51
Brittle
290
Scorch
51
Sap
142
Phys Convert Ele
240%
MeleeAtAnimationSpeedColdUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 338507
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
25% de Perte de Dégâts d'Attaque
75% des Dégâts physiques sont Convertis en Dégâts de froid
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
IceNovaWaterElemental
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
Nova de glace
Chances de coup critique: 5%
Efficacité des Dégâts supplémentaires: 70%
Temps d'incantation: 1 sec.
Un cercle frigorifiant de glace s'étend autour du lanceur.
Le Rayon de base est de 2.6 mètres
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum base cold damage [1203]
spell minimum base cold damage [770.4]
iconfrostnova
WaterElementalCleave
Triggerable, Attack
Base Damage: 338507
Chances de coup critique: 5%
Dégâts d'Attaque: 120%
Attack Time: 1.5 sec.
Temps de recharge: 2 sec.
20% Davantage de Dégâts d'Attaque
100% des Dégâts physiques sont Convertis en Dégâts de froid
is area damage [1]
main hand base maximum attack distance [5]
StranglecharmWaterPool
Spell, Multicastable, Triggerable
Temps d'incantation: 1 sec.
Temps de recharge: 7.5 sec.
alternate minion [397]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
StrangleCharmColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Vague de froid
Temps d'incantation: 0.7 sec.
Un sort qui fait jaillir des cristaux de glace du sol à l'emplacement ciblé. Les monstres touchés subissent des dégâts et sont gelés. Le temps de recharge peut être ignoré en dépensant une charge de pouvoir.
Gèle toujours les Ennemis
active skill area of effect radius +% final [20]
active skill freeze duration +% final [75]
is area damage [1]
spell maximum base cold damage [1402]
spell minimum base cold damage [934.9]
iconcoldsnap

Object Type

version 2
extends "Metadata/Monsters/WaterElemental/WaterElemental"
extends "Metadata/Monsters/StandaloneMonster"

Life
{
	corpse_usable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterElemental/WaterElementaBossShipCaveStandalone"] = {
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Stranglecharm",
    life = 2.52,
    energyShield = 0.5,
    damage = 1.13,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "IceNovaWaterElemental",
        "MeleeAtAnimationSpeedColdUnique",
        "StrangleCharmColdSnap",
        "WaterElementalCleave",
        "StranglecharmWaterPool",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IceNovaWaterElemental"] = {
    name = "Ice Nova",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A circle of ice expands from the caster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_base_area_of_effect_radius",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, 26, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {4.4200000762939, 6.9000000953674, 26, -25, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedColdUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["StrangleCharmColdSnap"] = {
    name = "Cold Snap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_chance_to_freeze_%",
        "active_skill_freeze_duration_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 75, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WaterElementalCleave"] = {
    name = "WaterElementalCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "main_hand_base_maximum_attack_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {100, 5, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["StranglecharmWaterPool"] = {
    name = "StranglecharmWaterPool",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {397, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
FamilyMonsterChilledAura
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
generic_buff_aura
Rayon: 30
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