Würgeliebreiz


Gebiet: Die Schiffsfriedhofshöhle
80% des physischen Schadens werden in Kälteschaden umgewandelt
Stranglecharm
Spectre | N |
---|---|
Area | Die Schiffsfriedhofshöhle |
Tags | Zauberer, cleaving_weapon, cold_affinity, construct, is_unarmed, liquid_armour, medium_height, melee, not_dex, not_str, physical_affinity, slow_movement, water, water_elemental |
Leben
252%
Energy Shield From Life
50%
Ailment Threshold
252%
Widerstand




Damage
162%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
5 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
180%
Model Size
115%
Type
WaterElementalStranglecharm
Metadata
WaterElementaBossShipCave
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Auswählen Monsterstufe
Stufe
12
Leben
122
Rüstung
152
Ausweichwert
311
Energieschild
122
Damage
22
Zauberschaden
22
Genauigkeit
50
Attack Time
1.5
Erfahrung
450
Minion Life
52
Minion Energy Shield
52
Minion Damage
19
Ailment Threshold
244
Chill
1
Shock
1
Brittle
4
Scorch
1
Sap
2
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 18–27
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

IceNovaWaterElemental
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
Eisnova
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 70%
Zauberzeit: 1 Sek.
Ein unterkühlender Kreis aus Eis breitet sich vom Wirkenden aus.
Verursacht 7.3 bis 11.41 Kälteschaden
Basisradius beträgt 2.6 Meter
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

WaterElementalCleave
Triggerable, Attack
Base Damage: 18–27
Kritische Trefferchance: 5%
Angriffsschaden: 160%
Attack Time: 1.5 Sek.
Abklingzeit: 2 Sek.
Verursacht 60% mehr Angriffsschaden
Verursacht 33% mehr Schaden
20% des physischen Schadens werden in Kälteschaden umgewandelt
is area damage [1]
main hand base maximum attack distance [5]
StranglecharmWaterPool
Spell, Multicastable, Triggerable
Zauberzeit: 1 Sek.
Abklingzeit: 7.5 Sek.
alternate minion [397]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
StrangleCharmColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Blitzeis
Zauberzeit: 0.7 Sek.
Eiskristalle stoßen am Ziel aus dem Boden hervor. Monster in diesem Bereich nehmen Schaden und werden eingefroren. Die Abklingzeit kann durch das Aufwenden einer Energie-Ladung umgangen werden.
Verursacht 36.13 bis 54.19 Kälteschaden
Gegner werden immer eingefroren
active skill area of effect radius +% final [20]
active skill freeze duration +% final [75]
is area damage [1]

Object Type
version 2 extends "Metadata/Monsters/WaterElemental/WaterElemental" Transitionable {} Life { corpse_usable = false } StateMachine { }
Object Type Codes
version 2 extends "Metadata/Monsters/WaterElemental/WaterElemental" Transitionable { create_untransitioned = " PlayAnimation( emerge ); PauseAnimation(); " } Render { //turn_duration = 0.5 } Preload { preload_animated_object = "Metadata/Effects/Spells/arctic_breath_02/aura/arctic_aura.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/WaterElemental/WaterElementaBossShipCave"] = { name = "Stranglecharm", life = 2.52, energyShield = 0.5, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.62, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, skillList = { "IceNovaWaterElemental", "MeleeAtAnimationSpeedUnique", "StrangleCharmColdSnap", "WaterElementalCleave", "StranglecharmWaterPool", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IceNovaWaterElemental"] = { name = "Ice Nova", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A circle of ice expands from the caster.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_base_area_of_effect_radius", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "action_attack_or_cast_time_uses_animation_length", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, 26, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {4.4200000762939, 6.9000000953674, 26, -25, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StrangleCharmColdSnap"] = { name = "Cold Snap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_chance_to_freeze_%", "active_skill_freeze_duration_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 75, 20, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WaterElementalCleave"] = { name = "WaterElementalCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "main_hand_base_maximum_attack_distance", "is_area_damage", }, levels = { [1] = {33, 20, 5, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StranglecharmWaterPool"] = { name = "StranglecharmWaterPool", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {397, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
80% des physischen Schadens werden in Kälteschaden umgewandelt
Id | MonsterConvertToColdDamage1 |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Id | MonsterChilledAura |
---|---|
Family | MonsterChilledAura |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
generic_buff_aura
Radius: 30

Würgeliebreiz


80% des physischen Schadens werden in Kälteschaden umgewandelt
Stranglecharm
Spectre | N |
---|---|
Tags | Zauberer, cleaving_weapon, cold_affinity, construct, is_unarmed, liquid_armour, melee, not_dex, not_str, physical_affinity, slow_movement, water, water_elemental |
Leben
252%
Energy Shield From Life
50%
Ailment Threshold
252%
Widerstand




Damage
162%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
5 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
180%
Model Size
115%
Type
WaterElementalStranglecharm
Metadata
WaterElementaBossShipCaveStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Auswählen Monsterstufe
Stufe
68
Leben
8,106
Rüstung
28,790
Ausweichwert
4,739
Energieschild
7,720
Damage
605
Zauberschaden
605
Genauigkeit
580
Attack Time
1.5
Erfahrung
18,459
Minion Life
1,758
Minion Energy Shield
1,675
Minion Damage
483
Ailment Threshold
16,212
Chill
51
Shock
51
Brittle
290
Scorch
51
Sap
142
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 484–726
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

IceNovaWaterElemental
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
Eisnova
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 70%
Zauberzeit: 1 Sek.
Ein unterkühlender Kreis aus Eis breitet sich vom Wirkenden aus.
Verursacht 215.8 bis 336.8 Kälteschaden
Basisradius beträgt 2.6 Meter
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

WaterElementalCleave
Triggerable, Attack
Base Damage: 484–726
Kritische Trefferchance: 5%
Angriffsschaden: 160%
Attack Time: 1.5 Sek.
Abklingzeit: 2 Sek.
Verursacht 60% mehr Angriffsschaden
Verursacht 33% mehr Schaden
20% des physischen Schadens werden in Kälteschaden umgewandelt
is area damage [1]
main hand base maximum attack distance [5]
StranglecharmWaterPool
Spell, Multicastable, Triggerable
Zauberzeit: 1 Sek.
Abklingzeit: 7.5 Sek.
alternate minion [397]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
StrangleCharmColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AreaSpell
Blitzeis
Zauberzeit: 0.7 Sek.
Eiskristalle stoßen am Ziel aus dem Boden hervor. Monster in diesem Bereich nehmen Schaden und werden eingefroren. Die Abklingzeit kann durch das Aufwenden einer Energie-Ladung umgangen werden.
Verursacht 261.8 bis 392.7 Kälteschaden
Gegner werden immer eingefroren
active skill area of effect radius +% final [20]
active skill freeze duration +% final [75]
is area damage [1]

Object Type
version 2 extends "Metadata/Monsters/WaterElemental/WaterElemental" extends "Metadata/Monsters/StandaloneMonster" Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/WaterElemental/WaterElemental" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/WaterElemental/WaterElementaBossShipCaveStandalone"] = { name = "Stranglecharm", life = 2.52, energyShield = 0.5, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.62, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, skillList = { "IceNovaWaterElemental", "MeleeAtAnimationSpeedUnique", "StrangleCharmColdSnap", "WaterElementalCleave", "StranglecharmWaterPool", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IceNovaWaterElemental"] = { name = "Ice Nova", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A circle of ice expands from the caster.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_base_area_of_effect_radius", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "action_attack_or_cast_time_uses_animation_length", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, 26, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {4.4200000762939, 6.9000000953674, 26, -25, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StrangleCharmColdSnap"] = { name = "Cold Snap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen. The cooldown can be bypassed by expending a Power Charge.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_chance_to_freeze_%", "active_skill_freeze_duration_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 75, 20, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WaterElementalCleave"] = { name = "WaterElementalCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "main_hand_base_maximum_attack_distance", "is_area_damage", }, levels = { [1] = {33, 20, 5, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StranglecharmWaterPool"] = { name = "StranglecharmWaterPool", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {397, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
80% des physischen Schadens werden in Kälteschaden umgewandelt
Id | MonsterConvertToColdDamage1 |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Id | MonsterChilledAura |
---|---|
Family | MonsterChilledAura |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
generic_buff_aura
Radius: 30

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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.