ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
AuguryEffigyDeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
月影神之刃
人形
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
獲得 100% 物理傷害的冰冷傷害
The Blade of Lunaris
幽魂
地區月影神殿:第一層
標籤法術, cold_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
生命
200%
護甲值
+75%
異常狀態臨界值
200%
抗性
IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.245 秒
傷害分佈
±20%
經驗值
200%
Model Size
115%
類型
AxisSoldierEliteLunarisChampionBoss
Metadata
AxisEliteSoldier4ChampionCampaignBoss
等級
59
生命
6,938
護甲值
24,493
閃避值
3,427
傷害
472
法術傷害
472
命中
406
攻擊間隔
1.245
經驗值
15,992
召喚物生命
1,632
召喚物傷害
367
異常狀態臨界值
6,938
冰緩
22
感電
22
易碎
124
焦灼
22
殘喘
61
Phys Convert Ele
195%
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 377—566
暴擊率: 5%
攻擊間隔: 1.245 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MonsterIceShieldTriggered
法術, 增益, 圖騰技能, 持續時間, 圖騰施放單獨, 冰冷, 可觸發, NonHitChill, 造成元素狀態, 冰緩區域, 範圍法術, 消耗保留
極地裝甲
施放時間: 0.5 秒
基礎持續時間為 3 秒
基礎額外效果持續時間 6 秒
站立時,增益效果承受 10% 更少來自擊中的物理傷害
站立時,增益效果承受 10% 更少來自擊中的火焰傷害
Iceshield
AxisChampionSummonHatredZone
法術, 法術可重複, 可觸發
施放時間: 1.52 秒
alternate minion [246]
disable skill repeats [1]
number of monsters to summon [1]
summon specific monsters in front offset [114]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
AxisChampionIceCrash
攻擊, 範圍, 近戰, 冰冷, 攻擊可重複, Slam, 圖騰技能
寒冰衝擊
基本傷害: 377—566
暴擊率: 5%
攻擊傷害: 109.38%
攻擊間隔: 1.245 秒
冷卻時間: 5 秒
猛擊地面,在影響範圍內的敵人造成三個階段的傷害,範圍逐漸增大。敵人在第二和第三階段受到稍微較少的傷害,並且只能被一個階段擊中。限定劍、錘、權杖、斧、長杖和空手。
造成9.38%更多攻擊傷害
50% 物理傷害轉化至冰冷傷害
40% 更少攻擊速度
第二擊造成 25% 更少傷害
基礎範圍為 1.1 米
基礎次要半徑範圍為2.1公尺
基礎三段範圍為 3.1 米
active skill area of effect radius +% final [-20]
is area damage [1]
IceCrash
ColdFlameDashLunaris
法術, 位移, 傷害, DoT, 持續時間, 圖騰技能, 可觸發, 火焰, 陷阱技能, 地雷技能, 快行, 閃現, 冷卻
烈焰衝刺
暴擊率: 5%
施放時間: 0.75 秒
冷卻時間: 4 秒
傳送到指定地點,對敵人造成傷害並在路線上造成燃燒地面。與其他閃現技能共享冷卻時間。
造成 261.1 至 391.6 冰冷傷害
基礎持續時間為 4 秒
is area damage [1]
FlameDash

Object Type

version 2
extends "Metadata/Monsters/Axis/Axis"

Transitionable
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldier4ChampionCampaignBoss"] = {
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    name = "The Blade of Lunaris",
    life = 2,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterIceShieldTriggered",
        "AxisChampionSummonHatredZone",
        "AxisChampionIceCrash",
        "ColdFlameDashLunaris",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterIceShieldTriggered"] = {
    name = "Arctic Armour",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Totemable] = true,
        [SkillType.Duration] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ElementalStatus] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.HasReservation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "chill_enemy_when_hit_duration_ms",
        "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
        "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
    },
    levels = {
        [1] = {500, -10, -10, 3000, 6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AxisChampionSummonHatredZone"] = {
    name = "AxisChampionSummonHatredZone",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.52,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summon_specific_monsters_in_front_offset",
        "summoned_monsters_are_minions",
        "disable_skill_repeats",
    },
    levels = {
        [1] = {1, 246, -95, 114, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AxisChampionIceCrash"] = {
    name = "Ice Crash",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Cold] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "ice_crash_second_hit_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_tertiary_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -40, -25, -20, 11, 21, 31, baseMultiplier = 1.0938, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ColdFlameDashLunaris"] = {
    name = "Flame Dash",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.Damage] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Travel] = true,
        [SkillType.Blink] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        duration = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
獲得 100% 物理傷害的冰冷傷害
FamilyPhysicalAddedAsCold
Domains怪物 (3)
GenerationType傳奇 (3)
Stats
  • physical damage % to add as cold 100 — 100 全域
  • Craft Tagsphysical_damage elemental_damage 傷害 物理 元素 冰冷
    Edit

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