La hoja de Lunaris
The Blade of Lunaris
| Spectre | |
|---|---|
| Area | El templo de Lunaris nivel 1 |
| Tags | Lanzador de hechizos, cold_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Vida
200%
Armadura
+75%
Ailment Threshold
200%
Resistencia
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.245 Second
Damage Spread
±20%
Experiencia
200%
Model Size
115%
Type
AxisSoldierEliteLunarisChampionBoss
Metadata
AxisEliteSoldier4ChampionCampaignBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
59
Vida
6,938
Armadura
24,493
Evasión
3,427
Damage
472
Daño de hechizos
472
Precisión
406
Attack Time
1.245
Experiencia
15,992
Minion Life
1,632
Minion Damage
367
Ailment Threshold
6,938
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
Phys Convert Ele
195%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 377—566
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterIceShieldTriggered
Spell, Buff, Totemable, Duration, TotemCastsAlone, Cold, Triggerable, NonHitChill, ElementalStatus, ChillingArea, AreaSpell, HasReservation
Armadura ártica
Tiempo de lanzamiento: 0.5 seg
La duración base es de 3 segundos
La duración secundaria base es de 6 segundos
El efecto beneficioso otorga un 10% menos de daño físico recibido de los golpes mientras estás quieto
El efecto beneficioso otorga un 10% menos de daño de fuego recibido de los golpes mientras estás quieto
AxisChampionSummonHatredZone
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1.52 seg
alternate minion [246]
disable skill repeats [1]
number of monsters to summon [1]
summon specific monsters in front offset [114]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
AxisChampionIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Choque de hielo
Base Damage: 377—566
Probabilidad de golpe crítico: 5%
Daño de ataque: 109.38%
Attack Time: 1.245 seg
Tiempo de recarga: 5 seg
Golpea el suelo y daña a los enemigos en un área alrededor del impacto en tres fases de tamaño creciente. Los enemigos reciben ligeramente menos daño en la segunda y tercera fase y solo pueden ser golpeados por una de las fases. Funciona con espadas, mazas, cetros, hachas, báculos y estando desarmado.
Inflige un 9.38% más de daño de ataque
El 50% del daño físico se convierte en daño de hielo
40% menos velocidad de ataque
La Segunda Fase inflige 25% menos Daño
El radio base es de 1.1 metros
El radio secundario base es de 2.1 metros
El radio terciario base es de 3.1 metros
active skill area of effect radius +% final [-20]
is area damage [1]
ColdFlameDashLunaris
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Embestida de llamas
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.75 seg
Tiempo de recarga: 4 seg
Te teletransportas a una ubicación para dañar a los enemigos y dejar un rastro de suelo incendiado. Comparte su tiempo de recarga con otras habilidades de traslación.
Inflige de 261.1 a 391.6 de daño de hielo
La duración base es de 4 segundos
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Axis/Axis"
Transitionable
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldier4ChampionCampaignBoss"] = {
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
name = "The Blade of Lunaris",
life = 2,
damage = 2,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 14,
accuracy = 1,
weaponType1 = "Two Hand Sword",
skillList = {
"MeleeAtAnimationSpeed",
"MonsterIceShieldTriggered",
"AxisChampionSummonHatredZone",
"AxisChampionIceCrash",
"ColdFlameDashLunaris",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterIceShieldTriggered"] = {
name = "Arctic Armour",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Totemable] = true,
[SkillType.Duration] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Cold] = true,
[SkillType.Triggerable] = true,
[SkillType.NonHitChill] = true,
[SkillType.ElementalStatus] = true,
[SkillType.ChillingArea] = true,
[SkillType.AreaSpell] = true,
[SkillType.HasReservation] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"chill_enemy_when_hit_duration_ms",
"new_arctic_armour_physical_damage_taken_when_hit_+%_final",
"new_arctic_armour_fire_damage_taken_when_hit_+%_final",
"base_skill_effect_duration",
"base_secondary_skill_effect_duration",
},
levels = {
[1] = {500, -10, -10, 3000, 6000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AxisChampionSummonHatredZone"] = {
name = "AxisChampionSummonHatredZone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.52,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"summon_specific_monsters_in_front_offset",
"summoned_monsters_are_minions",
"disable_skill_repeats",
},
levels = {
[1] = {1, 246, -95, 114, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AxisChampionIceCrash"] = {
name = "Ice Crash",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Cold] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_attack_speed_+%_final",
"ice_crash_second_hit_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"active_skill_base_tertiary_area_of_effect_radius",
"is_area_damage",
},
levels = {
[1] = {50, -40, -25, -20, 11, 21, 31, baseMultiplier = 1.0938, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ColdFlameDashLunaris"] = {
name = "Flame Dash",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.Damage] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Travel] = true,
[SkillType.Blink] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
spell = true,
duration = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Ganas el 100% del daño físico como daño de hielo extra
| Family | PhysicalAddedAsCold |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
| Stats | |
| Craft Tags | physical_damage elemental_damage Daño Físico Elemental Hielo |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
























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