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A Lâmina de Lunaris
Humanóide
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
Receba 100% do Dano Físico como Dano de Gelo Extra
The Blade of Lunaris
Spectre
AreaTemplo Lunaris Nível 1
TagsConjurador, cold_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Vida
200%
Armadura
+75%
Ailment Threshold
200%
Resistência
IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
Damage
200%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.245 Second
Damage Spread
±20%
Experiência
200%
Model Size
115%
Type
AxisSoldierEliteLunarisChampionBoss
Metadata
AxisEliteSoldier4ChampionCampaignBoss
Nível
59
Vida
6,938
Armadura
24,493
Evasão
3,427
Damage
472
Dano Mágico
472
Precisão
406
Attack Time
1.245
Experiência
15,992
Minion Life
1,632
Minion Damage
367
Ailment Threshold
6,938
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
Phys Convert Ele
195%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 377—566
Chance de Crítico: 5%
Attack Time: 1.245 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MonsterIceShieldTriggered
Spell, Buff, Totemable, Duration, TotemCastsAlone, Cold, Triggerable, NonHitChill, ElementalStatus, ChillingArea, AreaSpell, HasReservation
Armadura Ártica
Tempo de Conjuração: 0.5 seg
Duração base é de 3 segundos
Duração Base Secundária é de 6 segundos
Bônus concede -10% de dano físico sofrido de ataques ao ficar imóvel
Bônus concede -10% de dano de fogo sofrido de ataques ao ficar imóvel
Iceshield
AxisChampionSummonHatredZone
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1.52 seg
alternate minion [246]
disable skill repeats [1]
number of monsters to summon [1]
summon specific monsters in front offset [114]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
AxisChampionIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Pancada Glacial
Base Damage: 377—566
Chance de Crítico: 5%
Dano de Ataque: 109.38%
Attack Time: 1.245 seg
Recarga: 5 seg
Bate no chão, causando dano nos inimigos em uma área ao redor do impacto em três estágios incrementais. Inimigos sofrem um dano levemente menor no segundo e terceiro estágio. Requer uma Espada, Maça, Cetro, Machado, Cajado e Desarmado.
Causa 9.38% mais Dano de Ataque
50% do Dano Físico Convertido para Dano de Gelo
40% menos Velocidade de Ataque
Segundo estágio causa -25% de dano
O raio Base é de 1.1 metros
Raio de alcance secundário base é de 2.1 metros
Raio Base terciário igual a 3.1 metros
active skill area of effect radius +% final [-20]
is area damage [1]
IceCrash
ColdFlameDashLunaris
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Avanço Ardente
Chance de Crítico: 5%
Tempo de Conjuração: 0.75 seg
Recarga: 4 seg
Teleporta para um local, causando dano em inimigos e deixando um rastro de solo ardente. Compartilha recarga com outras Habilidades de Teleporte.
Causa 261.1 a 391.6 de Dano de Gelo
Duração base é de 4 segundos
is area damage [1]
FlameDash

Object Type

version 2
extends "Metadata/Monsters/Axis/Axis"

Transitionable
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldier4ChampionCampaignBoss"] = {
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    name = "The Blade of Lunaris",
    life = 2,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterIceShieldTriggered",
        "AxisChampionSummonHatredZone",
        "AxisChampionIceCrash",
        "ColdFlameDashLunaris",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterIceShieldTriggered"] = {
    name = "Arctic Armour",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Totemable] = true,
        [SkillType.Duration] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ElementalStatus] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.HasReservation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "chill_enemy_when_hit_duration_ms",
        "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
        "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
    },
    levels = {
        [1] = {500, -10, -10, 3000, 6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AxisChampionSummonHatredZone"] = {
    name = "AxisChampionSummonHatredZone",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.52,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summon_specific_monsters_in_front_offset",
        "summoned_monsters_are_minions",
        "disable_skill_repeats",
    },
    levels = {
        [1] = {1, 246, -95, 114, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AxisChampionIceCrash"] = {
    name = "Ice Crash",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Cold] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "ice_crash_second_hit_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_tertiary_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -40, -25, -20, 11, 21, 31, baseMultiplier = 1.0938, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ColdFlameDashLunaris"] = {
    name = "Flame Dash",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.Damage] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Travel] = true,
        [SkillType.Blink] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        duration = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Receba 100% do Dano Físico como Dano de Gelo Extra
FamilyPhysicalAddedAsCold
Domainsmonstro (3)
GenerationTypeÚnicos (3)
Stats
  • physical damage % to add as cold 100 — 100 Global
  • Craft Tagsphysical_damage elemental_damage Dano Físico Elemental Gelo
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