被遺忘的士兵
不死
地區: 寧逸溫房
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
衝鋒時格擋投射物
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
衝鋒時格擋投射物
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Forgotten Soldier
幽魂 | N |
---|---|
地區 | 寧逸溫房 |
標籤 | bludgeoning_weapon, brute_boss, 法術, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, mail_armour, medium_movement, melee, non_unique_map_boss, not_int, physical_affinity, red_blood, undead |
生命
400%
護甲
+100%
閃避
+25%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.56 秒
傷害分佈
±20%
經驗值
200%
Model Size
135%
類型
HectorTituciusMapBoss
Metadata
TituciusMapBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
72
生命
932,128
護甲
78,898
閃避
6,805
能量護盾
0
傷害
649
法術傷害
968
命中
339
攻擊間隔
1.0452
經驗值
122,870
異常狀態臨界值
521,992
冰緩
1,651
感電
1,651
易碎
9,338
焦灼
1,651
殘喘
4,560
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1030–1545
暴擊率: 5%
攻擊間隔: 1.56 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
TriggerCharge1
攻擊
基本傷害: 1030–1545
暴擊率: 5%
攻擊間隔: 1.56 秒
冷卻時間: 4 秒
+3 秒基礎持續時間
增加 50% 移動速度
增加 50% 移動速度
TriggerCharge2
攻擊
基本傷害: 1030–1545
暴擊率: 5%
攻擊間隔: 1.56 秒
冷卻時間: 3 秒
+2 秒基礎持續時間
增加 50% 移動速度
增加 50% 移動速度
TriggerCharge3
攻擊
基本傷害: 1030–1545
暴擊率: 5%
攻擊間隔: 1.56 秒
冷卻時間: 2 秒
+1 秒基礎持續時間
增加 50% 移動速度
增加 50% 移動速度
TriggeredFireOrbs
傷害, 範圍, 火焰, 法術, 可觸發, 範圍法術
施放時間: 1 秒
造成 288.3 至 432.5 物理傷害
發射 2 個額外投射物
減少 40% 移動速度
active skill area of effect radius +% final [30]
cast on trigger charge event % [100]
is area damage [1]
spell uncastable if triggerable [1]
發射 2 個額外投射物
減少 40% 移動速度
active skill area of effect radius +% final [30]
cast on trigger charge event % [100]
is area damage [1]
spell uncastable if triggerable [1]
TituciusComboAttack
攻擊, 傷害
基本傷害: 1030–1545
暴擊率: 5%
攻擊傷害: 67%
攻擊間隔: 1.56 秒
冷卻時間: 6 秒
造成 33% 更少攻擊傷害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/TituciusMapBoss"] = { name = "The Forgotten Soldier", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 1.56, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "TriggerCharge1", "TriggerCharge2", "TriggerCharge3", "TriggeredFireOrbs", "TituciusComboAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCharge1"] = { name = "TriggerCharge1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_movement_velocity_+%", }, levels = { [1] = {3000, 50, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCharge2"] = { name = "TriggerCharge2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_movement_velocity_+%", }, levels = { [1] = {2000, 50, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCharge3"] = { name = "TriggerCharge3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_movement_velocity_+%", }, levels = { [1] = {1000, 50, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggeredFireOrbs"] = { name = "TriggeredFireOrbs", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "base_movement_velocity_+%", "cast_on_trigger_charge_event_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "spell_uncastable_if_triggerable", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, -40, 100, 30, levelRequirement = 57, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TituciusComboAttack"] = { name = "TituciusComboAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
衝鋒時格擋投射物
Id | DisplayMonsterBlocksProjectilesWhileCharging |
---|---|
Family | DisplayMonsterBlocksProjectilesWhileCharging |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
被遺忘的士兵
不死
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
衝鋒時格擋投射物
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
衝鋒時格擋投射物
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Forgotten Soldier
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, 法術, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, mail_armour, medium_movement, melee, not_int, physical_affinity, red_blood, standalone_map_boss, undead |
生命
400%
護甲
+100%
閃避
+25%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.56 秒
傷害分佈
±20%
經驗值
200%
Model Size
135%
類型
HectorTituciusMapBoss
Metadata
TituciusMapBossStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
557,385
護甲
57,580
閃避
5,924
能量護盾
0
傷害
511
法術傷害
762
命中
290
攻擊間隔
1.0452
經驗值
112,805
異常狀態臨界值
351,153
冰緩
1,110
感電
1,110
易碎
6,282
焦灼
1,110
殘喘
3,068
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 811–1216
暴擊率: 5%
攻擊間隔: 1.56 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
TriggerCharge1
攻擊
基本傷害: 811–1216
暴擊率: 5%
攻擊間隔: 1.56 秒
冷卻時間: 4 秒
+3 秒基礎持續時間
增加 50% 移動速度
增加 50% 移動速度
TriggerCharge2
攻擊
基本傷害: 811–1216
暴擊率: 5%
攻擊間隔: 1.56 秒
冷卻時間: 3 秒
+2 秒基礎持續時間
增加 50% 移動速度
增加 50% 移動速度
TriggerCharge3
攻擊
基本傷害: 811–1216
暴擊率: 5%
攻擊間隔: 1.56 秒
冷卻時間: 2 秒
+1 秒基礎持續時間
增加 50% 移動速度
增加 50% 移動速度
TriggeredFireOrbs
傷害, 範圍, 火焰, 法術, 可觸發, 範圍法術
施放時間: 1 秒
造成 256.2 至 384.3 物理傷害
發射 2 個額外投射物
減少 40% 移動速度
active skill area of effect radius +% final [30]
cast on trigger charge event % [100]
is area damage [1]
spell uncastable if triggerable [1]
發射 2 個額外投射物
減少 40% 移動速度
active skill area of effect radius +% final [30]
cast on trigger charge event % [100]
is area damage [1]
spell uncastable if triggerable [1]
TituciusComboAttack
攻擊, 傷害
基本傷害: 811–1216
暴擊率: 5%
攻擊傷害: 67%
攻擊間隔: 1.56 秒
冷卻時間: 6 秒
造成 33% 更少攻擊傷害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Render { has_light = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/TituciusMapBossStandalone"] = { name = "The Forgotten Soldier", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 1.56, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "TriggerCharge1", "TriggerCharge2", "TriggerCharge3", "TriggeredFireOrbs", "TituciusComboAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCharge1"] = { name = "TriggerCharge1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_movement_velocity_+%", }, levels = { [1] = {3000, 50, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCharge2"] = { name = "TriggerCharge2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_movement_velocity_+%", }, levels = { [1] = {2000, 50, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCharge3"] = { name = "TriggerCharge3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_movement_velocity_+%", }, levels = { [1] = {1000, 50, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggeredFireOrbs"] = { name = "TriggeredFireOrbs", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "base_movement_velocity_+%", "cast_on_trigger_charge_event_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "spell_uncastable_if_triggerable", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, -40, 100, 30, levelRequirement = 57, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TituciusComboAttack"] = { name = "TituciusComboAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
衝鋒時格擋投射物
Id | DisplayMonsterBlocksProjectilesWhileCharging |
---|---|
Family | DisplayMonsterBlocksProjectilesWhileCharging |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
被遺忘的士兵
不死
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
衝鋒時格擋投射物
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
衝鋒時格擋投射物
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Forgotten Soldier
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, elder_map_boss, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, mail_armour, medium_movement, non_attacking, not_int, red_blood, undead |
生命
400%
護甲
+100%
閃避
+25%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.56 秒
傷害分佈
±20%
經驗值
200%
Model Size
135%
類型
HectorTituciusMapBoss
Metadata
TituciusMapBossElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone" Render { has_light = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/TituciusMapBossElder"] = { name = "The Forgotten Soldier", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 1.56, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { }, modList = { }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
衝鋒時格擋投射物
Id | DisplayMonsterBlocksProjectilesWhileCharging |
---|---|
Family | DisplayMonsterBlocksProjectilesWhileCharging |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |