预言 普兰德斯 暴走
万神殿 化石 催化 雾魇宝珠 圣甲虫 裂痕石 徽印 永恒珠宝 命运卡
被遗忘的士兵
古塔内堂
The Forgotten Soldier

被遗忘的士兵

幽魂N
地区古塔内堂
词缀monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
冲锋时格挡投射物
格挡攻击
base block % damage taken [10]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
标签red_blood, undead, humanoid, not_int
生命+400%
护具+75%
闪避值+25%
抗性
第 1 部1515157
第 2 部30303020
终章40404025
伤害+120%
命中+100%
攻击暴击率0%
暴击伤害130%
攻击距离6 ~ 10
攻击间隔1.56 秒
伤害分布20%
异常状态临界值400%
经验值200%
类型HectorTituciusMapBoss
Melee
iconbasicattack
攻击暴击率: 0%
伤害效用: 100%
攻击间隔: 1.56 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
TriggerCharge1
攻击暴击率: 0%
伤害效用: 100%
攻击间隔: 1.56 秒
冷却时间: 4 秒
基础持续时间为 3
移动速度提高 50%

攻击
TriggerCharge2
攻击暴击率: 0%
伤害效用: 100%
攻击间隔: 1.56 秒
冷却时间: 3 秒
基础持续时间为 2
移动速度提高 50%

攻击
TriggerCharge3
攻击暴击率: 0%
伤害效用: 100%
攻击间隔: 1.56 秒
冷却时间: 2 秒
基础持续时间为 1
移动速度提高 50%

攻击
TriggeredFireOrbs
攻击暴击率: 0%
伤害效用: 100%
施放间隔: 1 秒
造成 471.4 - 707.1 物理伤害
额外发射 2 个投射物
移动速度降低 40%
active skill area of effect radius +% final [0]
cast on trigger charge event % [100]

is_area_damage spell_uncastable_if_triggerable 击中 范围 火焰技能 法术 可触发 范围法术
TituciusComboAttack
攻击暴击率: 0%
伤害效用: 100%
攻击间隔: 1.56 秒
冷却时间: 6 秒
攻击伤害总降 33%
is_area_damage 攻击 击中
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
84被遗忘的士兵862583271.41.56380942846410685040404025
Melee
iconbasicattack
攻击暴击率: 0%
伤害效用: 100%
攻击间隔: 1.56 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
TriggerCharge1
攻击暴击率: 0%
伤害效用: 100%
攻击间隔: 1.56 秒
冷却时间: 4 秒
基础持续时间为 3
移动速度提高 50%

攻击
TriggerCharge2
攻击暴击率: 0%
伤害效用: 100%
攻击间隔: 1.56 秒
冷却时间: 3 秒
基础持续时间为 2
移动速度提高 50%

攻击
TriggerCharge3
攻击暴击率: 0%
伤害效用: 100%
攻击间隔: 1.56 秒
冷却时间: 2 秒
基础持续时间为 1
移动速度提高 50%

攻击
TriggeredFireOrbs
攻击暴击率: 0%
伤害效用: 100%
施放间隔: 1 秒
造成 434.9 - 652.3 物理伤害
额外发射 2 个投射物
移动速度降低 40%
active skill area of effect radius +% final [0]
cast on trigger charge event % [100]

is_area_damage spell_uncastable_if_triggerable 击中 范围 火焰技能 法术 可触发 范围法术
TituciusComboAttack
攻击暴击率: 0%
伤害效用: 100%
攻击间隔: 1.56 秒
冷却时间: 6 秒
攻击伤害总降 33%
is_area_damage 攻击 击中
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
82被遗忘的士兵772562918.31.5631670252449931040404025
Melee
iconbasicattack
攻击暴击率: 0%
伤害效用: 100%
攻击间隔: 1.56 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
TriggerCharge1
攻击暴击率: 0%
伤害效用: 100%
攻击间隔: 1.56 秒
冷却时间: 4 秒
基础持续时间为 3
移动速度提高 50%

攻击
TriggerCharge2
攻击暴击率: 0%
伤害效用: 100%
攻击间隔: 1.56 秒
冷却时间: 3 秒
基础持续时间为 2
移动速度提高 50%

攻击
TriggerCharge3
攻击暴击率: 0%
伤害效用: 100%
攻击间隔: 1.56 秒
冷却时间: 2 秒
基础持续时间为 1
移动速度提高 50%

攻击
TriggeredFireOrbs
攻击暴击率: 0%
伤害效用: 100%
施放间隔: 1 秒
造成 369.5 - 554.3 物理伤害
额外发射 2 个投射物
移动速度降低 40%
active skill area of effect radius +% final [0]
cast on trigger charge event % [100]

is_area_damage spell_uncastable_if_triggerable 击中 范围 火焰技能 法术 可触发 范围法术
TituciusComboAttack
攻击暴击率: 0%
伤害效用: 100%
攻击间隔: 1.56 秒
冷却时间: 6 秒
攻击伤害总降 33%
is_area_damage 攻击 击中
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
78被遗忘的士兵5978123171.5621341198248565040404025
Melee
iconbasicattack
攻击暴击率: 0%
伤害效用: 100%
攻击间隔: 1.56 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
TriggerCharge1
攻击暴击率: 0%
伤害效用: 100%
攻击间隔: 1.56 秒
冷却时间: 4 秒
基础持续时间为 3
移动速度提高 50%

攻击
TriggerCharge2
攻击暴击率: 0%
伤害效用: 100%
攻击间隔: 1.56 秒
冷却时间: 3 秒
基础持续时间为 2
移动速度提高 50%

攻击
TriggerCharge3
攻击暴击率: 0%
伤害效用: 100%
攻击间隔: 1.56 秒
冷却时间: 2 秒
基础持续时间为 1
移动速度提高 50%

攻击
TriggeredFireOrbs
攻击暴击率: 0%
伤害效用: 100%
施放间隔: 1 秒
造成 300.6 - 450.9 物理伤害
额外发射 2 个投射物
移动速度降低 40%
active skill area of effect radius +% final [0]
cast on trigger charge event % [100]

is_area_damage spell_uncastable_if_triggerable 击中 范围 火焰技能 法术 可触发 范围法术
TituciusComboAttack
攻击暴击率: 0%
伤害效用: 100%
攻击间隔: 1.56 秒
冷却时间: 6 秒
攻击伤害总降 33%
is_area_damage 攻击 击中
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
73被遗忘的士兵444131728.41.5613579146097095040404025
Melee
iconbasicattack
攻击暴击率: 0%
伤害效用: 100%
攻击间隔: 1.56 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
TriggerCharge1
攻击暴击率: 0%
伤害效用: 100%
攻击间隔: 1.56 秒
冷却时间: 4 秒
基础持续时间为 3
移动速度提高 50%

攻击
TriggerCharge2
攻击暴击率: 0%
伤害效用: 100%
攻击间隔: 1.56 秒
冷却时间: 3 秒
基础持续时间为 2
移动速度提高 50%

攻击
TriggerCharge3
攻击暴击率: 0%
伤害效用: 100%
攻击间隔: 1.56 秒
冷却时间: 2 秒
基础持续时间为 1
移动速度提高 50%

攻击
TriggeredFireOrbs
攻击暴击率: 0%
伤害效用: 100%
施放间隔: 1 秒
造成 288.3 - 432.5 物理伤害
额外发射 2 个投射物
移动速度降低 40%
active skill area of effect radius +% final [0]
cast on trigger charge event % [100]

is_area_damage spell_uncastable_if_triggerable 击中 范围 火焰技能 法术 可触发 范围法术
TituciusComboAttack
攻击暴击率: 0%
伤害效用: 100%
攻击间隔: 1.56 秒
冷却时间: 6 秒
攻击伤害总降 33%
is_area_damage 攻击 击中
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
72被遗忘的士兵415521628.91.5612344137386829040404025
stance OneHandSwordShield
TriggerChargeTriggerCharge1100 TargetFar TargetIsEnemy
TriggerChargeTriggerCharge150 TargetMediumNear TargetIsEnemy
TriggerChargeTriggerCharge120 TargetNear TargetIsEnemy
TriggerChargeTriggerCharge2100 TargetMediumNear TargetIsEnemy
TriggerChargeTriggerCharge220 TargetNear TargetIsEnemy
TriggerChargeTriggerCharge320 TargetNear TargetIsEnemy
Melee100TargetNear OnlyLastTarget
Melee40OnlyLastTarget
Melee 3
TituciusComboAttack300TargetNear OnlyLastTarget
TituciusComboAttack40OnlyLastTarget

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = true
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/TituciusMapBoss"] = {
    name = "The Forgotten Soldier",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.56,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "TriggerCharge1",
        "TriggerCharge2",
        "TriggerCharge3",
        "TriggeredFireOrbs",
        "TituciusComboAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerCharge1"] = {
    name = "TriggerCharge1",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
    },
    levels = {
        [1] = {3000, 50, levelRequirement = 2, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerCharge2"] = {
    name = "TriggerCharge2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
    },
    levels = {
        [1] = {2000, 50, levelRequirement = 2, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerCharge3"] = {
    name = "TriggerCharge3",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
    },
    levels = {
        [1] = {1000, 50, levelRequirement = 2, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggeredFireOrbs"] = {
    name = "TriggeredFireOrbs",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "cast_on_trigger_charge_event_%",
        "is_area_damage",
        "spell_uncastable_if_triggerable",
    },
    levels = {
        [1] = {0.8, 1.2, 2, -40, 0, 100, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TituciusComboAttack"] = {
    name = "TituciusComboAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]

monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]

Mod IdMonsterMapBoss
GroupMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item quantity +% Min: 1500 Max: 1500 全域
  • monster dropped item rarity +% Min: 2000 Max: 2000 全域
  • unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMonsterReducedCurseEffect
    GroupCurseEffect
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 全域
  • Craft Tags施法 诅咒
    ModType Tagscaster curse
    冲锋时格挡投射物

    冲锋时格挡投射物

    Mod IdDisplayMonsterBlocksProjectilesWhileCharging
    GroupDisplayMonsterBlocksProjectilesWhileCharging
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • trigger charge additional block chance against projectiles % Min: 75 Max: 75 全域
  • ModType Tagsblock
    格挡攻击
    base block % damage taken [10]

    格挡攻击
    base block % damage taken [10]

    Mod IdMonsterAttackBlock40Bypass10_
    GroupMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • ModType Tagsblock
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 被遗忘的士兵
    The Forgotten Soldier

    被遗忘的士兵

    幽魂N
    词缀monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    unique boss curse effect on self +% final [-33]
    冲锋时格挡投射物
    格挡攻击
    base block % damage taken [10]
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]
    标签red_blood, undead, humanoid, not_int
    生命+400%
    护具+75%
    闪避值+25%
    抗性
    第 1 部1515157
    第 2 部30303020
    终章40404025
    伤害+120%
    命中+100%
    攻击暴击率0%
    暴击伤害130%
    攻击距离6 ~ 10
    攻击间隔1.56 秒
    伤害分布20%
    异常状态临界值400%
    经验值200%
    类型HectorTituciusMapBoss
    Melee
    iconbasicattack
    攻击暴击率: 0%
    伤害效用: 100%
    攻击间隔: 1.56 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    TriggerCharge1
    攻击暴击率: 0%
    伤害效用: 100%
    攻击间隔: 1.56 秒
    冷却时间: 4 秒
    基础持续时间为 3
    移动速度提高 50%

    攻击
    TriggerCharge2
    攻击暴击率: 0%
    伤害效用: 100%
    攻击间隔: 1.56 秒
    冷却时间: 3 秒
    基础持续时间为 2
    移动速度提高 50%

    攻击
    TriggerCharge3
    攻击暴击率: 0%
    伤害效用: 100%
    攻击间隔: 1.56 秒
    冷却时间: 2 秒
    基础持续时间为 1
    移动速度提高 50%

    攻击
    TriggeredFireOrbs
    攻击暴击率: 0%
    伤害效用: 100%
    施放间隔: 1 秒
    造成 471.4 - 707.1 物理伤害
    额外发射 2 个投射物
    移动速度降低 40%
    active skill area of effect radius +% final [0]
    cast on trigger charge event % [100]

    is_area_damage spell_uncastable_if_triggerable 击中 范围 火焰技能 法术 可触发 范围法术
    TituciusComboAttack
    攻击暴击率: 0%
    伤害效用: 100%
    攻击间隔: 1.56 秒
    冷却时间: 6 秒
    攻击伤害总降 33%
    is_area_damage 攻击 击中
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    84被遗忘的士兵862583271.41.56380942846410685040404025
    Melee
    iconbasicattack
    攻击暴击率: 0%
    伤害效用: 100%
    攻击间隔: 1.56 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    TriggerCharge1
    攻击暴击率: 0%
    伤害效用: 100%
    攻击间隔: 1.56 秒
    冷却时间: 4 秒
    基础持续时间为 3
    移动速度提高 50%

    攻击
    TriggerCharge2
    攻击暴击率: 0%
    伤害效用: 100%
    攻击间隔: 1.56 秒
    冷却时间: 3 秒
    基础持续时间为 2
    移动速度提高 50%

    攻击
    TriggerCharge3
    攻击暴击率: 0%
    伤害效用: 100%
    攻击间隔: 1.56 秒
    冷却时间: 2 秒
    基础持续时间为 1
    移动速度提高 50%

    攻击
    TriggeredFireOrbs
    攻击暴击率: 0%
    伤害效用: 100%
    施放间隔: 1 秒
    造成 434.9 - 652.3 物理伤害
    额外发射 2 个投射物
    移动速度降低 40%
    active skill area of effect radius +% final [0]
    cast on trigger charge event % [100]

    is_area_damage spell_uncastable_if_triggerable 击中 范围 火焰技能 法术 可触发 范围法术
    TituciusComboAttack
    攻击暴击率: 0%
    伤害效用: 100%
    攻击间隔: 1.56 秒
    冷却时间: 6 秒
    攻击伤害总降 33%
    is_area_damage 攻击 击中
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    82被遗忘的士兵772562918.31.5631670252449931040404025
    Melee
    iconbasicattack
    攻击暴击率: 0%
    伤害效用: 100%
    攻击间隔: 1.56 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    TriggerCharge1
    攻击暴击率: 0%
    伤害效用: 100%
    攻击间隔: 1.56 秒
    冷却时间: 4 秒
    基础持续时间为 3
    移动速度提高 50%

    攻击
    TriggerCharge2
    攻击暴击率: 0%
    伤害效用: 100%
    攻击间隔: 1.56 秒
    冷却时间: 3 秒
    基础持续时间为 2
    移动速度提高 50%

    攻击
    TriggerCharge3
    攻击暴击率: 0%
    伤害效用: 100%
    攻击间隔: 1.56 秒
    冷却时间: 2 秒
    基础持续时间为 1
    移动速度提高 50%

    攻击
    TriggeredFireOrbs
    攻击暴击率: 0%
    伤害效用: 100%
    施放间隔: 1 秒
    造成 369.5 - 554.3 物理伤害
    额外发射 2 个投射物
    移动速度降低 40%
    active skill area of effect radius +% final [0]
    cast on trigger charge event % [100]

    is_area_damage spell_uncastable_if_triggerable 击中 范围 火焰技能 法术 可触发 范围法术
    TituciusComboAttack
    攻击暴击率: 0%
    伤害效用: 100%
    攻击间隔: 1.56 秒
    冷却时间: 6 秒
    攻击伤害总降 33%
    is_area_damage 攻击 击中
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    78被遗忘的士兵5978123171.5621341198248565040404025
    Melee
    iconbasicattack
    攻击暴击率: 0%
    伤害效用: 100%
    攻击间隔: 1.56 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    TriggerCharge1
    攻击暴击率: 0%
    伤害效用: 100%
    攻击间隔: 1.56 秒
    冷却时间: 4 秒
    基础持续时间为 3
    移动速度提高 50%

    攻击
    TriggerCharge2
    攻击暴击率: 0%
    伤害效用: 100%
    攻击间隔: 1.56 秒
    冷却时间: 3 秒
    基础持续时间为 2
    移动速度提高 50%

    攻击
    TriggerCharge3
    攻击暴击率: 0%
    伤害效用: 100%
    攻击间隔: 1.56 秒
    冷却时间: 2 秒
    基础持续时间为 1
    移动速度提高 50%

    攻击
    TriggeredFireOrbs
    攻击暴击率: 0%
    伤害效用: 100%
    施放间隔: 1 秒
    造成 300.6 - 450.9 物理伤害
    额外发射 2 个投射物
    移动速度降低 40%
    active skill area of effect radius +% final [0]
    cast on trigger charge event % [100]

    is_area_damage spell_uncastable_if_triggerable 击中 范围 火焰技能 法术 可触发 范围法术
    TituciusComboAttack
    攻击暴击率: 0%
    伤害效用: 100%
    攻击间隔: 1.56 秒
    冷却时间: 6 秒
    攻击伤害总降 33%
    is_area_damage 攻击 击中
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    73被遗忘的士兵444131728.41.5613579146097095040404025
    Melee
    iconbasicattack
    攻击暴击率: 0%
    伤害效用: 100%
    攻击间隔: 1.56 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    TriggerCharge1
    攻击暴击率: 0%
    伤害效用: 100%
    攻击间隔: 1.56 秒
    冷却时间: 4 秒
    基础持续时间为 3
    移动速度提高 50%

    攻击
    TriggerCharge2
    攻击暴击率: 0%
    伤害效用: 100%
    攻击间隔: 1.56 秒
    冷却时间: 3 秒
    基础持续时间为 2
    移动速度提高 50%

    攻击
    TriggerCharge3
    攻击暴击率: 0%
    伤害效用: 100%
    攻击间隔: 1.56 秒
    冷却时间: 2 秒
    基础持续时间为 1
    移动速度提高 50%

    攻击
    TriggeredFireOrbs
    攻击暴击率: 0%
    伤害效用: 100%
    施放间隔: 1 秒
    造成 243.7 - 365.5 物理伤害
    额外发射 2 个投射物
    移动速度降低 40%
    active skill area of effect radius +% final [0]
    cast on trigger charge event % [100]

    is_area_damage spell_uncastable_if_triggerable 击中 范围 火焰技能 法术 可触发 范围法术
    TituciusComboAttack
    攻击暴击率: 0%
    伤害效用: 100%
    攻击间隔: 1.56 秒
    冷却时间: 6 秒
    攻击伤害总降 33%
    is_area_damage 攻击 击中
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    68被遗忘的士兵3230312821.568610107225851040404025
    stance OneHandSwordShield
    TriggerChargeTriggerCharge1100 TargetFar TargetIsEnemy
    TriggerChargeTriggerCharge150 TargetMediumNear TargetIsEnemy
    TriggerChargeTriggerCharge120 TargetNear TargetIsEnemy
    TriggerChargeTriggerCharge2100 TargetMediumNear TargetIsEnemy
    TriggerChargeTriggerCharge220 TargetNear TargetIsEnemy
    TriggerChargeTriggerCharge320 TargetNear TargetIsEnemy
    Melee100TargetNear OnlyLastTarget
    Melee40OnlyLastTarget
    Melee 3
    TituciusComboAttack300TargetNear OnlyLastTarget
    TituciusComboAttack40OnlyLastTarget

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Render
    {
    	has_light = true
    }
    
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/TituciusMapBossStandalone"] = {
        name = "The Forgotten Soldier",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.56,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "TriggerCharge1",
            "TriggerCharge2",
            "TriggerCharge3",
            "TriggeredFireOrbs",
            "TituciusComboAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCharge1"] = {
        name = "TriggerCharge1",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
        },
        levels = {
            [1] = {3000, 50, levelRequirement = 2, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCharge2"] = {
        name = "TriggerCharge2",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
        },
        levels = {
            [1] = {2000, 50, levelRequirement = 2, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCharge3"] = {
        name = "TriggerCharge3",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
        },
        levels = {
            [1] = {1000, 50, levelRequirement = 2, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggeredFireOrbs"] = {
        name = "TriggeredFireOrbs",
        hidden = true,
        color = 4,
        baseEffectiveness = 1.5,
        incrementalEffectiveness = 0.03,
        skillTypes = {
            [SkillType.Hit] = true,
            [SkillType.Area] = true,
            [SkillType.FireSkill] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "cast_on_trigger_charge_event_%",
            "is_area_damage",
            "spell_uncastable_if_triggerable",
        },
        levels = {
            [1] = {0.8, 1.2, 2, -40, 0, 100, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TituciusComboAttack"] = {
        name = "TituciusComboAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Hit] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    Mod IdMonsterMapBoss
    GroupMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item quantity +% Min: 1500 Max: 1500 全域
  • monster dropped item rarity +% Min: 2000 Max: 2000 全域
  • unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMonsterReducedCurseEffect
    GroupCurseEffect
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 全域
  • Craft Tags施法 诅咒
    ModType Tagscaster curse
    冲锋时格挡投射物

    冲锋时格挡投射物

    Mod IdDisplayMonsterBlocksProjectilesWhileCharging
    GroupDisplayMonsterBlocksProjectilesWhileCharging
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • trigger charge additional block chance against projectiles % Min: 75 Max: 75 全域
  • ModType Tagsblock
    格挡攻击
    base block % damage taken [10]

    格挡攻击
    base block % damage taken [10]

    Mod IdMonsterAttackBlock40Bypass10_
    GroupMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • ModType Tagsblock
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 被遗忘的士兵
    The Forgotten Soldier

    被遗忘的士兵

    幽魂N
    词缀monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    unique boss curse effect on self +% final [-33]
    冲锋时格挡投射物
    格挡攻击
    base block % damage taken [10]
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]
    标签red_blood, undead, humanoid, not_int
    生命+400%
    护具+75%
    闪避值+25%
    抗性
    第 1 部1515157
    第 2 部30303020
    终章40404025
    伤害+120%
    命中+100%
    攻击暴击率0%
    暴击伤害130%
    攻击距离6 ~ 10
    攻击间隔1.56 秒
    伤害分布20%
    异常状态临界值400%
    经验值200%
    类型HectorTituciusMapBoss
    

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    
    Render
    {
    	has_light = true
    }
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/TituciusMapBossElder"] = {
        name = "The Forgotten Soldier",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.56,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
        },
        modList = {
        },
    }
    
    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    Mod IdMonsterMapBoss
    GroupMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item quantity +% Min: 1500 Max: 1500 全域
  • monster dropped item rarity +% Min: 2000 Max: 2000 全域
  • unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMonsterReducedCurseEffect
    GroupCurseEffect
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 全域
  • Craft Tags施法 诅咒
    ModType Tagscaster curse
    冲锋时格挡投射物

    冲锋时格挡投射物

    Mod IdDisplayMonsterBlocksProjectilesWhileCharging
    GroupDisplayMonsterBlocksProjectilesWhileCharging
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • trigger charge additional block chance against projectiles % Min: 75 Max: 75 全域
  • ModType Tagsblock
    格挡攻击
    base block % damage taken [10]

    格挡攻击
    base block % damage taken [10]

    Mod IdMonsterAttackBlock40Bypass10_
    GroupMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • ModType Tagsblock
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
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