ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
AuguryEffigyDeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
無盡盛宴
惡魔
IconEnemyResistanceCold IconEnemyResistanceChaos
地區: 陰屍河道
cannot be used as minion [1]
The Unending Feast
幽魂
地區陰屍河道
標籤法術, cultist, demon, fast_movement, flesh_armour, is_unarmed, large_model, medium_height, melee, physical_affinity, ranged, red_blood, slashing_weapon
生命
176%
異常狀態臨界值
176%
抗性
IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos30%
傷害
160%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 13
攻擊間隔
2.205 秒
傷害分佈
±20%
經驗值
160%
Model Size
100%
類型
RegurgitatorBoss
Metadata
RegurgitatorWithCorpse1CampaignBoss
等級
66
生命
9,611
護甲值
24,566
閃避值
4,416
傷害
540
法術傷害
540
命中
536
攻擊間隔
2.205
經驗值
15,637
召喚物生命
2,122
召喚物傷害
429
異常狀態臨界值
9,611
冰緩
30
感電
30
易碎
172
焦灼
30
殘喘
84
Phys Convert Ele
230%
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 432—648
暴擊率: 5%
攻擊間隔: 2.205 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
RegurgitatorConsumeCorpse
法術
施放時間: 2.63 秒
RegurgitatorBloodProjectile
攻擊, 範圍攻擊, 投射物, 玩家投射物, 可觸發
基本傷害: 432—648
暴擊率: 5%
攻擊間隔: 2.205 秒
造成10%更多傷害
增加 100% 攻擊速度
active skill area of effect radius +% final [20]
base is projectile [1]
projectile spread radius [15]
projectile uses contact position [1]
DanceOnCorpseFaceTarget
可指定不可用屍體
冷卻時間: 3 秒
disable skill repeats [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Animated
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Regurgitator/RegurgitatorWithCorpse1CampaignBoss"] = {
    fireResist = 0,
    coldResist = 30,
    lightningResist = 0,
    chaosResist = 30,
    name = "The Unending Feast",
    life = 1.76,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 2.205,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "Melee",
        "RegurgitatorConsumeCorpse",
        "RegurgitatorBloodProjectile",
        "DanceOnCorpseFaceTarget",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RegurgitatorConsumeCorpse"] = {
    name = "RegurgitatorConsumeCorpse",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.63,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RegurgitatorBloodProjectile"] = {
    name = "RegurgitatorBloodProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "projectile_spread_radius",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {100, 10, 15, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanceOnCorpseFaceTarget"] = {
    name = "DanceOnCorpseFaceTarget",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.CanTargetUnusableCorpse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "disable_skill_repeats",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
cannot be used as minion [1]
FamilyCannotBeUsedAsMinion
Domains怪物 (3)
GenerationType傳奇 (3)
Stats
  • cannot be used as minion 1 — 1 全域 — 無法使用的值
  • FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    無盡盛宴
    惡魔
    IconEnemyResistanceCold IconEnemyResistanceChaos
    cannot be used as minion [1]
    The Unending Feast
    幽魂
    標籤法術, cultist, demon, fast_movement, flesh_armour, is_unarmed, large_model, medium_height, melee, physical_affinity, ranged, red_blood, slashing_weapon
    生命
    176%
    異常狀態臨界值
    176%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos30%
    傷害
    160%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 13
    攻擊間隔
    2.205 秒
    傷害分佈
    ±20%
    經驗值
    160%
    Model Size
    100%
    類型
    RegurgitatorBoss
    Metadata
    RegurgitatorWithCorpse1CampaignBossStandalone
    等級
    68
    生命
    11,323
    護甲值
    28,790
    閃避值
    4,739
    傷害
    598
    法術傷害
    598
    命中
    580
    攻擊間隔
    2.205
    經驗值
    16,408
    召喚物生命
    2,456
    召喚物傷害
    477
    異常狀態臨界值
    11,323
    冰緩
    36
    感電
    36
    易碎
    203
    焦灼
    36
    殘喘
    99
    Phys Convert Ele
    240%
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 478—717
    暴擊率: 5%
    攻擊間隔: 2.205 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    RegurgitatorConsumeCorpse
    法術
    施放時間: 2.63 秒
    RegurgitatorBloodProjectile
    攻擊, 範圍攻擊, 投射物, 玩家投射物, 可觸發
    基本傷害: 478—717
    暴擊率: 5%
    攻擊間隔: 2.205 秒
    造成10%更多傷害
    增加 100% 攻擊速度
    active skill area of effect radius +% final [20]
    base is projectile [1]
    projectile spread radius [15]
    projectile uses contact position [1]
    DanceOnCorpseFaceTarget
    可指定不可用屍體
    冷卻時間: 3 秒
    disable skill repeats [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Animated
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Regurgitator/RegurgitatorWithCorpse1CampaignBossStandalone"] = {
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        name = "The Unending Feast",
        life = 1.76,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 2.205,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "Melee",
            "RegurgitatorConsumeCorpse",
            "RegurgitatorBloodProjectile",
            "DanceOnCorpseFaceTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RegurgitatorConsumeCorpse"] = {
        name = "RegurgitatorConsumeCorpse",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.63,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RegurgitatorBloodProjectile"] = {
        name = "RegurgitatorBloodProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "projectile_spread_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {100, 10, 15, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DanceOnCorpseFaceTarget"] = {
        name = "DanceOnCorpseFaceTarget",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.CanTargetUnusableCorpse] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Stats
  • cannot be used as minion 1 — 1 全域 — 無法使用的值
  • FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    無盡盛宴
    惡魔
    IconEnemyResistanceCold IconEnemyResistanceChaos
    cannot be used as minion [1]
    monster dropped item rarity +% [10000]
    monster slain experience +% [100]
    unique monster guarantee one rare [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Unending Feast
    幽魂
    標籤法術, cultist, demon, fast_movement, flesh_armour, is_unarmed, large_model, medium_height, melee, physical_affinity, ranged, red_blood, slashing_weapon
    生命
    176%
    異常狀態臨界值
    176%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos30%
    傷害
    160%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 13
    攻擊間隔
    2.205 秒
    傷害分佈
    ±20%
    經驗值
    160%
    Model Size
    100%
    類型
    RegurgitatorBoss
    Metadata
    RegurgitatorWithCorpse1MapBossStandalone
    等級
    68
    生命
    245,250
    護甲值
    28,790
    閃避值
    4,739
    傷害
    681
    法術傷害
    1,016
    命中
    580
    攻擊間隔
    1.47735
    經驗值
    90,244
    召喚物生命
    53,197
    召喚物傷害
    544
    異常狀態臨界值
    154,507
    冰緩
    489
    感電
    489
    易碎
    2,764
    焦灼
    489
    殘喘
    1,350
    Phys Convert Ele
    240%
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1081—1622
    暴擊率: 5%
    攻擊間隔: 2.205 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    RegurgitatorConsumeCorpse
    法術
    施放時間: 2.63 秒
    RegurgitatorBloodProjectile
    攻擊, 範圍攻擊, 投射物, 玩家投射物, 可觸發
    基本傷害: 1081—1622
    暴擊率: 5%
    攻擊間隔: 2.205 秒
    造成10%更多傷害
    增加 100% 攻擊速度
    active skill area of effect radius +% final [20]
    base is projectile [1]
    projectile spread radius [15]
    projectile uses contact position [1]
    DanceOnCorpseFaceTarget
    可指定不可用屍體
    冷卻時間: 3 秒
    disable skill repeats [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Animated
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Regurgitator/RegurgitatorWithCorpse1MapBossStandalone"] = {
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        name = "The Unending Feast",
        life = 1.76,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 2.205,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "Melee",
            "RegurgitatorConsumeCorpse",
            "RegurgitatorBloodProjectile",
            "DanceOnCorpseFaceTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RegurgitatorConsumeCorpse"] = {
        name = "RegurgitatorConsumeCorpse",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.63,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RegurgitatorBloodProjectile"] = {
        name = "RegurgitatorBloodProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "projectile_spread_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {100, 10, 15, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DanceOnCorpseFaceTarget"] = {
        name = "DanceOnCorpseFaceTarget",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.CanTargetUnusableCorpse] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Stats
  • cannot be used as minion 1 — 1 全域 — 無法使用的值
  • monster dropped item rarity +% [10000]
    monster slain experience +% [100]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Stats
  • monster slain experience +% 100 — 100 全域
  • monster dropped item rarity +% 10000 — 10000 全域
  • unique monster guarantee one rare 1 — 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Stats
  • cannot be stunned while stunned 1 — 1 全域 — 無法使用的值
  • cannot be stunned for ms after stun finished 2000 — 2000 全域
  • FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.