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Le Festin sans fin
Démon
IconEnemyResistanceCold IconEnemyResistanceChaos
Zone : Les Canaux
cannot be used as minion [1]
The Unending Feast
Spectre
AreaLes Canaux
TagsLanceur de sorts, cultist, demon, fast_movement, flesh_armour, is_unarmed, large_model, medium_height, melee, physical_affinity, ranged, red_blood, slashing_weapon
Vie
176%
Ailment Threshold
176%
Résistance
IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos30%
Damage
160%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 13
Attack Time
2.205 Second
Damage Spread
±20%
Expérience
160%
Model Size
100%
Type
RegurgitatorBoss
Metadata
RegurgitatorWithCorpse1CampaignBoss
Niveau
66
Vie
9,611
Armure
24,566
Score d'Évasion
4,416
Damage
540
Dégâts des sorts
540
Précision
536
Attack Time
2.205
Expérience
15,637
Minion Life
2,122
Minion Damage
429
Ailment Threshold
9,611
Chill
30
Shock
30
Brittle
172
Scorch
30
Sap
84
Phys Convert Ele
230%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 432—648
Chances de coup critique: 5%
Attack Time: 2.205 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
RegurgitatorConsumeCorpse
Spell
Temps d'incantation: 2.63 sec.
RegurgitatorBloodProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser, Triggerable
Base Damage: 432—648
Chances de coup critique: 5%
Attack Time: 2.205 sec.
10% Davantage de Dégâts
100% d'Augmentation de la Vitesse d'attaque
active skill area of effect radius +% final [20]
base is projectile [1]
projectile spread radius [15]
projectile uses contact position [1]
DanceOnCorpseFaceTarget
CanTargetUnusableCorpse
Temps de recharge: 3 sec.
disable skill repeats [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Animated
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Regurgitator/RegurgitatorWithCorpse1CampaignBoss"] = {
    fireResist = 0,
    coldResist = 30,
    lightningResist = 0,
    chaosResist = 30,
    name = "The Unending Feast",
    life = 1.76,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 2.205,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "Melee",
        "RegurgitatorConsumeCorpse",
        "RegurgitatorBloodProjectile",
        "DanceOnCorpseFaceTarget",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RegurgitatorConsumeCorpse"] = {
    name = "RegurgitatorConsumeCorpse",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.63,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RegurgitatorBloodProjectile"] = {
    name = "RegurgitatorBloodProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "projectile_spread_radius",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {100, 10, 15, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanceOnCorpseFaceTarget"] = {
    name = "DanceOnCorpseFaceTarget",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.CanTargetUnusableCorpse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "disable_skill_repeats",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
cannot be used as minion [1]
FamilyCannotBeUsedAsMinion
Domainsmonstre (3)
GenerationTypeUnique (3)
Stats
  • cannot be used as minion 1 — 1 Global — Valeur fixe
  • FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Le Festin sans fin
    Démon
    IconEnemyResistanceCold IconEnemyResistanceChaos
    cannot be used as minion [1]
    The Unending Feast
    Spectre
    TagsLanceur de sorts, cultist, demon, fast_movement, flesh_armour, is_unarmed, large_model, medium_height, melee, physical_affinity, ranged, red_blood, slashing_weapon
    Vie
    176%
    Ailment Threshold
    176%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos30%
    Damage
    160%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    2.205 Second
    Damage Spread
    ±20%
    Expérience
    160%
    Model Size
    100%
    Type
    RegurgitatorBoss
    Metadata
    RegurgitatorWithCorpse1CampaignBossStandalone
    Niveau
    68
    Vie
    11,323
    Armure
    28,790
    Score d'Évasion
    4,739
    Damage
    598
    Dégâts des sorts
    598
    Précision
    580
    Attack Time
    2.205
    Expérience
    16,408
    Minion Life
    2,456
    Minion Damage
    477
    Ailment Threshold
    11,323
    Chill
    36
    Shock
    36
    Brittle
    203
    Scorch
    36
    Sap
    99
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 478—717
    Chances de coup critique: 5%
    Attack Time: 2.205 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    RegurgitatorConsumeCorpse
    Spell
    Temps d'incantation: 2.63 sec.
    RegurgitatorBloodProjectile
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Triggerable
    Base Damage: 478—717
    Chances de coup critique: 5%
    Attack Time: 2.205 sec.
    10% Davantage de Dégâts
    100% d'Augmentation de la Vitesse d'attaque
    active skill area of effect radius +% final [20]
    base is projectile [1]
    projectile spread radius [15]
    projectile uses contact position [1]
    DanceOnCorpseFaceTarget
    CanTargetUnusableCorpse
    Temps de recharge: 3 sec.
    disable skill repeats [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Animated
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Regurgitator/RegurgitatorWithCorpse1CampaignBossStandalone"] = {
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        name = "The Unending Feast",
        life = 1.76,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 2.205,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "Melee",
            "RegurgitatorConsumeCorpse",
            "RegurgitatorBloodProjectile",
            "DanceOnCorpseFaceTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RegurgitatorConsumeCorpse"] = {
        name = "RegurgitatorConsumeCorpse",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.63,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RegurgitatorBloodProjectile"] = {
        name = "RegurgitatorBloodProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "projectile_spread_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {100, 10, 15, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DanceOnCorpseFaceTarget"] = {
        name = "DanceOnCorpseFaceTarget",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.CanTargetUnusableCorpse] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Stats
  • cannot be used as minion 1 — 1 Global — Valeur fixe
  • FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Le Festin sans fin
    Démon
    IconEnemyResistanceCold IconEnemyResistanceChaos
    cannot be used as minion [1]
    monster dropped item rarity +% [10000]
    monster slain experience +% [100]
    unique monster guarantee one rare [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Unending Feast
    Spectre
    TagsLanceur de sorts, cultist, demon, fast_movement, flesh_armour, is_unarmed, large_model, medium_height, melee, physical_affinity, ranged, red_blood, slashing_weapon
    Vie
    176%
    Ailment Threshold
    176%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos30%
    Damage
    160%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    2.205 Second
    Damage Spread
    ±20%
    Expérience
    160%
    Model Size
    100%
    Type
    RegurgitatorBoss
    Metadata
    RegurgitatorWithCorpse1MapBossStandalone
    Niveau
    68
    Vie
    245,250
    Armure
    28,790
    Score d'Évasion
    4,739
    Damage
    681
    Dégâts des sorts
    1,016
    Précision
    580
    Attack Time
    1.47735
    Expérience
    90,244
    Minion Life
    53,197
    Minion Damage
    544
    Ailment Threshold
    154,507
    Chill
    489
    Shock
    489
    Brittle
    2,764
    Scorch
    489
    Sap
    1,350
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 1081—1622
    Chances de coup critique: 5%
    Attack Time: 2.205 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    RegurgitatorConsumeCorpse
    Spell
    Temps d'incantation: 2.63 sec.
    RegurgitatorBloodProjectile
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Triggerable
    Base Damage: 1081—1622
    Chances de coup critique: 5%
    Attack Time: 2.205 sec.
    10% Davantage de Dégâts
    100% d'Augmentation de la Vitesse d'attaque
    active skill area of effect radius +% final [20]
    base is projectile [1]
    projectile spread radius [15]
    projectile uses contact position [1]
    DanceOnCorpseFaceTarget
    CanTargetUnusableCorpse
    Temps de recharge: 3 sec.
    disable skill repeats [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Animated
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Regurgitator/RegurgitatorWithCorpse1MapBossStandalone"] = {
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        name = "The Unending Feast",
        life = 1.76,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 2.205,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "Melee",
            "RegurgitatorConsumeCorpse",
            "RegurgitatorBloodProjectile",
            "DanceOnCorpseFaceTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RegurgitatorConsumeCorpse"] = {
        name = "RegurgitatorConsumeCorpse",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.63,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RegurgitatorBloodProjectile"] = {
        name = "RegurgitatorBloodProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "projectile_spread_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {100, 10, 15, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DanceOnCorpseFaceTarget"] = {
        name = "DanceOnCorpseFaceTarget",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.CanTargetUnusableCorpse] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Stats
  • cannot be used as minion 1 — 1 Global — Valeur fixe
  • monster dropped item rarity +% [10000]
    monster slain experience +% [100]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 10000 — 10000 Global
  • unique monster guarantee one rare 1 — 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Stats
  • cannot be stunned while stunned 1 — 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 2000 — 2000 Global
  • FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Edit

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