ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
AuguryEffigyDeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
終わりなき饗宴
悪魔
IconEnemyResistanceCold IconEnemyResistanceChaos
エリア: 運河
cannot be used as minion [1]
The Unending Feast
Spectre
Area運河
Tagsキャスター, cultist, demon, fast_movement, flesh_armour, is_unarmed, large_model, medium_height, melee, physical_affinity, ranged, red_blood, slashing_weapon
ライフ
176%
Ailment Threshold
176%
耐性
IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos30%
Damage
160%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 13
Attack Time
2.205 Second
Damage Spread
±20%
経験値
160%
Model Size
100%
Type
RegurgitatorBoss
Metadata
RegurgitatorWithCorpse1CampaignBoss
レベル
66
ライフ
9,611
アーマー
24,566
回避力
4,416
Damage
540
スペルダメージ
540
命中
536
Attack Time
2.205
経験値
15,637
Minion Life
2,122
Minion Damage
429
Ailment Threshold
9,611
Chill
30
Shock
30
Brittle
172
Scorch
30
Sap
84
Phys Convert Ele
230%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 432—648
クリティカル率: 5%
Attack Time: 2.205 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
RegurgitatorConsumeCorpse
Spell
キャストタイム: 2.63 秒
RegurgitatorBloodProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser, Triggerable
Base Damage: 432—648
クリティカル率: 5%
Attack Time: 2.205 秒
ダメージが10%上昇する
アタックスピードが100%増加する
active skill area of effect radius +% final [20]
base is projectile [1]
projectile spread radius [15]
projectile uses contact position [1]
DanceOnCorpseFaceTarget
CanTargetUnusableCorpse
クールダウン時間: 3 秒
disable skill repeats [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Animated
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Regurgitator/RegurgitatorWithCorpse1CampaignBoss"] = {
    fireResist = 0,
    coldResist = 30,
    lightningResist = 0,
    chaosResist = 30,
    name = "The Unending Feast",
    life = 1.76,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 2.205,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "Melee",
        "RegurgitatorConsumeCorpse",
        "RegurgitatorBloodProjectile",
        "DanceOnCorpseFaceTarget",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RegurgitatorConsumeCorpse"] = {
    name = "RegurgitatorConsumeCorpse",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.63,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RegurgitatorBloodProjectile"] = {
    name = "RegurgitatorBloodProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "projectile_spread_radius",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {100, 10, 15, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanceOnCorpseFaceTarget"] = {
    name = "DanceOnCorpseFaceTarget",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.CanTargetUnusableCorpse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "disable_skill_repeats",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
cannot be used as minion [1]
FamilyCannotBeUsedAsMinion
Domainsモンスター (3)
GenerationTypeユニーク (3)
Stats
  • cannot be used as minion 1 — 1 Global — スケールできない値
  • FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    終わりなき饗宴
    悪魔
    IconEnemyResistanceCold IconEnemyResistanceChaos
    cannot be used as minion [1]
    The Unending Feast
    Spectre
    Tagsキャスター, cultist, demon, fast_movement, flesh_armour, is_unarmed, large_model, medium_height, melee, physical_affinity, ranged, red_blood, slashing_weapon
    ライフ
    176%
    Ailment Threshold
    176%
    耐性
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos30%
    Damage
    160%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    2.205 Second
    Damage Spread
    ±20%
    経験値
    160%
    Model Size
    100%
    Type
    RegurgitatorBoss
    Metadata
    RegurgitatorWithCorpse1CampaignBossStandalone
    レベル
    68
    ライフ
    11,323
    アーマー
    28,790
    回避力
    4,739
    Damage
    598
    スペルダメージ
    598
    命中
    580
    Attack Time
    2.205
    経験値
    16,408
    Minion Life
    2,456
    Minion Damage
    477
    Ailment Threshold
    11,323
    Chill
    36
    Shock
    36
    Brittle
    203
    Scorch
    36
    Sap
    99
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 478—717
    クリティカル率: 5%
    Attack Time: 2.205 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    RegurgitatorConsumeCorpse
    Spell
    キャストタイム: 2.63 秒
    RegurgitatorBloodProjectile
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Triggerable
    Base Damage: 478—717
    クリティカル率: 5%
    Attack Time: 2.205 秒
    ダメージが10%上昇する
    アタックスピードが100%増加する
    active skill area of effect radius +% final [20]
    base is projectile [1]
    projectile spread radius [15]
    projectile uses contact position [1]
    DanceOnCorpseFaceTarget
    CanTargetUnusableCorpse
    クールダウン時間: 3 秒
    disable skill repeats [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Animated
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Regurgitator/RegurgitatorWithCorpse1CampaignBossStandalone"] = {
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        name = "The Unending Feast",
        life = 1.76,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 2.205,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "Melee",
            "RegurgitatorConsumeCorpse",
            "RegurgitatorBloodProjectile",
            "DanceOnCorpseFaceTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RegurgitatorConsumeCorpse"] = {
        name = "RegurgitatorConsumeCorpse",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.63,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RegurgitatorBloodProjectile"] = {
        name = "RegurgitatorBloodProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "projectile_spread_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {100, 10, 15, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DanceOnCorpseFaceTarget"] = {
        name = "DanceOnCorpseFaceTarget",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.CanTargetUnusableCorpse] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Stats
  • cannot be used as minion 1 — 1 Global — スケールできない値
  • FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    終わりなき饗宴
    悪魔
    IconEnemyResistanceCold IconEnemyResistanceChaos
    cannot be used as minion [1]
    monster dropped item rarity +% [10000]
    monster slain experience +% [100]
    unique monster guarantee one rare [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Unending Feast
    Spectre
    Tagsキャスター, cultist, demon, fast_movement, flesh_armour, is_unarmed, large_model, medium_height, melee, physical_affinity, ranged, red_blood, slashing_weapon
    ライフ
    176%
    Ailment Threshold
    176%
    耐性
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos30%
    Damage
    160%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    2.205 Second
    Damage Spread
    ±20%
    経験値
    160%
    Model Size
    100%
    Type
    RegurgitatorBoss
    Metadata
    RegurgitatorWithCorpse1MapBossStandalone
    レベル
    68
    ライフ
    245,250
    アーマー
    28,790
    回避力
    4,739
    Damage
    681
    スペルダメージ
    1,016
    命中
    580
    Attack Time
    1.47735
    経験値
    90,244
    Minion Life
    53,197
    Minion Damage
    544
    Ailment Threshold
    154,507
    Chill
    489
    Shock
    489
    Brittle
    2,764
    Scorch
    489
    Sap
    1,350
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1081—1622
    クリティカル率: 5%
    Attack Time: 2.205 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    RegurgitatorConsumeCorpse
    Spell
    キャストタイム: 2.63 秒
    RegurgitatorBloodProjectile
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Triggerable
    Base Damage: 1081—1622
    クリティカル率: 5%
    Attack Time: 2.205 秒
    ダメージが10%上昇する
    アタックスピードが100%増加する
    active skill area of effect radius +% final [20]
    base is projectile [1]
    projectile spread radius [15]
    projectile uses contact position [1]
    DanceOnCorpseFaceTarget
    CanTargetUnusableCorpse
    クールダウン時間: 3 秒
    disable skill repeats [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Animated
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Regurgitator/RegurgitatorWithCorpse1MapBossStandalone"] = {
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        name = "The Unending Feast",
        life = 1.76,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 2.205,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "Melee",
            "RegurgitatorConsumeCorpse",
            "RegurgitatorBloodProjectile",
            "DanceOnCorpseFaceTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RegurgitatorConsumeCorpse"] = {
        name = "RegurgitatorConsumeCorpse",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.63,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RegurgitatorBloodProjectile"] = {
        name = "RegurgitatorBloodProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "projectile_spread_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {100, 10, 15, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DanceOnCorpseFaceTarget"] = {
        name = "DanceOnCorpseFaceTarget",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.CanTargetUnusableCorpse] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Stats
  • cannot be used as minion 1 — 1 Global — スケールできない値
  • monster dropped item rarity +% [10000]
    monster slain experience +% [100]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 10000 — 10000 Global
  • unique monster guarantee one rare 1 — 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Stats
  • cannot be stunned while stunned 1 — 1 Global — スケールできない値
  • cannot be stunned for ms after stun finished 2000 — 2000 Global
  • FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Edit

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