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遁地眼鏡蛇
野獸
不能被擊退
Tunnelling Cobra
幽魂
地區狩獵者的埋伏, 狩獵者的埋伏
標籤animal_claw_weapon, basilisk_monster, beast, 法術, chaos_affinity, extra_extra_large_height, flesh_armour, immobile, influence_monster, insect_blood, is_unarmed, ranged, reptile_beast
生命
100%
異常狀態臨界值
100%
抗性
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
傷害
170%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 22
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
BasiliskBurrowingViperBoss
Metadata
AtlasExile3BurrowingViperRanged
等級
83
生命
32,017
護甲值
92,477
閃避值
7,860
傷害
1,531
法術傷害
1,531
命中
1,036
攻擊間隔
1.005
經驗值
13,132
召喚物生命
6,101
召喚物傷害
1,293
異常狀態臨界值
32,017
冰緩
101
感電
101
易碎
573
焦灼
101
殘喘
280
Phys Convert Ele
300%
AtlasExileBasiliskSnakeSpit
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.5 秒
造成 333.3 至 500 物理傷害
投射物穿透全部目標
50% 物理傷害轉化至混沌傷害
base is projectile [1]
monster projectile variation [130]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
FaceLastTarget
面對最後目標
IllusionaryWolf
AtlasExileBasiliskSnakeProjectileImpact
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 2000 至 3000 物理傷害
50% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
增加 100% 中毒傷害
300% 更多中毒持續時間
is area damage [1]
visual hit effect chaos is green [1]

Object Type

version 2
extends "Metadata/Monsters/AtlasExiles/ArenaMechanics/AtlasExile3BurrowingViper"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasExiles/AtlasExile3BurrowingViperRanged"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Tunnelling Cobra",
    life = 1,
    damage = 1.7,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 22,
    accuracy = 1,
    skillList = {
        "AtlasExileBasiliskSnakeSpit",
        "FaceLastTarget",
        "AtlasExileBasiliskSnakeProjectileImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasExileBasiliskSnakeSpit"] = {
    name = "AtlasExileBasiliskSnakeSpit",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 130, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FaceLastTarget"] = {
    name = "Face Last Target",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.01,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasExileBasiliskSnakeProjectileImpact"] = {
    name = "AtlasExileBasiliskSnakeProjectileImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_poison_damage_+%",
        "active_skill_poison_duration_+%_final",
        "is_area_damage",
        "global_poison_on_hit",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 100, 300, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
不能被擊退
FamilyImmuneToKnockback
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • cannot be knocked back 1 — 1 全域 — 無法使用的值
  • Edit

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