Tunnelling Cobra
Beast
Cannot be Knocked Back
SpectreN
Tagsanimal_claw_weapon, basilisk_monster, beast, caster, chaos_affinity, extra_extra_large_height, flesh_armour, immobile, influence_monster, insect_blood, is_unarmed, ranged, reptile_beast
Life
100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
170%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 22
Attack Time
1.005 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
BasiliskBurrowingViperBoss
Metadata
AtlasExile3BurrowingViperRanged
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
635
Spell Damage
635
Accuracy
290
Attack Time
1.005
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
AtlasExileBasiliskSnakeSpit
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.5 sec
Deals 155.2 to 232.7 Physical Damage
Projectiles Pierce all Targets
50% of Physical Damage Converted to Chaos Damage
base is projectile [1]
monster projectile variation [130]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
FaceLastTarget
Face Last Target
AtlasExileBasiliskSnakeProjectileImpact
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 931 to 1396 Physical Damage
50% of Physical Damage Converted to Chaos Damage
Poisons Enemies on Hit
100% increased Damage with Poison
300% increased Poison Duration
is area damage [1]
visual hit effect chaos is green [1]

Object Type

version 2
extends "Metadata/Monsters/AtlasExiles/ArenaMechanics/AtlasExile3BurrowingViper"

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasExiles/ArenaMechanics/AtlasExile3BurrowingViper"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/acidSnake.epk );"
}

StateMachine
{
	on_state_idling_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act/onAct_poisonViper_emergeIdle.ao,  );"
	create_state_idling_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act/onAct_poisonViper_emergeIdle.ao,  );"
	on_state_idling_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act/onAct_poisonViper_emergeIdle.ao );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasExiles/AtlasExile3BurrowingViperRanged"] = {
    name = "Tunnelling Cobra",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.7,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 22,
    accuracy = 1,
    skillList = {
        "AtlasExileBasiliskSnakeSpit",
        "FaceLastTarget",
        "AtlasExileBasiliskSnakeProjectileImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasExileBasiliskSnakeSpit"] = {
    name = "AtlasExileBasiliskSnakeSpit",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 130, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FaceLastTarget"] = {
    name = "Face Last Target",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.01,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasExileBasiliskSnakeProjectileImpact"] = {
    name = "AtlasExileBasiliskSnakeProjectileImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_poison_damage_+%",
        "base_poison_duration_+%",
        "is_area_damage",
        "global_poison_on_hit",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 100, 300, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
Cannot be Knocked Back
IdImmuneToKnockback
FamilyImmuneToKnockback
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

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