遁地毒蛇
野獸
不能被擊退
Tunnelling Viper
幽魂 | N |
---|---|
標籤 | animal_claw_weapon, basilisk_monster, beast, chaos_affinity, extra_extra_large_height, flesh_armour, immobile, influence_monster, insect_blood, is_unarmed, melee, reptile_beast |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
170%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 22
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
BasiliskBurrowingViperBoss
Metadata
AtlasExile3BurrowingViperMelee
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
635
法術傷害
635
命中
290
攻擊間隔
1.005
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleePartialChaosWithKnockback
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 508–762
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.005 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
造成 25% 更少攻擊傷害
25% 物理傷害轉化至混沌傷害
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
造成 25% 更少攻擊傷害
25% 物理傷害轉化至混沌傷害
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
FaceLastTarget
面對最後目標
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/ArenaMechanics/AtlasExile3BurrowingViper"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/ArenaMechanics/AtlasExile3BurrowingViper"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile3BurrowingViperMelee"] = { name = "Tunnelling Viper", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.7, damageSpread = 0.2, attackTime = 1.005, attackRange = 22, accuracy = 1, skillList = { "MeleePartialChaosWithKnockback", "FaceLastTarget", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaosWithKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FaceLastTarget"] = { name = "Face Last Target", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |