터널 독사
야수
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Tunnelling Viper
SpectreN
Tagsanimal_claw_weapon, basilisk_monster, beast, chaos_affinity, extra_extra_large_height, flesh_armour, immobile, influence_monster, insect_blood, is_unarmed, melee, reptile_beast
생명력
100%
Ailment Threshold
100%
저항
0 0 0 0
Damage
170%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 22
Attack Time
1.005 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
BasiliskBurrowingViperBoss
Metadata
AtlasExile3BurrowingViperMelee
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
635
주문 피해
635
정확도
290
Attack Time
1.005
경험치
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
MeleePartialChaosWithKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 508–762
치명타 확률: 5%
공격 피해: 75%
Attack Time: 1.005 초
강력한 일격으로 적들을 쓰러트립니다.
명중 시 적을 밀어냄
주는 공격 피해 25% 감폭
물리 피해의 25%를 카오스 피해로 전환
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
FaceLastTarget
마지막 대상 맞서기

Object Type

version 2
extends "Metadata/Monsters/AtlasExiles/ArenaMechanics/AtlasExile3BurrowingViper"

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasExiles/ArenaMechanics/AtlasExile3BurrowingViper"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasExiles/AtlasExile3BurrowingViperMelee"] = {
    name = "Tunnelling Viper",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.7,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 22,
    accuracy = 1,
    skillList = {
        "MeleePartialChaosWithKnockback",
        "FaceLastTarget",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleePartialChaosWithKnockback"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_knockback_speed_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "global_knockback",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0, 25, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FaceLastTarget"] = {
    name = "Face Last Target",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.01,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
밀려날 수 없음
IdImmuneToKnockback
FamilyImmuneToKnockback
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

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