トンネリングヴァイパー
獣
ノックバックを受けることがない
Tunnelling Viper
Spectre | N |
---|---|
Tags | animal_claw_weapon, basilisk_monster, beast, chaos_affinity, extra_extra_large_height, flesh_armour, immobile, influence_monster, insect_blood, is_unarmed, melee, reptile_beast |
ライフ
100%
Ailment Threshold
100%
耐性
0 0 0 0
Damage
170%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 22
Attack Time
1.005 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
BasiliskBurrowingViperBoss
Metadata
AtlasExile3BurrowingViperMelee
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
6,433
アーマー
28,790
回避力
4,739
エナジーシールド
0
Damage
635
スペルダメージ
635
命中
290
Attack Time
1.005
経験値
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleePartialChaosWithKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 508–762
クリティカル率: 5%
アタックダメージ: 75%
Attack Time: 1.005 秒
強力な一撃で敵を打ち倒す。
ヒット時に敵をノックバックする
アタックダメージが25%低下する
物理ダメージの25%を混沌ダメージに変換する
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
アタックダメージが25%低下する
物理ダメージの25%を混沌ダメージに変換する
base knockback speed +% [100]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
FaceLastTarget
フェイスラストターゲット
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/ArenaMechanics/AtlasExile3BurrowingViper"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/ArenaMechanics/AtlasExile3BurrowingViper"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile3BurrowingViperMelee"] = { name = "Tunnelling Viper", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.7, damageSpread = 0.2, attackTime = 1.005, attackRange = 22, accuracy = 1, skillList = { "MeleePartialChaosWithKnockback", "FaceLastTarget", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaosWithKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FaceLastTarget"] = { name = "Face Last Target", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
ノックバックを受けることがない
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |