幻憶.扭曲
幽魂 | N |
---|---|
地區 | 久遠記憶, 遙遠記憶:扭曲 |
標籤 | 法術, construct, fast_movement, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster |
生命
1350%
生命轉為護盾
300%
護甲
+50%
異常狀態臨界值
504%
抗性
50
50
50
30
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
200%
Model Size
135%
類型
SynthesisSoulstealerGuardian3
Metadata
SynthesisSoulstealerGuardian3
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
1,881,176
護甲
28,790
閃避
4,739
能量護盾
0
傷害
638
法術傷害
953
命中
0
攻擊間隔
0.87435
經驗值
112,805
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SynthesisGuardianBallLightning
法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
天雷之珠
暴擊率: 5%
施放時間: 1.33 秒
射出一個移動緩慢的投射物,對區域中的每個敵人持續雷擊造成傷害。
造成 345.5 至 1036 閃電傷害
基礎範圍為 1.8 米
active skill area of effect radius +% final [-3]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
基礎範圍為 1.8 米
active skill area of effect radius +% final [-3]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
SynthesisGuardian3ReturningProjectile
法術, 可觸發
施放時間: 1 秒
造成 2418 至 4491 閃電傷害
base is projectile [1]
projectile uses contact position [1]
base is projectile [1]
projectile uses contact position [1]
SynthesisGuardianMortar1
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1.816 秒
冷卻時間: 4 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 601.8 至 1805 閃電傷害
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [15]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [15]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian3ProjectileTransition
可觸發, 法術
施放時間: 2.5 秒
SynthesisGuardianMortar2
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 3.5 秒
冷卻時間: 12 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 601.8 至 1805 閃電傷害
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact direction [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact direction [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
EmptyActionSynthesisGuardian3Spin
法術
施放時間: 7 秒
冷卻時間: 25 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisGuardian3Laser
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 662.9 至 1989 閃電傷害
你的擊中必定感電
你的擊中不能暈眩敵人
+1 秒基礎持續時間
is area damage [1]
你的擊中必定感電
你的擊中不能暈眩敵人
+1 秒基礎持續時間
is area damage [1]
SynthesisGuardianMortar3
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 2.664 秒
冷卻時間: 8 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 355.7 至 1067 閃電傷害
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [15]
projectile spread radius [25]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [15]
projectile spread radius [25]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian3ProjectileTransitionSingle
可觸發, 法術
施放時間: 2.5 秒
SynthesisGuardian3ProjectileTransitionVolley
可觸發, 法術
施放時間: 2.5 秒
SynthesisGuardian3ReturningProjectileSingle
法術, 可觸發
施放時間: 1 秒
造成 1209 至 2246 閃電傷害
base is projectile [1]
projectile uses contact position [1]
base is projectile [1]
projectile uses contact position [1]
SynthesisGuardian3ReturningProjectileVolley
法術, 可觸發
施放時間: 1 秒
造成 1935 至 3593 閃電傷害
base is projectile [1]
number of projectiles override [4]
projectile uses contact position [1]
base is projectile [1]
number of projectiles override [4]
projectile uses contact position [1]
SynthesisGuardian3Quicksand
範圍, 可觸發
冷卻時間: 15 秒
每秒造成 871.9 基礎物理傷害
active skill area of effect radius +% final [10]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
active skill area of effect radius +% final [10]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionSynthesisMinionPhase
法術
施放時間: 2 秒
冷卻時間: 30 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisBeamRefraction
法術
暴擊率: 5%
施放時間: 4.17 秒
冷卻時間: 20 秒
造成 1013 至 3038 閃電傷害
SynthesisGuardian3ActivateTurrets
法術
施放時間: 1.5 秒
冷卻時間: 15 秒
SynthesisQuicksandStartEffect
法術, 可觸發
施放時間: 1.4 秒
SynthesisGuardianRotateZap
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 465.5 至 698.2 閃電傷害
你的擊中不能暈眩敵人
is area damage [1]
你的擊中不能暈眩敵人
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianBase" StateMachine { define_shared_state = "beaming" } Pathfinding { immobile = true }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianBase" StateMachine { on_state_beaming_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao, L_Weapon ); AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao, R_Weapon ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao, start ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao, start ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao, loop ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao, loop ); " create_state_beaming_1 = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao, loop ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao, loop ); " on_state_beaming_0 = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao ); " on_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Lightning_Guardian.epk );" create_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Lightning_Guardian.epk );" on_state_enrage_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Lightning_Guardian.epk );" } Life { on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings3Lightning.ao, aux_back_attachment );" } Preload { preload_object = "Metadata/Projectiles/SynthesisGuardianMortar1Object" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_spark_impact.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian3"] = { name = "Twisted Synthete", life = 13.5, energyShield = 3, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 12, accuracy = 1, skillList = { "SynthesisGuardian3ReturningProjectile", "SynthesisGuardian3ReturningProjectileSingle", "SynthesisGuardian3ReturningProjectileVolley", "SynthesisGuardianBallLightning", "SynthesisGuardianMortar1", "SynthesisGuardianMortar2", "SynthesisGuardianMortar3", "EmptyActionSynthesisGuardian3Spin", "EmptyActionSynthesisMinionPhase", "SynthesisGuardian3Quicksand", "SynthesisGuardianRotateZap", "SynthesisGuardian3ProjectileTransition", "SynthesisGuardian3ProjectileTransitionSingle", "SynthesisGuardian3ProjectileTransitionVolley", "SynthesisGuardian3Laser", "SynthesisBeamRefraction", "SynthesisGuardian3ActivateTurrets", "SynthesisQuicksandStartEffect", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ReturningProjectile"] = { name = "SynthesisGuardian3ReturningProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ReturningProjectileSingle"] = { name = "SynthesisGuardian3ReturningProjectileSingle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ReturningProjectileVolley"] = { name = "SynthesisGuardian3ReturningProjectileVolley", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 4, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianBallLightning"] = { name = "Ball Lightning", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_projectiles_override", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.5, 1.5, 1, -3, 18, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianMortar1"] = { name = "SynthesisGuardianMortar1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.816, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_minimum_range", "mortar_projectile_distance_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "use_scaled_contact_offset", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.5, 1.5, 15, 40, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianMortar2"] = { name = "SynthesisGuardianMortar2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_minimum_range", "mortar_projectile_distance_override", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectiles_nova", "projectile_uses_contact_direction", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "use_scaled_contact_offset", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.5, 1.5, 15, 40, 1, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianMortar3"] = { name = "SynthesisGuardianMortar3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.664, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_spread_radius", "projectile_minimum_range", "mortar_projectile_distance_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "use_scaled_contact_offset", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.5, 1.5, 25, 15, 40, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisGuardian3Spin"] = { name = "EmptyActionSynthesisGuardian3Spin", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisMinionPhase"] = { name = "EmptyActionSynthesisMinionPhase", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3Quicksand"] = { name = "SynthesisGuardian3Quicksand", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "infinite_skill_effect_duration", }, levels = { [1] = {2, 3, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianRotateZap"] = { name = "SynthesisGuardianRotateZap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ProjectileTransition"] = { name = "SynthesisGuardian3ProjectileTransition", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ProjectileTransitionSingle"] = { name = "SynthesisGuardian3ProjectileTransitionSingle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ProjectileTransitionVolley"] = { name = "SynthesisGuardian3ProjectileTransitionVolley", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3Laser"] = { name = "SynthesisGuardian3Laser", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "is_area_damage", "cannot_stun", "always_shock", }, levels = { [1] = {0.5, 1.5, 1000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisBeamRefraction"] = { name = "SynthesisBeamRefraction", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ActivateTurrets"] = { name = "SynthesisGuardian3ActivateTurrets", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisQuicksandStartEffect"] = { name = "SynthesisQuicksandStartEffect", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
幻憶.扭曲
創造物
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
不能被擊退
Twisted Synthete
幽魂 | N |
---|---|
標籤 | 法術, construct, fast_movement, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster |
生命
1350%
生命轉為護盾
300%
護甲
+50%
異常狀態臨界值
504%
抗性
50
50
50
30
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
200%
Model Size
135%
類型
SynthesisSoulstealerGuardian3
Metadata
SynthesisSoulstealerGuardian3Standalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
1,881,176
護甲
28,790
閃避
4,739
能量護盾
0
傷害
638
法術傷害
953
命中
0
攻擊間隔
0.87435
經驗值
112,805
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SynthesisGuardianBallLightning
法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
天雷之珠
暴擊率: 5%
施放時間: 1.33 秒
射出一個移動緩慢的投射物,對區域中的每個敵人持續雷擊造成傷害。
造成 345.5 至 1036 閃電傷害
基礎範圍為 1.8 米
active skill area of effect radius +% final [-3]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
基礎範圍為 1.8 米
active skill area of effect radius +% final [-3]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
SynthesisGuardian3ReturningProjectile
法術, 可觸發
施放時間: 1 秒
造成 2418 至 4491 閃電傷害
base is projectile [1]
projectile uses contact position [1]
base is projectile [1]
projectile uses contact position [1]
SynthesisGuardianMortar1
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1.816 秒
冷卻時間: 4 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 601.8 至 1805 閃電傷害
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [15]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [15]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian3ProjectileTransition
可觸發, 法術
施放時間: 2.5 秒
SynthesisGuardianMortar2
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 3.5 秒
冷卻時間: 12 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 601.8 至 1805 閃電傷害
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact direction [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact direction [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
EmptyActionSynthesisGuardian3Spin
法術
施放時間: 7 秒
冷卻時間: 25 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisGuardian3LaserStandalone
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 662.9 至 1989 閃電傷害
你的擊中必定感電
你的擊中不能暈眩敵人
+1 秒基礎持續時間
is area damage [1]
你的擊中必定感電
你的擊中不能暈眩敵人
+1 秒基礎持續時間
is area damage [1]
SynthesisGuardianMortar3
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 2.664 秒
冷卻時間: 8 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 355.7 至 1067 閃電傷害
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [15]
projectile spread radius [25]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [15]
projectile spread radius [25]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian3ProjectileTransitionSingle
可觸發, 法術
施放時間: 2.5 秒
SynthesisGuardian3ProjectileTransitionVolley
可觸發, 法術
施放時間: 2.5 秒
SynthesisGuardian3ReturningProjectileSingle
法術, 可觸發
施放時間: 1 秒
造成 1209 至 2246 閃電傷害
base is projectile [1]
projectile uses contact position [1]
base is projectile [1]
projectile uses contact position [1]
SynthesisGuardian3ReturningProjectileVolley
法術, 可觸發
施放時間: 1 秒
造成 1935 至 3593 閃電傷害
base is projectile [1]
number of projectiles override [4]
projectile uses contact position [1]
base is projectile [1]
number of projectiles override [4]
projectile uses contact position [1]
SynthesisGuardian3QuicksandStandalone
範圍, 可觸發
冷卻時間: 15 秒
每秒造成 871.9 基礎物理傷害
active skill area of effect radius +% final [10]
ground quicksand art variation [10]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
active skill area of effect radius +% final [10]
ground quicksand art variation [10]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisQuicksandStartEffect
法術, 可觸發
施放時間: 1.4 秒
SynthesisGuardianRotateZap
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 465.5 至 698.2 閃電傷害
你的擊中不能暈眩敵人
is area damage [1]
你的擊中不能暈眩敵人
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" } StateMachine { define_shared_state = " no_effect_pack; no_death_effect; appear; enrage_epk; minion_phase; beaming; " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Life { on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings3Lightning.ao, aux_back_attachment );" on_spawned_dead = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment ); DetachAllContainingText( SoulstealerWings ); " } StateMachine { on_state_beaming_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao, L_Weapon ); AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao, R_Weapon ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao, start ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao, start ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao, loop ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao, loop ); " create_state_beaming_1 = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao, loop ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao, loop ); " on_state_beaming_0 = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao ); " on_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Lightning_Guardian.epk );" create_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Lightning_Guardian.epk );" on_state_enrage_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Lightning_Guardian.epk );" } Animated { on_event_Deconstruct = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment ); " on_event_DeWing = "DetachAllContainingText( SoulstealerWings );" } Preload { preload_object = "Metadata/Projectiles/SynthesisGuardianMortar1Object" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_spark_impact.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/ao/deconstructAnimation.ao" preload_object = "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/GuardianSpawnerEffect" preload_object = "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/DroneLocationRune" preload_misc_beam = "SynthesisDroneConnectionBeam" preload_misc_beam = "SynthesisDroneActivationBeam" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian3Standalone"] = { name = "Twisted Synthete", life = 13.5, energyShield = 3, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 12, accuracy = 1, skillList = { "SynthesisGuardian3ReturningProjectile", "SynthesisGuardian3ReturningProjectileSingle", "SynthesisGuardian3ReturningProjectileVolley", "SynthesisGuardianBallLightning", "SynthesisGuardianMortar1", "SynthesisGuardianMortar2", "SynthesisGuardianMortar3", "EmptyActionSynthesisGuardian3Spin", "SynthesisGuardian3QuicksandStandalone", "SynthesisGuardianRotateZap", "SynthesisGuardian3ProjectileTransition", "SynthesisGuardian3ProjectileTransitionSingle", "SynthesisGuardian3ProjectileTransitionVolley", "SynthesisGuardian3LaserStandalone", "SynthesisQuicksandStartEffect", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ReturningProjectile"] = { name = "SynthesisGuardian3ReturningProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ReturningProjectileSingle"] = { name = "SynthesisGuardian3ReturningProjectileSingle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ReturningProjectileVolley"] = { name = "SynthesisGuardian3ReturningProjectileVolley", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 4, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianBallLightning"] = { name = "Ball Lightning", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_projectiles_override", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.5, 1.5, 1, -3, 18, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianMortar1"] = { name = "SynthesisGuardianMortar1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.816, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_minimum_range", "mortar_projectile_distance_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "use_scaled_contact_offset", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.5, 1.5, 15, 40, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianMortar2"] = { name = "SynthesisGuardianMortar2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_minimum_range", "mortar_projectile_distance_override", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectiles_nova", "projectile_uses_contact_direction", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "use_scaled_contact_offset", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.5, 1.5, 15, 40, 1, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianMortar3"] = { name = "SynthesisGuardianMortar3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.664, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_spread_radius", "projectile_minimum_range", "mortar_projectile_distance_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "use_scaled_contact_offset", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.5, 1.5, 25, 15, 40, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisGuardian3Spin"] = { name = "EmptyActionSynthesisGuardian3Spin", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3QuicksandStandalone"] = { name = "SynthesisGuardian3QuicksandStandalone", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "infinite_skill_effect_duration", }, levels = { [1] = {2, 10, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianRotateZap"] = { name = "SynthesisGuardianRotateZap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ProjectileTransition"] = { name = "SynthesisGuardian3ProjectileTransition", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ProjectileTransitionSingle"] = { name = "SynthesisGuardian3ProjectileTransitionSingle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ProjectileTransitionVolley"] = { name = "SynthesisGuardian3ProjectileTransitionVolley", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3LaserStandalone"] = { name = "SynthesisGuardian3LaserStandalone", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "is_area_damage", "cannot_stun", "always_shock", }, levels = { [1] = {0.5, 1.5, 1000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisQuicksandStartEffect"] = { name = "SynthesisQuicksandStartEffect", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
幻憶.扭曲
創造物
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
不能被擊退
Twisted Synthete
幽魂 | N |
---|---|
標籤 | 法術, construct, fast_movement, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster |
生命
680%
生命轉為護盾
300%
護甲
+50%
異常狀態臨界值
504%
抗性
50
50
50
30
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
200%
Model Size
135%
類型
SynthesisSoulstealerGuardian3Cortex
Metadata
SynthesisSoulstealerGuardian3Cortex
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
947,555
護甲
28,790
閃避
4,739
能量護盾
0
傷害
638
法術傷害
953
命中
0
攻擊間隔
0.87435
經驗值
112,805
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SynthesisGuardianBallLightning
法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
天雷之珠
暴擊率: 5%
施放時間: 1.33 秒
射出一個移動緩慢的投射物,對區域中的每個敵人持續雷擊造成傷害。
造成 345.5 至 1036 閃電傷害
基礎範圍為 1.8 米
active skill area of effect radius +% final [-3]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
基礎範圍為 1.8 米
active skill area of effect radius +% final [-3]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
SynthesisGuardian3ReturningProjectile
法術, 可觸發
施放時間: 1 秒
造成 2418 至 4491 閃電傷害
base is projectile [1]
projectile uses contact position [1]
base is projectile [1]
projectile uses contact position [1]
SynthesisGuardianMortar1
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1.816 秒
冷卻時間: 4 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 601.8 至 1805 閃電傷害
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [15]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [15]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian3ProjectileTransition
可觸發, 法術
施放時間: 2.5 秒
SynthesisGuardianMortar2
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 3.5 秒
冷卻時間: 12 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 601.8 至 1805 閃電傷害
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact direction [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact direction [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
EmptyActionSynthesisGuardian3Spin
法術
施放時間: 7 秒
冷卻時間: 25 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisGuardian3LaserStandalone
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 662.9 至 1989 閃電傷害
你的擊中必定感電
你的擊中不能暈眩敵人
+1 秒基礎持續時間
is area damage [1]
你的擊中必定感電
你的擊中不能暈眩敵人
+1 秒基礎持續時間
is area damage [1]
SynthesisGuardianMortar3
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 2.664 秒
冷卻時間: 8 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 355.7 至 1067 閃電傷害
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [15]
projectile spread radius [25]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [15]
projectile spread radius [25]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian3ProjectileTransitionSingle
可觸發, 法術
施放時間: 2.5 秒
SynthesisGuardian3ProjectileTransitionVolley
可觸發, 法術
施放時間: 2.5 秒
SynthesisGuardian3ReturningProjectileSingle
法術, 可觸發
施放時間: 1 秒
造成 1209 至 2246 閃電傷害
base is projectile [1]
projectile uses contact position [1]
base is projectile [1]
projectile uses contact position [1]
SynthesisGuardian3ReturningProjectileVolley
法術, 可觸發
施放時間: 1 秒
造成 1935 至 3593 閃電傷害
base is projectile [1]
number of projectiles override [4]
projectile uses contact position [1]
base is projectile [1]
number of projectiles override [4]
projectile uses contact position [1]
SynthesisGuardian3QuicksandStandalone
範圍, 可觸發
冷卻時間: 15 秒
每秒造成 871.9 基礎物理傷害
active skill area of effect radius +% final [10]
ground quicksand art variation [10]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
active skill area of effect radius +% final [10]
ground quicksand art variation [10]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisQuicksandStartEffect
法術, 可觸發
施放時間: 1.4 秒
SynthesisGuardianRotateZap
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 465.5 至 698.2 閃電傷害
你的擊中不能暈眩敵人
is area damage [1]
你的擊中不能暈眩敵人
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian3Standalone" extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianCortexBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian3Standalone" extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianCortexBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian3Cortex"] = { name = "Twisted Synthete", life = 6.8, energyShield = 3, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 12, accuracy = 1, skillList = { "SynthesisGuardian3ReturningProjectile", "SynthesisGuardian3ReturningProjectileSingle", "SynthesisGuardian3ReturningProjectileVolley", "SynthesisGuardianBallLightning", "SynthesisGuardianMortar1", "SynthesisGuardianMortar2", "SynthesisGuardianMortar3", "EmptyActionSynthesisGuardian3Spin", "SynthesisGuardian3QuicksandStandalone", "SynthesisGuardianRotateZap", "SynthesisGuardian3ProjectileTransition", "SynthesisGuardian3ProjectileTransitionSingle", "SynthesisGuardian3ProjectileTransitionVolley", "SynthesisGuardian3LaserStandalone", "SynthesisQuicksandStartEffect", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ReturningProjectile"] = { name = "SynthesisGuardian3ReturningProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ReturningProjectileSingle"] = { name = "SynthesisGuardian3ReturningProjectileSingle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ReturningProjectileVolley"] = { name = "SynthesisGuardian3ReturningProjectileVolley", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 4, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianBallLightning"] = { name = "Ball Lightning", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_projectiles_override", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.5, 1.5, 1, -3, 18, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianMortar1"] = { name = "SynthesisGuardianMortar1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.816, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_minimum_range", "mortar_projectile_distance_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "use_scaled_contact_offset", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.5, 1.5, 15, 40, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianMortar2"] = { name = "SynthesisGuardianMortar2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_minimum_range", "mortar_projectile_distance_override", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectiles_nova", "projectile_uses_contact_direction", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "use_scaled_contact_offset", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.5, 1.5, 15, 40, 1, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianMortar3"] = { name = "SynthesisGuardianMortar3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.664, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_spread_radius", "projectile_minimum_range", "mortar_projectile_distance_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "use_scaled_contact_offset", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.5, 1.5, 25, 15, 40, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisGuardian3Spin"] = { name = "EmptyActionSynthesisGuardian3Spin", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3QuicksandStandalone"] = { name = "SynthesisGuardian3QuicksandStandalone", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "infinite_skill_effect_duration", }, levels = { [1] = {2, 10, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianRotateZap"] = { name = "SynthesisGuardianRotateZap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ProjectileTransition"] = { name = "SynthesisGuardian3ProjectileTransition", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ProjectileTransitionSingle"] = { name = "SynthesisGuardian3ProjectileTransitionSingle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ProjectileTransitionVolley"] = { name = "SynthesisGuardian3ProjectileTransitionVolley", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3LaserStandalone"] = { name = "SynthesisGuardian3LaserStandalone", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "is_area_damage", "cannot_stun", "always_shock", }, levels = { [1] = {0.5, 1.5, 1000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisQuicksandStartEffect"] = { name = "SynthesisQuicksandStartEffect", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.