Profecía Perandus Rampage
Ungir Joya ramificadora El Panteón Árbol de Habilidades Pasivas Fossil Catalizadores Orbe de delirio Escarabajo Breachstone Emblem Joya Atemporal Cartas de Adivinación
Sintético Retorcido
Memoria lejana
Memoria Lejana Retorcida
Twisted Synthete

Sintético Retorcido

SpectreN
AreaMemoria lejana, Memoria Lejana Retorcida
Mod
monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-66]
No puede ser completamente Ralentizado
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [4000]
Tagssynthesised_monster, mud_blood, humanoid, construct, not_str, not_dex
Immunecannot be knocked back [1]
Inquebrantable
Vida1350%
Energy Shield From Life300%
Resistencia
1515157
30303020
50505030
Damage150%
Precisión+100%
Daño de golpe crítico5%
Attack Distance6 ~ 12
Attack Time1.305 Second
Damage Spread20%
Ailment Threshold504%
TypeSynthesisSoulstealerGuardian3
SynthesisGuardianBallLightning
balllightning
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1.33 Second
Bola de rayos
Dispara un proyectil de lento movimiento que daña periódicamente con centellas a los enemigos en una área a su alrededor.
Inflige 895.5 a 2687 de Daño de Rayo
number of projectiles override [1]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
SynthesisGuardian3ReturningProjectile
Inflige 6269 a 11642 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Triggerable
SynthesisGuardianMortar1
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1.816 Second
Tiempo de recarga: 4 Second
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [0]
projectile minimum range [15]
mortar projectile distance override [40]
Inflige 1467 a 4402 de Daño de Rayo
skill physical damage % to convert to fire [0]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage base_is_projectile projectile_uses_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
SynthesisGuardian3ProjectileTransition
Triggerable
SynthesisGuardianMortar2
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 3.5 Second
Tiempo de recarga: 12 Second
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [0]
projectile minimum range [15]
mortar projectile distance override [40]
Inflige 1467 a 4402 de Daño de Rayo
number of projectiles override [1]

is_area_damage base_is_projectile projectile_uses_contact_position projectiles_nova projectile_uses_contact_direction mortar_projectile_scale_animation_speed_instead_of_projectile_speed use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
EmptyActionSynthesisGuardian3Spin
Tiempo de recarga: 25 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
SynthesisGuardian3Laser
Daño de golpe crítico: 5%
Inflige 1745 a 5234 de Daño de Rayo
skill physical damage % to convert to lightning [0]
skill physical damage % to convert to chaos [0]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage cannot_stun always_shock Triggerable
SynthesisGuardianMortar3
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 2.664 Second
Tiempo de recarga: 8 Second
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [25]
projectile minimum range [15]
mortar projectile distance override [40]
Inflige 867.4 a 2602 de Daño de Rayo
skill physical damage % to convert to fire [0]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage base_is_projectile projectile_uses_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
SynthesisGuardian3ProjectileTransitionSingle
Triggerable
SynthesisGuardian3ProjectileTransitionVolley
Triggerable
SynthesisGuardian3ReturningProjectileSingle
Inflige 3134 a 5821 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Triggerable
SynthesisGuardian3ReturningProjectileVolley
Inflige 5015 a 9313 de Daño de Rayo
number of projectiles override [4]

base_is_projectile projectile_uses_contact_position Triggerable
SynthesisGuardian3Quicksand
Tiempo de recarga: 15 Second
base skill effect duration [0]
ground quicksand art variation [3]
base physical damage to deal per minute [132536]

infinite_skill_effect_duration Area Triggerable
EmptyActionSynthesisMinionPhase
Tiempo de recarga: 30 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back skill_cannot_be_interrupted
SynthesisBeamRefraction
Daño de golpe crítico: 5%
Tiempo de recarga: 20 Second
Inflige 2875 a 8626 de Daño de Rayo
SynthesisGuardian3ActivateTurrets
Tiempo de recarga: 15 Second
SynthesisQuicksandStartEffect
Triggerable
SynthesisGuardianRotateZap
Daño de golpe crítico: 5%
Inflige 1051 a 1577 de Daño de Rayo
is_area_damage cannot_stun Triggerable
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
84Sintético Retorcido575051865.91.30510285516265854830856550505030
SynthesisGuardianBallLightning
balllightning
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1.33 Second
Bola de rayos
Dispara un proyectil de lento movimiento que daña periódicamente con centellas a los enemigos en una área a su alrededor.
Inflige 796.4 a 2389 de Daño de Rayo
number of projectiles override [1]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
SynthesisGuardian3ReturningProjectile
Inflige 5575 a 10354 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Triggerable
SynthesisGuardianMortar1
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1.816 Second
Tiempo de recarga: 4 Second
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [0]
projectile minimum range [15]
mortar projectile distance override [40]
Inflige 1315 a 3945 de Daño de Rayo
skill physical damage % to convert to fire [0]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage base_is_projectile projectile_uses_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
SynthesisGuardian3ProjectileTransition
Triggerable
SynthesisGuardianMortar2
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 3.5 Second
Tiempo de recarga: 12 Second
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [0]
projectile minimum range [15]
mortar projectile distance override [40]
Inflige 1315 a 3945 de Daño de Rayo
number of projectiles override [1]

is_area_damage base_is_projectile projectile_uses_contact_position projectiles_nova projectile_uses_contact_direction mortar_projectile_scale_animation_speed_instead_of_projectile_speed use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
EmptyActionSynthesisGuardian3Spin
Tiempo de recarga: 25 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
SynthesisGuardian3Laser
Daño de golpe crítico: 5%
Inflige 1549 a 4646 de Daño de Rayo
skill physical damage % to convert to lightning [0]
skill physical damage % to convert to chaos [0]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage cannot_stun always_shock Triggerable
SynthesisGuardianMortar3
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 2.664 Second
Tiempo de recarga: 8 Second
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [25]
projectile minimum range [15]
mortar projectile distance override [40]
Inflige 777.3 a 2332 de Daño de Rayo
skill physical damage % to convert to fire [0]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage base_is_projectile projectile_uses_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
SynthesisGuardian3ProjectileTransitionSingle
Triggerable
SynthesisGuardian3ProjectileTransitionVolley
Triggerable
SynthesisGuardian3ReturningProjectileSingle
Inflige 2788 a 5177 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Triggerable
SynthesisGuardian3ReturningProjectileVolley
Inflige 4460 a 8283 de Daño de Rayo
number of projectiles override [4]

base_is_projectile projectile_uses_contact_position Triggerable
SynthesisGuardian3Quicksand
Tiempo de recarga: 15 Second
base skill effect duration [0]
ground quicksand art variation [3]
base physical damage to deal per minute [118213]

infinite_skill_effect_duration Area Triggerable
EmptyActionSynthesisMinionPhase
Tiempo de recarga: 30 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back skill_cannot_be_interrupted
SynthesisBeamRefraction
Daño de golpe crítico: 5%
Tiempo de recarga: 20 Second
Inflige 2528 a 7585 de Daño de Rayo
SynthesisGuardian3ActivateTurrets
Tiempo de recarga: 15 Second
SynthesisQuicksandStartEffect
Triggerable
SynthesisGuardianRotateZap
Daño de golpe crítico: 5%
Inflige 951.2 a 1427 de Daño de Rayo
is_area_damage cannot_stun Triggerable
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
82Sintético Retorcido515041664.51.3058550914425794525652750505030
SynthesisGuardianBallLightning
balllightning
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1.33 Second
Bola de rayos
Dispara un proyectil de lento movimiento que daña periódicamente con centellas a los enemigos en una área a su alrededor.
Inflige 629.1 a 1887 de Daño de Rayo
number of projectiles override [1]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
SynthesisGuardian3ReturningProjectile
Inflige 4404 a 8178 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Triggerable
SynthesisGuardianMortar1
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1.816 Second
Tiempo de recarga: 4 Second
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [0]
projectile minimum range [15]
mortar projectile distance override [40]
Inflige 1055 a 3164 de Daño de Rayo
skill physical damage % to convert to fire [0]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage base_is_projectile projectile_uses_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
SynthesisGuardian3ProjectileTransition
Triggerable
SynthesisGuardianMortar2
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 3.5 Second
Tiempo de recarga: 12 Second
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [0]
projectile minimum range [15]
mortar projectile distance override [40]
Inflige 1055 a 3164 de Daño de Rayo
number of projectiles override [1]

is_area_damage base_is_projectile projectile_uses_contact_position projectiles_nova projectile_uses_contact_direction mortar_projectile_scale_animation_speed_instead_of_projectile_speed use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
EmptyActionSynthesisGuardian3Spin
Tiempo de recarga: 25 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
SynthesisGuardian3Laser
Daño de golpe crítico: 5%
Inflige 1219 a 3656 de Daño de Rayo
skill physical damage % to convert to lightning [0]
skill physical damage % to convert to chaos [0]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage cannot_stun always_shock Triggerable
SynthesisGuardianMortar3
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 2.664 Second
Tiempo de recarga: 8 Second
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [25]
projectile minimum range [15]
mortar projectile distance override [40]
Inflige 623.4 a 1870 de Daño de Rayo
skill physical damage % to convert to fire [0]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage base_is_projectile projectile_uses_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
SynthesisGuardian3ProjectileTransitionSingle
Triggerable
SynthesisGuardian3ProjectileTransitionVolley
Triggerable
SynthesisGuardian3ReturningProjectileSingle
Inflige 2202 a 4089 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Triggerable
SynthesisGuardian3ReturningProjectileVolley
Inflige 3523 a 6542 de Daño de Rayo
number of projectiles override [4]

base_is_projectile projectile_uses_contact_position Triggerable
SynthesisGuardian3Quicksand
Tiempo de recarga: 15 Second
base skill effect duration [0]
ground quicksand art variation [3]
base physical damage to deal per minute [93907]

infinite_skill_effect_duration Area Triggerable
EmptyActionSynthesisMinionPhase
Tiempo de recarga: 30 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back skill_cannot_be_interrupted
SynthesisBeamRefraction
Daño de golpe crítico: 5%
Tiempo de recarga: 20 Second
Inflige 1952 a 5856 de Daño de Rayo
SynthesisGuardian3ActivateTurrets
Tiempo de recarga: 15 Second
SynthesisQuicksandStartEffect
Triggerable
SynthesisGuardianRotateZap
Daño de golpe crítico: 5%
Inflige 777.6 a 1166 de Daño de Rayo
is_area_damage cannot_stun Triggerable
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
78Sintético Retorcido398541321.51.3055761911328685217285750505030
SynthesisGuardianBallLightning
balllightning
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1.33 Second
Bola de rayos
Dispara un proyectil de lento movimiento que daña periódicamente con centellas a los enemigos en una área a su alrededor.
Inflige 467 a 1401 de Daño de Rayo
number of projectiles override [1]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
SynthesisGuardian3ReturningProjectile
Triggerable
SynthesisGuardianMortar1
Tiempo de lanzamiento: 1.816 Second
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
SynthesisGuardian3ProjectileTransition
Triggerable
SynthesisGuardianMortar2
Tiempo de lanzamiento: 3.5 Second
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
EmptyActionSynthesisGuardian3Spin
Tiempo de recarga: 25 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
SynthesisGuardian3Laser
Daño de golpe crítico: 5%
Inflige 900.4 a 2701 de Daño de Rayo
skill physical damage % to convert to lightning [0]
skill physical damage % to convert to chaos [0]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage cannot_stun always_shock Triggerable
SynthesisGuardianMortar3
Tiempo de lanzamiento: 2.664 Second
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
SynthesisGuardian3ProjectileTransitionSingle
Triggerable
SynthesisGuardian3ProjectileTransitionVolley
Triggerable
SynthesisGuardian3ReturningProjectileSingle
Triggerable
SynthesisGuardian3ReturningProjectileVolley
Triggerable
SynthesisGuardian3Quicksand
Tiempo de recarga: 15 Second
base skill effect duration [0]
ground quicksand art variation [3]
base physical damage to deal per minute [70220]

infinite_skill_effect_duration Area Triggerable
EmptyActionSynthesisMinionPhase
Tiempo de recarga: 30 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back skill_cannot_be_interrupted
SynthesisBeamRefraction
Daño de golpe crítico: 5%
Tiempo de recarga: 20 Second
Inflige 1408 a 4225 de Daño de Rayo
SynthesisGuardian3ActivateTurrets
Tiempo de recarga: 15 Second
SynthesisQuicksandStartEffect
Triggerable
SynthesisGuardianRotateZap
Daño de golpe crítico: 5%
Inflige 602.7 a 904.1 de Daño de Rayo
is_area_damage cannot_stun Triggerable
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
73Sintético Retorcido29609985.81.305366628348567610998650505030
SynthesisGuardianBallLightning
balllightning
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1.33 Second
Bola de rayos
Dispara un proyectil de lento movimiento que daña periódicamente con centellas a los enemigos en una área a su alrededor.
Inflige 345.5 a 1036 de Daño de Rayo
number of projectiles override [1]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
SynthesisGuardian3ReturningProjectile
Triggerable
SynthesisGuardianMortar1
Tiempo de lanzamiento: 1.816 Second
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
SynthesisGuardian3ProjectileTransition
Triggerable
SynthesisGuardianMortar2
Tiempo de lanzamiento: 3.5 Second
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
EmptyActionSynthesisGuardian3Spin
Tiempo de recarga: 25 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
SynthesisGuardian3Laser
Daño de golpe crítico: 5%
Inflige 662.9 a 1989 de Daño de Rayo
skill physical damage % to convert to lightning [0]
skill physical damage % to convert to chaos [0]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage cannot_stun always_shock Triggerable
SynthesisGuardianMortar3
Tiempo de lanzamiento: 2.664 Second
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
SynthesisGuardian3ProjectileTransitionSingle
Triggerable
SynthesisGuardian3ProjectileTransitionVolley
Triggerable
SynthesisGuardian3ReturningProjectileSingle
Triggerable
SynthesisGuardian3ReturningProjectileVolley
Triggerable
SynthesisGuardian3Quicksand
Tiempo de recarga: 15 Second
base skill effect duration [0]
ground quicksand art variation [3]
base physical damage to deal per minute [52316]

infinite_skill_effect_duration Area Triggerable
EmptyActionSynthesisMinionPhase
Tiempo de recarga: 30 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back skill_cannot_be_interrupted
SynthesisBeamRefraction
Daño de golpe crítico: 5%
Tiempo de recarga: 20 Second
Inflige 1013 a 3038 de Daño de Rayo
SynthesisGuardian3ActivateTurrets
Tiempo de recarga: 15 Second
SynthesisQuicksandStartEffect
Triggerable
SynthesisGuardianRotateZap
Daño de golpe crítico: 5%
Inflige 465.5 a 698.2 de Daño de Rayo
is_area_damage cannot_stun Triggerable
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
68Sintético Retorcido21536731.21.30523247612746816974150505030
BallLightning60ForceTargetEnemy TargetIsPlayer OnlyLastTarget FightIsInState=1
BallLightning20ForceTargetEnemy OnlyLastTarget FightIsInState=1
BallLightning3ForceTargetEnemy FightIsInState=1
BallLightning60ForceTargetEnemy TargetIsPlayer OnlyLastTarget FightIsInState=4
BallLightning20ForceTargetEnemy OnlyLastTarget FightIsInState=4
BallLightning3ForceTargetEnemy FightIsInState=4
MonsterMortar SynthesisGuardianMortar1150ForceTargetEnemy TargetIsPlayer FightIsInState=1 NotOnFullLife
MonsterMortar SynthesisGuardianMortar2150ForceTargetEnemy TargetIsPlayer FightIsInState=1 NotOnFullLife
MonsterMortar SynthesisGuardianMortar3150ForceTargetEnemy TargetIsPlayer FightIsInState=1 NotOnFullLife
MonsterMortar SynthesisGuardianMortar13ForceTargetEnemy FightIsInState=1 NotOnFullLife
MonsterMortar SynthesisGuardianMortar23ForceTargetEnemy FightIsInState=1 NotOnFullLife
MonsterMortar SynthesisGuardianMortar33ForceTargetEnemy FightIsInState=1 NotOnFullLife
SynthesisBeamRefraction 500 ForceTargetSynthesisTurret TargetSoulstealerGuardian3MarkerIsInState=1 InRangeOfActiveSoulstealerGuardian3Marker=(150, 8) OnLessThan90PercentLife FightIsInState=1
EmptyActionSpell500ForceTargetSelf EnemyInAggroRangeOfMe FightIsInState=1 OnLessThan75PercentLife
ShakariQuicksand-1ForceTargetEnemy TargetIsPlayer NotOnFullLife FightIsInState=1 TargetNotInRange=25
EmptyActionSpell3-1FightIsInState=4
EmptyActionSpell2 SynthesisGuardian3ActivateTurrets-1ForceTargetSynthesisTurret TargetSoulstealerGuardian3MarkerIsInState=0 NotInRangeOfActiveSoulstealerGuardian3Marker=(150, 8) FightIsInState=1 OnLessThanPercentLife=95 EnemyInAggroRangeOfMe
stance stance2

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianBase"

StateMachine
{
	define_shared_state = "beaming"
}

Pathfinding
{
	immobile = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianBase"

StateMachine
{
	on_state_beaming_1 =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao, L_Weapon );
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao, R_Weapon );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao, start );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao, start );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao, loop );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao, loop );
	"

	create_state_beaming_1 =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao, loop );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao, loop );
	"

	on_state_beaming_0 =
	"
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao );
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao );
	"

	on_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Lightning_Guardian.epk );"
	create_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Lightning_Guardian.epk );"
	on_state_enrage_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Lightning_Guardian.epk );"

}

Life
{
	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings3Lightning.ao, aux_back_attachment );"
}

Preload
{
	preload_object = "Metadata/Projectiles/SynthesisGuardianMortar1Object"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_spark_impact.ao"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian3"] = {
    name = "Twisted Synthete",
    life = 13.5,
    energyShield = 3,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "SynthesisGuardian3ReturningProjectile",
        "SynthesisGuardian3ReturningProjectileSingle",
        "SynthesisGuardian3ReturningProjectileVolley",
        "SynthesisGuardianBallLightning",
        "SynthesisGuardianMortar1",
        "SynthesisGuardianMortar2",
        "SynthesisGuardianMortar3",
        "EmptyActionSynthesisGuardian3Spin",
        "EmptyActionSynthesisMinionPhase",
        "SynthesisGuardian3Quicksand",
        "SynthesisGuardianRotateZap",
        "SynthesisGuardian3ProjectileTransition",
        "SynthesisGuardian3ProjectileTransitionSingle",
        "SynthesisGuardian3ProjectileTransitionVolley",
        "SynthesisGuardian3Laser",
        "SynthesisBeamRefraction",
        "SynthesisGuardian3ActivateTurrets",
        "SynthesisQuicksandStartEffect",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ReturningProjectile"] = {
    name = "SynthesisGuardian3ReturningProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 5,
    incrementalEffectiveness = 0.049,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ReturningProjectileSingle"] = {
    name = "SynthesisGuardian3ReturningProjectileSingle",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.049,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ReturningProjectileVolley"] = {
    name = "SynthesisGuardian3ReturningProjectileVolley",
    hidden = true,
    color = 4,
    baseEffectiveness = 4,
    incrementalEffectiveness = 0.049,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, 4, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianBallLightning"] = {
    name = "Ball Lightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0.049,
    description = "Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianMortar1"] = {
    name = "SynthesisGuardianMortar1",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.25,
    incrementalEffectiveness = 0.045,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.816,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_additional_projectiles",
        "mortar_projectile_distance_override",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 15, 0, 40, 0.5, 1.5, 0, 0, critChance = 5, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianMortar2"] = {
    name = "SynthesisGuardianMortar2",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.25,
    incrementalEffectiveness = 0.045,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_additional_projectiles",
        "mortar_projectile_distance_override",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectiles_nova",
        "projectile_uses_contact_direction",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 15, 0, 40, 0.5, 1.5, 1, critChance = 5, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianMortar3"] = {
    name = "SynthesisGuardianMortar3",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.33,
    incrementalEffectiveness = 0.045,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.664,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_additional_projectiles",
        "mortar_projectile_distance_override",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {25, 15, 0, 40, 0.5, 1.5, 0, 0, critChance = 5, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGuardian3Spin"] = {
    name = "EmptyActionSynthesisGuardian3Spin",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 7,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisMinionPhase"] = {
    name = "EmptyActionSynthesisMinionPhase",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3Quicksand"] = {
    name = "SynthesisGuardian3Quicksand",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.0475,
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "ground_quicksand_art_variation",
        "base_physical_damage_to_deal_per_minute",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {0, 3, 2, levelRequirement = 10, statInterpolation = {1, 1, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianRotateZap"] = {
    name = "SynthesisGuardianRotateZap",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.8, 1.2, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ProjectileTransition"] = {
    name = "SynthesisGuardian3ProjectileTransition",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ProjectileTransitionSingle"] = {
    name = "SynthesisGuardian3ProjectileTransitionSingle",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ProjectileTransitionVolley"] = {
    name = "SynthesisGuardian3ProjectileTransitionVolley",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3Laser"] = {
    name = "SynthesisGuardian3Laser",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.8,
    incrementalEffectiveness = 0.05,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
        "always_shock",
    },
    levels = {
        [1] = {0.5, 1.5, 0, 0, 0, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisBeamRefraction"] = {
    name = "SynthesisBeamRefraction",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.055,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 4.17,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ActivateTurrets"] = {
    name = "SynthesisGuardian3ActivateTurrets",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisQuicksandStartEffect"] = {
    name = "SynthesisQuicksandStartEffect",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
SpectreN
Mod
monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-66]
No puede ser completamente Ralentizado
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [4000]
Tagssynthesised_monster, mud_blood, humanoid, construct, not_str, not_dex
Immunecannot be knocked back [1]
Inquebrantable
Vida1350%
Energy Shield From Life300%
Resistencia
1515157
30303020
50505030
Damage150%
Precisión+100%
Daño de golpe crítico5%
Attack Distance6 ~ 12
Attack Time1.305 Second
Damage Spread20%
Ailment Threshold504%
TypeSynthesisSoulstealerGuardian3
SynthesisGuardianBallLightning
balllightning
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1.33 Second
Bola de rayos
Dispara un proyectil de lento movimiento que daña periódicamente con centellas a los enemigos en una área a su alrededor.
Inflige 895.5 a 2687 de Daño de Rayo
number of projectiles override [1]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
SynthesisGuardian3ReturningProjectile
Inflige 6269 a 11642 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Triggerable
SynthesisGuardianMortar1
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1.816 Second
Tiempo de recarga: 4 Second
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [0]
projectile minimum range [15]
mortar projectile distance override [40]
Inflige 1467 a 4402 de Daño de Rayo
skill physical damage % to convert to fire [0]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage base_is_projectile projectile_uses_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
SynthesisGuardian3ProjectileTransition
Triggerable
SynthesisGuardianMortar2
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 3.5 Second
Tiempo de recarga: 12 Second
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [0]
projectile minimum range [15]
mortar projectile distance override [40]
Inflige 1467 a 4402 de Daño de Rayo
number of projectiles override [1]

is_area_damage base_is_projectile projectile_uses_contact_position projectiles_nova projectile_uses_contact_direction mortar_projectile_scale_animation_speed_instead_of_projectile_speed use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
EmptyActionSynthesisGuardian3Spin
Tiempo de recarga: 25 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
SynthesisGuardian3LaserStandalone
Daño de golpe crítico: 5%
Inflige 1745 a 5234 de Daño de Rayo
skill physical damage % to convert to lightning [0]
skill physical damage % to convert to chaos [0]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage cannot_stun always_shock Triggerable
SynthesisGuardianMortar3
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 2.664 Second
Tiempo de recarga: 8 Second
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [25]
projectile minimum range [15]
mortar projectile distance override [40]
Inflige 867.4 a 2602 de Daño de Rayo
skill physical damage % to convert to fire [0]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage base_is_projectile projectile_uses_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
SynthesisGuardian3ProjectileTransitionSingle
Triggerable
SynthesisGuardian3ProjectileTransitionVolley
Triggerable
SynthesisGuardian3ReturningProjectileSingle
Inflige 3134 a 5821 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Triggerable
SynthesisGuardian3ReturningProjectileVolley
Inflige 5015 a 9313 de Daño de Rayo
number of projectiles override [4]

base_is_projectile projectile_uses_contact_position Triggerable
SynthesisGuardian3QuicksandStandalone
Tiempo de recarga: 15 Second
base skill effect duration [0]
ground quicksand art variation [10]
base physical damage to deal per minute [132536]

infinite_skill_effect_duration Area Triggerable
SynthesisQuicksandStartEffect
Triggerable
SynthesisGuardianRotateZap
Daño de golpe crítico: 5%
Inflige 1051 a 1577 de Daño de Rayo
is_area_damage cannot_stun Triggerable
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
84Sintético Retorcido575051865.91.30510285516265854830856550505030
SynthesisGuardianBallLightning
balllightning
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1.33 Second
Bola de rayos
Dispara un proyectil de lento movimiento que daña periódicamente con centellas a los enemigos en una área a su alrededor.
Inflige 796.4 a 2389 de Daño de Rayo
number of projectiles override [1]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
SynthesisGuardian3ReturningProjectile
Inflige 5575 a 10354 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Triggerable
SynthesisGuardianMortar1
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1.816 Second
Tiempo de recarga: 4 Second
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [0]
projectile minimum range [15]
mortar projectile distance override [40]
Inflige 1315 a 3945 de Daño de Rayo
skill physical damage % to convert to fire [0]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage base_is_projectile projectile_uses_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
SynthesisGuardian3ProjectileTransition
Triggerable
SynthesisGuardianMortar2
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 3.5 Second
Tiempo de recarga: 12 Second
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [0]
projectile minimum range [15]
mortar projectile distance override [40]
Inflige 1315 a 3945 de Daño de Rayo
number of projectiles override [1]

is_area_damage base_is_projectile projectile_uses_contact_position projectiles_nova projectile_uses_contact_direction mortar_projectile_scale_animation_speed_instead_of_projectile_speed use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
EmptyActionSynthesisGuardian3Spin
Tiempo de recarga: 25 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
SynthesisGuardian3LaserStandalone
Daño de golpe crítico: 5%
Inflige 1549 a 4646 de Daño de Rayo
skill physical damage % to convert to lightning [0]
skill physical damage % to convert to chaos [0]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage cannot_stun always_shock Triggerable
SynthesisGuardianMortar3
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 2.664 Second
Tiempo de recarga: 8 Second
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [25]
projectile minimum range [15]
mortar projectile distance override [40]
Inflige 777.3 a 2332 de Daño de Rayo
skill physical damage % to convert to fire [0]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage base_is_projectile projectile_uses_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
SynthesisGuardian3ProjectileTransitionSingle
Triggerable
SynthesisGuardian3ProjectileTransitionVolley
Triggerable
SynthesisGuardian3ReturningProjectileSingle
Inflige 2788 a 5177 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Triggerable
SynthesisGuardian3ReturningProjectileVolley
Inflige 4460 a 8283 de Daño de Rayo
number of projectiles override [4]

base_is_projectile projectile_uses_contact_position Triggerable
SynthesisGuardian3QuicksandStandalone
Tiempo de recarga: 15 Second
base skill effect duration [0]
ground quicksand art variation [10]
base physical damage to deal per minute [118213]

infinite_skill_effect_duration Area Triggerable
SynthesisQuicksandStartEffect
Triggerable
SynthesisGuardianRotateZap
Daño de golpe crítico: 5%
Inflige 951.2 a 1427 de Daño de Rayo
is_area_damage cannot_stun Triggerable
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
82Sintético Retorcido515041664.51.3058550914425794525652750505030
SynthesisGuardianBallLightning
balllightning
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1.33 Second
Bola de rayos
Dispara un proyectil de lento movimiento que daña periódicamente con centellas a los enemigos en una área a su alrededor.
Inflige 629.1 a 1887 de Daño de Rayo
number of projectiles override [1]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
SynthesisGuardian3ReturningProjectile
Inflige 4404 a 8178 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Triggerable
SynthesisGuardianMortar1
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1.816 Second
Tiempo de recarga: 4 Second
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [0]
projectile minimum range [15]
mortar projectile distance override [40]
Inflige 1055 a 3164 de Daño de Rayo
skill physical damage % to convert to fire [0]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage base_is_projectile projectile_uses_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
SynthesisGuardian3ProjectileTransition
Triggerable
SynthesisGuardianMortar2
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 3.5 Second
Tiempo de recarga: 12 Second
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [0]
projectile minimum range [15]
mortar projectile distance override [40]
Inflige 1055 a 3164 de Daño de Rayo
number of projectiles override [1]

is_area_damage base_is_projectile projectile_uses_contact_position projectiles_nova projectile_uses_contact_direction mortar_projectile_scale_animation_speed_instead_of_projectile_speed use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
EmptyActionSynthesisGuardian3Spin
Tiempo de recarga: 25 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
SynthesisGuardian3LaserStandalone
Daño de golpe crítico: 5%
Inflige 1219 a 3656 de Daño de Rayo
skill physical damage % to convert to lightning [0]
skill physical damage % to convert to chaos [0]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage cannot_stun always_shock Triggerable
SynthesisGuardianMortar3
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 2.664 Second
Tiempo de recarga: 8 Second
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [25]
projectile minimum range [15]
mortar projectile distance override [40]
Inflige 623.4 a 1870 de Daño de Rayo
skill physical damage % to convert to fire [0]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage base_is_projectile projectile_uses_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
SynthesisGuardian3ProjectileTransitionSingle
Triggerable
SynthesisGuardian3ProjectileTransitionVolley
Triggerable
SynthesisGuardian3ReturningProjectileSingle
Inflige 2202 a 4089 de Daño de Rayo
base_is_projectile projectile_uses_contact_position Triggerable
SynthesisGuardian3ReturningProjectileVolley
Inflige 3523 a 6542 de Daño de Rayo
number of projectiles override [4]

base_is_projectile projectile_uses_contact_position Triggerable
SynthesisGuardian3QuicksandStandalone
Tiempo de recarga: 15 Second
base skill effect duration [0]
ground quicksand art variation [10]
base physical damage to deal per minute [93907]

infinite_skill_effect_duration Area Triggerable
SynthesisQuicksandStartEffect
Triggerable
SynthesisGuardianRotateZap
Daño de golpe crítico: 5%
Inflige 777.6 a 1166 de Daño de Rayo
is_area_damage cannot_stun Triggerable
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
78Sintético Retorcido398541321.51.3055761911328685217285750505030
SynthesisGuardianBallLightning
balllightning
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1.33 Second
Bola de rayos
Dispara un proyectil de lento movimiento que daña periódicamente con centellas a los enemigos en una área a su alrededor.
Inflige 467 a 1401 de Daño de Rayo
number of projectiles override [1]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
SynthesisGuardian3ReturningProjectile
Triggerable
SynthesisGuardianMortar1
Tiempo de lanzamiento: 1.816 Second
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
SynthesisGuardian3ProjectileTransition
Triggerable
SynthesisGuardianMortar2
Tiempo de lanzamiento: 3.5 Second
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
EmptyActionSynthesisGuardian3Spin
Tiempo de recarga: 25 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
SynthesisGuardian3LaserStandalone
Daño de golpe crítico: 5%
Inflige 900.4 a 2701 de Daño de Rayo
skill physical damage % to convert to lightning [0]
skill physical damage % to convert to chaos [0]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage cannot_stun always_shock Triggerable
SynthesisGuardianMortar3
Tiempo de lanzamiento: 2.664 Second
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
SynthesisGuardian3ProjectileTransitionSingle
Triggerable
SynthesisGuardian3ProjectileTransitionVolley
Triggerable
SynthesisGuardian3ReturningProjectileSingle
Triggerable
SynthesisGuardian3ReturningProjectileVolley
Triggerable
SynthesisGuardian3QuicksandStandalone
Tiempo de recarga: 15 Second
base skill effect duration [0]
ground quicksand art variation [10]
base physical damage to deal per minute [70220]

infinite_skill_effect_duration Area Triggerable
SynthesisQuicksandStartEffect
Triggerable
SynthesisGuardianRotateZap
Daño de golpe crítico: 5%
Inflige 602.7 a 904.1 de Daño de Rayo
is_area_damage cannot_stun Triggerable
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
73Sintético Retorcido29609985.81.305366628348567610998650505030
SynthesisGuardianBallLightning
balllightning
Daño de golpe crítico: 5%
Tiempo de lanzamiento: 1.33 Second
Bola de rayos
Dispara un proyectil de lento movimiento que daña periódicamente con centellas a los enemigos en una área a su alrededor.
Inflige 345.5 a 1036 de Daño de Rayo
number of projectiles override [1]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
SynthesisGuardian3ReturningProjectile
Triggerable
SynthesisGuardianMortar1
Tiempo de lanzamiento: 1.816 Second
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
SynthesisGuardian3ProjectileTransition
Triggerable
SynthesisGuardianMortar2
Tiempo de lanzamiento: 3.5 Second
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
EmptyActionSynthesisGuardian3Spin
Tiempo de recarga: 25 Second
skill_cannot_be_stunned skill_cannot_be_knocked_back
SynthesisGuardian3LaserStandalone
Daño de golpe crítico: 5%
Inflige 662.9 a 1989 de Daño de Rayo
skill physical damage % to convert to lightning [0]
skill physical damage % to convert to chaos [0]
monster penalty against minions damage +% final vs player minions [0]

is_area_damage cannot_stun always_shock Triggerable
SynthesisGuardianMortar3
Tiempo de lanzamiento: 2.664 Second
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
SynthesisGuardian3ProjectileTransitionSingle
Triggerable
SynthesisGuardian3ProjectileTransitionVolley
Triggerable
SynthesisGuardian3ReturningProjectileSingle
Triggerable
SynthesisGuardian3ReturningProjectileVolley
Triggerable
SynthesisGuardian3QuicksandStandalone
Tiempo de recarga: 15 Second
base skill effect duration [0]
ground quicksand art variation [10]
base physical damage to deal per minute [52316]

infinite_skill_effect_duration Area Triggerable
SynthesisQuicksandStartEffect
Triggerable
SynthesisGuardianRotateZap
Daño de golpe crítico: 5%
Inflige 465.5 a 698.2 de Daño de Rayo
is_area_damage cannot_stun Triggerable
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
68Sintético Retorcido21536731.21.30523247612746816974150505030
conditions TargetInRange=70
{
BallLightning60ForceTargetEnemy TargetIsPlayer OnlyLastTarget
BallLightning20ForceTargetEnemy OnlyLastTarget
BallLightning3ForceTargetEnemy
MonsterMortar SynthesisGuardianMortar1150ForceTargetEnemy TargetIsPlayer NotOnFullLife
MonsterMortar SynthesisGuardianMortar2150ForceTargetEnemy TargetIsPlayer NotOnFullLife
MonsterMortar SynthesisGuardianMortar3150ForceTargetEnemy TargetIsPlayer NotOnFullLife
MonsterMortar SynthesisGuardianMortar13ForceTargetEnemy NotOnFullLife
MonsterMortar SynthesisGuardianMortar23ForceTargetEnemy NotOnFullLife
MonsterMortar SynthesisGuardianMortar33ForceTargetEnemy NotOnFullLife
EmptyActionSpell500ForceTargetSelf EnemyInAggroRangeOfMe OnLessThan75PercentLife
ShakariQuicksand-1ForceTargetEnemy TargetIsPlayer NotOnFullLife TargetNotInRange=25 TargetNotInRangeOfActiveGeneric4=38
}
Advance3ForceTargetEnemy TargetIsPlayer
stance stance2

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "ChangeToStance1"
}

StateMachine
{
	define_shared_state =
	"
		no_effect_pack;
		no_death_effect;
		appear;
		enrage_epk;
		minion_phase;
		beaming;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"

Life
{
	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings3Lightning.ao, aux_back_attachment );"
	on_spawned_dead =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
		DetachAllContainingText( SoulstealerWings );
	"
}

StateMachine
{
	on_state_beaming_1 =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao, L_Weapon );
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao, R_Weapon );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao, start );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao, start );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao, loop );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao, loop );
	"

	create_state_beaming_1 =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao, loop );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao, loop );
	"

	on_state_beaming_0 =
	"
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao );
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao );
	"

	on_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Lightning_Guardian.epk );"
	create_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Lightning_Guardian.epk );"
	on_state_enrage_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Lightning_Guardian.epk );"

}

Animated
{
	on_event_Deconstruct =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
	"

	on_event_DeWing = "DetachAllContainingText( SoulstealerWings );"
}

Preload
{
	preload_object = "Metadata/Projectiles/SynthesisGuardianMortar1Object"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_spark_impact.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/ao/deconstructAnimation.ao"
	preload_object = "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/GuardianSpawnerEffect"
	preload_object = "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/DroneLocationRune"
	preload_misc_beam = "SynthesisDroneConnectionBeam"
	preload_misc_beam = "SynthesisDroneActivationBeam"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian3Standalone"] = {
    name = "Twisted Synthete",
    life = 13.5,
    energyShield = 3,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "SynthesisGuardian3ReturningProjectile",
        "SynthesisGuardian3ReturningProjectileSingle",
        "SynthesisGuardian3ReturningProjectileVolley",
        "SynthesisGuardianBallLightning",
        "SynthesisGuardianMortar1",
        "SynthesisGuardianMortar2",
        "SynthesisGuardianMortar3",
        "EmptyActionSynthesisGuardian3Spin",
        "SynthesisGuardian3QuicksandStandalone",
        "SynthesisGuardianRotateZap",
        "SynthesisGuardian3ProjectileTransition",
        "SynthesisGuardian3ProjectileTransitionSingle",
        "SynthesisGuardian3ProjectileTransitionVolley",
        "SynthesisGuardian3LaserStandalone",
        "SynthesisQuicksandStartEffect",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ReturningProjectile"] = {
    name = "SynthesisGuardian3ReturningProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 5,
    incrementalEffectiveness = 0.049,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ReturningProjectileSingle"] = {
    name = "SynthesisGuardian3ReturningProjectileSingle",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.049,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ReturningProjectileVolley"] = {
    name = "SynthesisGuardian3ReturningProjectileVolley",
    hidden = true,
    color = 4,
    baseEffectiveness = 4,
    incrementalEffectiveness = 0.049,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, 4, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianBallLightning"] = {
    name = "Ball Lightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0.049,
    description = "Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianMortar1"] = {
    name = "SynthesisGuardianMortar1",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.25,
    incrementalEffectiveness = 0.045,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.816,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_additional_projectiles",
        "mortar_projectile_distance_override",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 15, 0, 40, 0.5, 1.5, 0, 0, critChance = 5, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianMortar2"] = {
    name = "SynthesisGuardianMortar2",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.25,
    incrementalEffectiveness = 0.045,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_additional_projectiles",
        "mortar_projectile_distance_override",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectiles_nova",
        "projectile_uses_contact_direction",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 15, 0, 40, 0.5, 1.5, 1, critChance = 5, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianMortar3"] = {
    name = "SynthesisGuardianMortar3",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.33,
    incrementalEffectiveness = 0.045,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.664,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_additional_projectiles",
        "mortar_projectile_distance_override",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {25, 15, 0, 40, 0.5, 1.5, 0, 0, critChance = 5, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGuardian3Spin"] = {
    name = "EmptyActionSynthesisGuardian3Spin",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 7,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3QuicksandStandalone"] = {
    name = "SynthesisGuardian3QuicksandStandalone",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.0475,
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "ground_quicksand_art_variation",
        "base_physical_damage_to_deal_per_minute",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {0, 10, 2, levelRequirement = 10, statInterpolation = {1, 1, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianRotateZap"] = {
    name = "SynthesisGuardianRotateZap",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.8, 1.2, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ProjectileTransition"] = {
    name = "SynthesisGuardian3ProjectileTransition",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ProjectileTransitionSingle"] = {
    name = "SynthesisGuardian3ProjectileTransitionSingle",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ProjectileTransitionVolley"] = {
    name = "SynthesisGuardian3ProjectileTransitionVolley",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3LaserStandalone"] = {
    name = "SynthesisGuardian3LaserStandalone",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.8,
    incrementalEffectiveness = 0.05,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
        "always_shock",
    },
    levels = {
        [1] = {0.5, 1.5, 0, 0, 0, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisQuicksandStartEffect"] = {
    name = "SynthesisQuicksandStartEffect",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}