Искажённый синтет
Механизм
{Синтезированный}
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Не может быть отброшен
Twisted Synthete
SpectreN
AreaОтдалённое воспоминание, Искаженное отдалённое воспоминание
TagsЧародейский, construct, fast_movement, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster
Здоровье
1350%
Energy Shield From Life
300%
Броня
+50%
Ailment Threshold
504%
Сопротивление
50 50 50 30
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 12
Attack Time
1.305 Second
Damage Spread
±20%
Опыт
200%
Model Size
135%
Type
SynthesisSoulstealerGuardian3
Metadata
SynthesisSoulstealerGuardian3
Уровень
68
Здоровье
1,881,176
Броня
43,185
Уклонение
4,739
Энергетический щит
18,381
Damage
638
Урон от чар
953
Точность
290
Attack Time
0.87435
Опыт
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
SynthesisGuardianBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Шаровая молния
Шанс критического удара: 5%
Время применения: 1.33 сек.
Герой выпускает снаряд, который медленно движется и бьёт молниями врагов в области действия.
Наносит от 345.5 до 1036 урона от молнии
Базовый радиус равен 1.8 м
active skill area of effect radius +% final [-3]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
SynthesisGuardian3ReturningProjectile
Spell, Triggerable
Время применения: 1 сек.
Наносит от 2418 до 4491 урона от молнии
base is projectile [1]
projectile uses contact position [1]
SynthesisGuardianMortar1
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 1.816 сек.
Перезарядка: 4 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от 601.8 до 1805 урона от молнии
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [15]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian3ProjectileTransition
Triggerable, Spell
Время применения: 2.5 сек.
SynthesisGuardianMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 3.5 сек.
Перезарядка: 12 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от 601.8 до 1805 урона от молнии
Выпускает снаряды по кругу
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact direction [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
EmptyActionSynthesisGuardian3Spin
Spell
Время применения: 7 сек.
Перезарядка: 25 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGuardian3Laser
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 662.9 до 1989 урона от молнии
Ваши удары всегда накладывают шок
Ваши удары не могут оглушать врагов
Базовая длительность - 1 секунд(-ы)
is area damage [1]
SynthesisGuardianMortar3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 2.664 сек.
Перезарядка: 8 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от 355.7 до 1067 урона от молнии
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [15]
projectile spread radius [25]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian3ProjectileTransitionSingle
Triggerable, Spell
Время применения: 2.5 сек.
SynthesisGuardian3ProjectileTransitionVolley
Triggerable, Spell
Время применения: 2.5 сек.
SynthesisGuardian3ReturningProjectileSingle
Spell, Triggerable
Время применения: 1 сек.
Наносит от 1209 до 2246 урона от молнии
base is projectile [1]
projectile uses contact position [1]
SynthesisGuardian3ReturningProjectileVolley
Spell, Triggerable
Время применения: 1 сек.
Наносит от 1935 до 3593 урона от молнии
base is projectile [1]
number of projectiles override [4]
projectile uses contact position [1]
SynthesisGuardian3Quicksand
Area, Triggerable
Перезарядка: 15 сек.
Наносит 871.9 базового физического урона в секунду
active skill area of effect radius +% final [10]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionSynthesisMinionPhase
Spell
Время применения: 2 сек.
Перезарядка: 30 сек.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisBeamRefraction
Spell
Шанс критического удара: 5%
Время применения: 4.17 сек.
Перезарядка: 20 сек.
Наносит от 1013 до 3038 урона от молнии
SynthesisGuardian3ActivateTurrets
Spell
Время применения: 1.5 сек.
Перезарядка: 15 сек.
SynthesisQuicksandStartEffect
Spell, Triggerable
Время применения: 1.4 сек.
SynthesisGuardianRotateZap
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 465.5 до 698.2 урона от молнии
Ваши удары не могут оглушать врагов
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianBase"

StateMachine
{
	define_shared_state = "beaming"
}

Pathfinding
{
	immobile = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianBase"

StateMachine
{
	on_state_beaming_1 =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao, L_Weapon );
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao, R_Weapon );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao, start );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao, start );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao, loop );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao, loop );
	"

	create_state_beaming_1 =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao, loop );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao, loop );
	"

	on_state_beaming_0 =
	"
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao );
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao );
	"

	on_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Lightning_Guardian.epk );"
	create_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Lightning_Guardian.epk );"
	on_state_enrage_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Lightning_Guardian.epk );"

}

Life
{
	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings3Lightning.ao, aux_back_attachment );"
}

Preload
{
	preload_object = "Metadata/Projectiles/SynthesisGuardianMortar1Object"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_spark_impact.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian3"] = {
    name = "Twisted Synthete",
    life = 13.5,
    energyShield = 3,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "SynthesisGuardian3ReturningProjectile",
        "SynthesisGuardian3ReturningProjectileSingle",
        "SynthesisGuardian3ReturningProjectileVolley",
        "SynthesisGuardianBallLightning",
        "SynthesisGuardianMortar1",
        "SynthesisGuardianMortar2",
        "SynthesisGuardianMortar3",
        "EmptyActionSynthesisGuardian3Spin",
        "EmptyActionSynthesisMinionPhase",
        "SynthesisGuardian3Quicksand",
        "SynthesisGuardianRotateZap",
        "SynthesisGuardian3ProjectileTransition",
        "SynthesisGuardian3ProjectileTransitionSingle",
        "SynthesisGuardian3ProjectileTransitionVolley",
        "SynthesisGuardian3Laser",
        "SynthesisBeamRefraction",
        "SynthesisGuardian3ActivateTurrets",
        "SynthesisQuicksandStartEffect",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ReturningProjectile"] = {
    name = "SynthesisGuardian3ReturningProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ReturningProjectileSingle"] = {
    name = "SynthesisGuardian3ReturningProjectileSingle",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ReturningProjectileVolley"] = {
    name = "SynthesisGuardian3ReturningProjectileVolley",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 4, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianBallLightning"] = {
    name = "Ball Lightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_projectiles_override",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.5, 1.5, 1, -3, 18, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianMortar1"] = {
    name = "SynthesisGuardianMortar1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.816,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "projectile_minimum_range",
        "mortar_projectile_distance_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        "use_scaled_contact_offset",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {0.5, 1.5, 15, 40, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianMortar2"] = {
    name = "SynthesisGuardianMortar2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "projectile_minimum_range",
        "mortar_projectile_distance_override",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectiles_nova",
        "projectile_uses_contact_direction",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        "use_scaled_contact_offset",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {0.5, 1.5, 15, 40, 1, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianMortar3"] = {
    name = "SynthesisGuardianMortar3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.664,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "mortar_projectile_distance_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        "use_scaled_contact_offset",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {0.5, 1.5, 25, 15, 40, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGuardian3Spin"] = {
    name = "EmptyActionSynthesisGuardian3Spin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 7,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisMinionPhase"] = {
    name = "EmptyActionSynthesisMinionPhase",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3Quicksand"] = {
    name = "SynthesisGuardian3Quicksand",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "ground_quicksand_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {2, 3, 10, -50, levelRequirement = 10, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianRotateZap"] = {
    name = "SynthesisGuardianRotateZap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ProjectileTransition"] = {
    name = "SynthesisGuardian3ProjectileTransition",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ProjectileTransitionSingle"] = {
    name = "SynthesisGuardian3ProjectileTransitionSingle",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ProjectileTransitionVolley"] = {
    name = "SynthesisGuardian3ProjectileTransitionVolley",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3Laser"] = {
    name = "SynthesisGuardian3Laser",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "is_area_damage",
        "cannot_stun",
        "always_shock",
    },
    levels = {
        [1] = {0.5, 1.5, 1000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisBeamRefraction"] = {
    name = "SynthesisBeamRefraction",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.17,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ActivateTurrets"] = {
    name = "SynthesisGuardian3ActivateTurrets",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SynthesisQuicksandStartEffect"] = {
    name = "SynthesisQuicksandStartEffect",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdMonsterTagSynthesised
FamilyMonsterTag
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Adds Tagssynthesised_monster
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Скорость действий не может быть уменьшена ниже базового значения в 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Не может быть отброшен
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Искажённый синтет
    Механизм
    {Синтезированный}
    Монстры дают повышенный на 100% опыт
    15000% увеличение редкости выпадающих предметов
    Скорость действий не может быть уменьшена ниже базового значения в 50%
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Не может быть отброшен
    Twisted Synthete
    SpectreN
    TagsЧародейский, construct, fast_movement, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster
    Здоровье
    1350%
    Energy Shield From Life
    300%
    Броня
    +50%
    Ailment Threshold
    504%
    Сопротивление
    50 50 50 30
    Damage
    150%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    135%
    Type
    SynthesisSoulstealerGuardian3
    Metadata
    SynthesisSoulstealerGuardian3Standalone
    Уровень
    68
    Здоровье
    1,881,176
    Броня
    43,185
    Уклонение
    4,739
    Энергетический щит
    18,381
    Damage
    638
    Урон от чар
    953
    Точность
    290
    Attack Time
    0.87435
    Опыт
    112,805
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    SynthesisGuardianBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Шаровая молния
    Шанс критического удара: 5%
    Время применения: 1.33 сек.
    Герой выпускает снаряд, который медленно движется и бьёт молниями врагов в области действия.
    Наносит от 345.5 до 1036 урона от молнии
    Базовый радиус равен 1.8 м
    active skill area of effect radius +% final [-3]
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SynthesisGuardian3ReturningProjectile
    Spell, Triggerable
    Время применения: 1 сек.
    Наносит от 2418 до 4491 урона от молнии
    base is projectile [1]
    projectile uses contact position [1]
    SynthesisGuardianMortar1
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 1.816 сек.
    Перезарядка: 4 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 601.8 до 1805 урона от молнии
    base is projectile [1]
    is area damage [1]
    mortar projectile distance override [40]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [15]
    projectile uses contact position [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    use scaled contact offset [1]
    SynthesisGuardian3ProjectileTransition
    Triggerable, Spell
    Время применения: 2.5 сек.
    SynthesisGuardianMortar2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 3.5 сек.
    Перезарядка: 12 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 601.8 до 1805 урона от молнии
    Выпускает снаряды по кругу
    base is projectile [1]
    is area damage [1]
    mortar projectile distance override [40]
    mortar projectile scale animation speed instead of projectile speed [1]
    number of projectiles override [1]
    projectile minimum range [15]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    use scaled contact offset [1]
    EmptyActionSynthesisGuardian3Spin
    Spell
    Время применения: 7 сек.
    Перезарядка: 25 сек.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisGuardian3LaserStandalone
    Spell, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 662.9 до 1989 урона от молнии
    Ваши удары всегда накладывают шок
    Ваши удары не могут оглушать врагов
    Базовая длительность - 1 секунд(-ы)
    is area damage [1]
    SynthesisGuardianMortar3
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 2.664 сек.
    Перезарядка: 8 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 355.7 до 1067 урона от молнии
    base is projectile [1]
    is area damage [1]
    mortar projectile distance override [40]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [15]
    projectile spread radius [25]
    projectile uses contact position [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    use scaled contact offset [1]
    SynthesisGuardian3ProjectileTransitionSingle
    Triggerable, Spell
    Время применения: 2.5 сек.
    SynthesisGuardian3ProjectileTransitionVolley
    Triggerable, Spell
    Время применения: 2.5 сек.
    SynthesisGuardian3ReturningProjectileSingle
    Spell, Triggerable
    Время применения: 1 сек.
    Наносит от 1209 до 2246 урона от молнии
    base is projectile [1]
    projectile uses contact position [1]
    SynthesisGuardian3ReturningProjectileVolley
    Spell, Triggerable
    Время применения: 1 сек.
    Наносит от 1935 до 3593 урона от молнии
    base is projectile [1]
    number of projectiles override [4]
    projectile uses contact position [1]
    SynthesisGuardian3QuicksandStandalone
    Area, Triggerable
    Перезарядка: 15 сек.
    Наносит 871.9 базового физического урона в секунду
    active skill area of effect radius +% final [10]
    ground quicksand art variation [10]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SynthesisQuicksandStartEffect
    Spell, Triggerable
    Время применения: 1.4 сек.
    SynthesisGuardianRotateZap
    Spell, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 465.5 до 698.2 урона от молнии
    Ваши удары не могут оглушать врагов
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		no_effect_pack;
    		no_death_effect;
    		appear;
    		enrage_epk;
    		minion_phase;
    		beaming;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Life
    {
    	on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings3Lightning.ao, aux_back_attachment );"
    	on_spawned_dead =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
    		DetachAllContainingText( SoulstealerWings );
    	"
    }
    
    StateMachine
    {
    	on_state_beaming_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao, L_Weapon );
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao, R_Weapon );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao, start );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao, start );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao, loop );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao, loop );
    	"
    
    	create_state_beaming_1 =
    	"
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao, loop );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao, loop );
    	"
    
    	on_state_beaming_0 =
    	"
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao );
    	"
    
    	on_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Lightning_Guardian.epk );"
    	create_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Lightning_Guardian.epk );"
    	on_state_enrage_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Lightning_Guardian.epk );"
    
    }
    
    Animated
    {
    	on_event_Deconstruct =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment );
    	"
    
    	on_event_DeWing = "DetachAllContainingText( SoulstealerWings );"
    }
    
    Preload
    {
    	preload_object = "Metadata/Projectiles/SynthesisGuardianMortar1Object"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_spark_impact.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/ao/deconstructAnimation.ao"
    	preload_object = "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/GuardianSpawnerEffect"
    	preload_object = "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/DroneLocationRune"
    	preload_misc_beam = "SynthesisDroneConnectionBeam"
    	preload_misc_beam = "SynthesisDroneActivationBeam"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian3Standalone"] = {
        name = "Twisted Synthete",
        life = 13.5,
        energyShield = 3,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "SynthesisGuardian3ReturningProjectile",
            "SynthesisGuardian3ReturningProjectileSingle",
            "SynthesisGuardian3ReturningProjectileVolley",
            "SynthesisGuardianBallLightning",
            "SynthesisGuardianMortar1",
            "SynthesisGuardianMortar2",
            "SynthesisGuardianMortar3",
            "EmptyActionSynthesisGuardian3Spin",
            "SynthesisGuardian3QuicksandStandalone",
            "SynthesisGuardianRotateZap",
            "SynthesisGuardian3ProjectileTransition",
            "SynthesisGuardian3ProjectileTransitionSingle",
            "SynthesisGuardian3ProjectileTransitionVolley",
            "SynthesisGuardian3LaserStandalone",
            "SynthesisQuicksandStartEffect",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian3ReturningProjectile"] = {
        name = "SynthesisGuardian3ReturningProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian3ReturningProjectileSingle"] = {
        name = "SynthesisGuardian3ReturningProjectileSingle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian3ReturningProjectileVolley"] = {
        name = "SynthesisGuardian3ReturningProjectileVolley",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 4, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardianBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_projectiles_override",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.5, 1.5, 1, -3, 18, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardianMortar1"] = {
        name = "SynthesisGuardianMortar1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.816,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_minimum_range",
            "mortar_projectile_distance_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "use_scaled_contact_offset",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {0.5, 1.5, 15, 40, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardianMortar2"] = {
        name = "SynthesisGuardianMortar2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_minimum_range",
            "mortar_projectile_distance_override",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectiles_nova",
            "projectile_uses_contact_direction",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "use_scaled_contact_offset",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {0.5, 1.5, 15, 40, 1, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardianMortar3"] = {
        name = "SynthesisGuardianMortar3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.664,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "mortar_projectile_distance_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "use_scaled_contact_offset",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {0.5, 1.5, 25, 15, 40, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisGuardian3Spin"] = {
        name = "EmptyActionSynthesisGuardian3Spin",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian3QuicksandStandalone"] = {
        name = "SynthesisGuardian3QuicksandStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "ground_quicksand_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {2, 10, 10, -50, levelRequirement = 10, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardianRotateZap"] = {
        name = "SynthesisGuardianRotateZap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian3ProjectileTransition"] = {
        name = "SynthesisGuardian3ProjectileTransition",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian3ProjectileTransitionSingle"] = {
        name = "SynthesisGuardian3ProjectileTransitionSingle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian3ProjectileTransitionVolley"] = {
        name = "SynthesisGuardian3ProjectileTransitionVolley",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian3LaserStandalone"] = {
        name = "SynthesisGuardian3LaserStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "is_area_damage",
            "cannot_stun",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, 1000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisQuicksandStartEffect"] = {
        name = "SynthesisQuicksandStartEffect",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Adds Tagssynthesised_monster
    Монстры дают повышенный на 100% опыт
    15000% увеличение редкости выпадающих предметов
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Скорость действий не может быть уменьшена ниже базового значения в 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Не может быть отброшен
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Искажённый синтет
    Механизм
    {Синтезированный}
    Монстры дают повышенный на 100% опыт
    15000% увеличение редкости выпадающих предметов
    Скорость действий не может быть уменьшена ниже базового значения в 50%
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Не может быть отброшен
    Twisted Synthete
    SpectreN
    TagsЧародейский, construct, fast_movement, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster
    Здоровье
    680%
    Energy Shield From Life
    300%
    Броня
    +50%
    Ailment Threshold
    504%
    Сопротивление
    50 50 50 30
    Damage
    150%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    135%
    Type
    SynthesisSoulstealerGuardian3Cortex
    Metadata
    SynthesisSoulstealerGuardian3Cortex
    Уровень
    68
    Здоровье
    947,555
    Броня
    43,185
    Уклонение
    4,739
    Энергетический щит
    18,381
    Damage
    638
    Урон от чар
    953
    Точность
    290
    Attack Time
    0.87435
    Опыт
    112,805
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    SynthesisGuardianBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Шаровая молния
    Шанс критического удара: 5%
    Время применения: 1.33 сек.
    Герой выпускает снаряд, который медленно движется и бьёт молниями врагов в области действия.
    Наносит от 345.5 до 1036 урона от молнии
    Базовый радиус равен 1.8 м
    active skill area of effect radius +% final [-3]
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SynthesisGuardian3ReturningProjectile
    Spell, Triggerable
    Время применения: 1 сек.
    Наносит от 2418 до 4491 урона от молнии
    base is projectile [1]
    projectile uses contact position [1]
    SynthesisGuardianMortar1
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 1.816 сек.
    Перезарядка: 4 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 601.8 до 1805 урона от молнии
    base is projectile [1]
    is area damage [1]
    mortar projectile distance override [40]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [15]
    projectile uses contact position [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    use scaled contact offset [1]
    SynthesisGuardian3ProjectileTransition
    Triggerable, Spell
    Время применения: 2.5 сек.
    SynthesisGuardianMortar2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 3.5 сек.
    Перезарядка: 12 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 601.8 до 1805 урона от молнии
    Выпускает снаряды по кругу
    base is projectile [1]
    is area damage [1]
    mortar projectile distance override [40]
    mortar projectile scale animation speed instead of projectile speed [1]
    number of projectiles override [1]
    projectile minimum range [15]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    use scaled contact offset [1]
    EmptyActionSynthesisGuardian3Spin
    Spell
    Время применения: 7 сек.
    Перезарядка: 25 сек.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisGuardian3LaserStandalone
    Spell, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 662.9 до 1989 урона от молнии
    Ваши удары всегда накладывают шок
    Ваши удары не могут оглушать врагов
    Базовая длительность - 1 секунд(-ы)
    is area damage [1]
    SynthesisGuardianMortar3
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Шанс критического удара: 5%
    Время применения: 2.664 сек.
    Перезарядка: 8 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 355.7 до 1067 урона от молнии
    base is projectile [1]
    is area damage [1]
    mortar projectile distance override [40]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [15]
    projectile spread radius [25]
    projectile uses contact position [1]
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    use scaled contact offset [1]
    SynthesisGuardian3ProjectileTransitionSingle
    Triggerable, Spell
    Время применения: 2.5 сек.
    SynthesisGuardian3ProjectileTransitionVolley
    Triggerable, Spell
    Время применения: 2.5 сек.
    SynthesisGuardian3ReturningProjectileSingle
    Spell, Triggerable
    Время применения: 1 сек.
    Наносит от 1209 до 2246 урона от молнии
    base is projectile [1]
    projectile uses contact position [1]
    SynthesisGuardian3ReturningProjectileVolley
    Spell, Triggerable
    Время применения: 1 сек.
    Наносит от 1935 до 3593 урона от молнии
    base is projectile [1]
    number of projectiles override [4]
    projectile uses contact position [1]
    SynthesisGuardian3QuicksandStandalone
    Area, Triggerable
    Перезарядка: 15 сек.
    Наносит 871.9 базового физического урона в секунду
    active skill area of effect radius +% final [10]
    ground quicksand art variation [10]
    infinite skill effect duration [1]
    monster penalty against minions damage +% final vs player minions [-50]
    SynthesisQuicksandStartEffect
    Spell, Triggerable
    Время применения: 1.4 сек.
    SynthesisGuardianRotateZap
    Spell, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 465.5 до 698.2 урона от молнии
    Ваши удары не могут оглушать врагов
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian3Standalone"
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianCortexBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian3Standalone"
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianCortexBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian3Cortex"] = {
        name = "Twisted Synthete",
        life = 6.8,
        energyShield = 3,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "SynthesisGuardian3ReturningProjectile",
            "SynthesisGuardian3ReturningProjectileSingle",
            "SynthesisGuardian3ReturningProjectileVolley",
            "SynthesisGuardianBallLightning",
            "SynthesisGuardianMortar1",
            "SynthesisGuardianMortar2",
            "SynthesisGuardianMortar3",
            "EmptyActionSynthesisGuardian3Spin",
            "SynthesisGuardian3QuicksandStandalone",
            "SynthesisGuardianRotateZap",
            "SynthesisGuardian3ProjectileTransition",
            "SynthesisGuardian3ProjectileTransitionSingle",
            "SynthesisGuardian3ProjectileTransitionVolley",
            "SynthesisGuardian3LaserStandalone",
            "SynthesisQuicksandStartEffect",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian3ReturningProjectile"] = {
        name = "SynthesisGuardian3ReturningProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian3ReturningProjectileSingle"] = {
        name = "SynthesisGuardian3ReturningProjectileSingle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian3ReturningProjectileVolley"] = {
        name = "SynthesisGuardian3ReturningProjectileVolley",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 4, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardianBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_projectiles_override",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.5, 1.5, 1, -3, 18, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardianMortar1"] = {
        name = "SynthesisGuardianMortar1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.816,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_minimum_range",
            "mortar_projectile_distance_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "use_scaled_contact_offset",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {0.5, 1.5, 15, 40, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardianMortar2"] = {
        name = "SynthesisGuardianMortar2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_minimum_range",
            "mortar_projectile_distance_override",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectiles_nova",
            "projectile_uses_contact_direction",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "use_scaled_contact_offset",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {0.5, 1.5, 15, 40, 1, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardianMortar3"] = {
        name = "SynthesisGuardianMortar3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.664,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "mortar_projectile_distance_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "use_scaled_contact_offset",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {0.5, 1.5, 25, 15, 40, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisGuardian3Spin"] = {
        name = "EmptyActionSynthesisGuardian3Spin",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian3QuicksandStandalone"] = {
        name = "SynthesisGuardian3QuicksandStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "ground_quicksand_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {2, 10, 10, -50, levelRequirement = 10, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardianRotateZap"] = {
        name = "SynthesisGuardianRotateZap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian3ProjectileTransition"] = {
        name = "SynthesisGuardian3ProjectileTransition",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian3ProjectileTransitionSingle"] = {
        name = "SynthesisGuardian3ProjectileTransitionSingle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian3ProjectileTransitionVolley"] = {
        name = "SynthesisGuardian3ProjectileTransitionVolley",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisGuardian3LaserStandalone"] = {
        name = "SynthesisGuardian3LaserStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "is_area_damage",
            "cannot_stun",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, 1000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisQuicksandStartEffect"] = {
        name = "SynthesisQuicksandStartEffect",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Adds Tagssynthesised_monster
    Монстры дают повышенный на 100% опыт
    15000% увеличение редкости выпадающих предметов
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Скорость действий не может быть уменьшена ниже базового значения в 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Не может быть отброшен
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.