Искажённый синтет
Механизм
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Не может быть отброшен
Twisted Synthete
Spectre | N |
---|---|
Area | Отдалённое воспоминание, Искаженное отдалённое воспоминание |
Tags | Чародейский, construct, fast_movement, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster |
Здоровье
1350%
Energy Shield From Life
300%
Броня
+50%
Ailment Threshold
504%
Сопротивление
50 50 50 30
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 12
Attack Time
1.305 Second
Damage Spread
±20%
Опыт
200%
Model Size
135%
Type
SynthesisSoulstealerGuardian3
Metadata
SynthesisSoulstealerGuardian3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
1,881,176
Броня
43,185
Уклонение
4,739
Энергетический щит
18,381
Damage
638
Урон от чар
953
Точность
290
Attack Time
0.87435
Опыт
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisGuardianBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Шаровая молния
Шанс критического удара: 5%
Время применения: 1.33 сек.
Герой выпускает снаряд, который медленно движется и бьёт молниями врагов в области действия.
Наносит от 345.5 до 1036 урона от молнии
Базовый радиус равен 1.8 м
active skill area of effect radius +% final [-3]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
Базовый радиус равен 1.8 м
active skill area of effect radius +% final [-3]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
SynthesisGuardian3ReturningProjectile
Spell, Triggerable
Время применения: 1 сек.
Наносит от 2418 до 4491 урона от молнии
base is projectile [1]
projectile uses contact position [1]
base is projectile [1]
projectile uses contact position [1]
SynthesisGuardianMortar1
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 1.816 сек.
Перезарядка: 4 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от 601.8 до 1805 урона от молнии
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [15]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [15]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian3ProjectileTransition
Triggerable, Spell
Время применения: 2.5 сек.
SynthesisGuardianMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 3.5 сек.
Перезарядка: 12 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от 601.8 до 1805 урона от молнии
Выпускает снаряды по кругу
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact direction [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
Выпускает снаряды по кругу
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact direction [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
EmptyActionSynthesisGuardian3Spin
Spell
Время применения: 7 сек.
Перезарядка: 25 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisGuardian3Laser
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 662.9 до 1989 урона от молнии
Ваши удары всегда накладывают шок
Ваши удары не могут оглушать врагов
Базовая длительность - 1 секунд(-ы)
is area damage [1]
Ваши удары всегда накладывают шок
Ваши удары не могут оглушать врагов
Базовая длительность - 1 секунд(-ы)
is area damage [1]
SynthesisGuardianMortar3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 2.664 сек.
Перезарядка: 8 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от 355.7 до 1067 урона от молнии
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [15]
projectile spread radius [25]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [15]
projectile spread radius [25]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian3ProjectileTransitionSingle
Triggerable, Spell
Время применения: 2.5 сек.
SynthesisGuardian3ProjectileTransitionVolley
Triggerable, Spell
Время применения: 2.5 сек.
SynthesisGuardian3ReturningProjectileSingle
Spell, Triggerable
Время применения: 1 сек.
Наносит от 1209 до 2246 урона от молнии
base is projectile [1]
projectile uses contact position [1]
base is projectile [1]
projectile uses contact position [1]
SynthesisGuardian3ReturningProjectileVolley
Spell, Triggerable
Время применения: 1 сек.
Наносит от 1935 до 3593 урона от молнии
base is projectile [1]
number of projectiles override [4]
projectile uses contact position [1]
base is projectile [1]
number of projectiles override [4]
projectile uses contact position [1]
SynthesisGuardian3Quicksand
Area, Triggerable
Перезарядка: 15 сек.
Наносит 871.9 базового физического урона в секунду
active skill area of effect radius +% final [10]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
active skill area of effect radius +% final [10]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionSynthesisMinionPhase
Spell
Время применения: 2 сек.
Перезарядка: 30 сек.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisBeamRefraction
Spell
Шанс критического удара: 5%
Время применения: 4.17 сек.
Перезарядка: 20 сек.
Наносит от 1013 до 3038 урона от молнии
SynthesisGuardian3ActivateTurrets
Spell
Время применения: 1.5 сек.
Перезарядка: 15 сек.
SynthesisQuicksandStartEffect
Spell, Triggerable
Время применения: 1.4 сек.
SynthesisGuardianRotateZap
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 465.5 до 698.2 урона от молнии
Ваши удары не могут оглушать врагов
is area damage [1]
Ваши удары не могут оглушать врагов
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianBase" StateMachine { define_shared_state = "beaming" } Pathfinding { immobile = true }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianBase" StateMachine { on_state_beaming_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao, L_Weapon ); AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao, R_Weapon ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao, start ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao, start ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao, loop ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao, loop ); " create_state_beaming_1 = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao, loop ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao, loop ); " on_state_beaming_0 = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao ); " on_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Lightning_Guardian.epk );" create_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Lightning_Guardian.epk );" on_state_enrage_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Lightning_Guardian.epk );" } Life { on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings3Lightning.ao, aux_back_attachment );" } Preload { preload_object = "Metadata/Projectiles/SynthesisGuardianMortar1Object" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_spark_impact.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian3"] = { name = "Twisted Synthete", life = 13.5, energyShield = 3, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 12, accuracy = 1, skillList = { "SynthesisGuardian3ReturningProjectile", "SynthesisGuardian3ReturningProjectileSingle", "SynthesisGuardian3ReturningProjectileVolley", "SynthesisGuardianBallLightning", "SynthesisGuardianMortar1", "SynthesisGuardianMortar2", "SynthesisGuardianMortar3", "EmptyActionSynthesisGuardian3Spin", "EmptyActionSynthesisMinionPhase", "SynthesisGuardian3Quicksand", "SynthesisGuardianRotateZap", "SynthesisGuardian3ProjectileTransition", "SynthesisGuardian3ProjectileTransitionSingle", "SynthesisGuardian3ProjectileTransitionVolley", "SynthesisGuardian3Laser", "SynthesisBeamRefraction", "SynthesisGuardian3ActivateTurrets", "SynthesisQuicksandStartEffect", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ReturningProjectile"] = { name = "SynthesisGuardian3ReturningProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ReturningProjectileSingle"] = { name = "SynthesisGuardian3ReturningProjectileSingle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ReturningProjectileVolley"] = { name = "SynthesisGuardian3ReturningProjectileVolley", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 4, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianBallLightning"] = { name = "Ball Lightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_projectiles_override", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.5, 1.5, 1, -3, 18, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianMortar1"] = { name = "SynthesisGuardianMortar1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.816, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_minimum_range", "mortar_projectile_distance_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "use_scaled_contact_offset", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.5, 1.5, 15, 40, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianMortar2"] = { name = "SynthesisGuardianMortar2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_minimum_range", "mortar_projectile_distance_override", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectiles_nova", "projectile_uses_contact_direction", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "use_scaled_contact_offset", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.5, 1.5, 15, 40, 1, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianMortar3"] = { name = "SynthesisGuardianMortar3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.664, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_spread_radius", "projectile_minimum_range", "mortar_projectile_distance_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "use_scaled_contact_offset", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.5, 1.5, 25, 15, 40, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisGuardian3Spin"] = { name = "EmptyActionSynthesisGuardian3Spin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisMinionPhase"] = { name = "EmptyActionSynthesisMinionPhase", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3Quicksand"] = { name = "SynthesisGuardian3Quicksand", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "infinite_skill_effect_duration", }, levels = { [1] = {2, 3, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianRotateZap"] = { name = "SynthesisGuardianRotateZap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ProjectileTransition"] = { name = "SynthesisGuardian3ProjectileTransition", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ProjectileTransitionSingle"] = { name = "SynthesisGuardian3ProjectileTransitionSingle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ProjectileTransitionVolley"] = { name = "SynthesisGuardian3ProjectileTransitionVolley", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3Laser"] = { name = "SynthesisGuardian3Laser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "is_area_damage", "cannot_stun", "always_shock", }, levels = { [1] = {0.5, 1.5, 1000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisBeamRefraction"] = { name = "SynthesisBeamRefraction", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ActivateTurrets"] = { name = "SynthesisGuardian3ActivateTurrets", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisQuicksandStartEffect"] = { name = "SynthesisQuicksandStartEffect", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Скорость действий не может быть уменьшена ниже базового значения в 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Не может быть отброшен
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Искажённый синтет
Механизм
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Не может быть отброшен
Twisted Synthete
Spectre | N |
---|---|
Tags | Чародейский, construct, fast_movement, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster |
Здоровье
1350%
Energy Shield From Life
300%
Броня
+50%
Ailment Threshold
504%
Сопротивление
50 50 50 30
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 12
Attack Time
1.305 Second
Damage Spread
±20%
Опыт
200%
Model Size
135%
Type
SynthesisSoulstealerGuardian3
Metadata
SynthesisSoulstealerGuardian3Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
1,881,176
Броня
43,185
Уклонение
4,739
Энергетический щит
18,381
Damage
638
Урон от чар
953
Точность
290
Attack Time
0.87435
Опыт
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisGuardianBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Шаровая молния
Шанс критического удара: 5%
Время применения: 1.33 сек.
Герой выпускает снаряд, который медленно движется и бьёт молниями врагов в области действия.
Наносит от 345.5 до 1036 урона от молнии
Базовый радиус равен 1.8 м
active skill area of effect radius +% final [-3]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
Базовый радиус равен 1.8 м
active skill area of effect radius +% final [-3]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
SynthesisGuardian3ReturningProjectile
Spell, Triggerable
Время применения: 1 сек.
Наносит от 2418 до 4491 урона от молнии
base is projectile [1]
projectile uses contact position [1]
base is projectile [1]
projectile uses contact position [1]
SynthesisGuardianMortar1
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 1.816 сек.
Перезарядка: 4 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от 601.8 до 1805 урона от молнии
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [15]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [15]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian3ProjectileTransition
Triggerable, Spell
Время применения: 2.5 сек.
SynthesisGuardianMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 3.5 сек.
Перезарядка: 12 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от 601.8 до 1805 урона от молнии
Выпускает снаряды по кругу
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact direction [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
Выпускает снаряды по кругу
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact direction [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
EmptyActionSynthesisGuardian3Spin
Spell
Время применения: 7 сек.
Перезарядка: 25 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisGuardian3LaserStandalone
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 662.9 до 1989 урона от молнии
Ваши удары всегда накладывают шок
Ваши удары не могут оглушать врагов
Базовая длительность - 1 секунд(-ы)
is area damage [1]
Ваши удары всегда накладывают шок
Ваши удары не могут оглушать врагов
Базовая длительность - 1 секунд(-ы)
is area damage [1]
SynthesisGuardianMortar3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 2.664 сек.
Перезарядка: 8 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от 355.7 до 1067 урона от молнии
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [15]
projectile spread radius [25]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [15]
projectile spread radius [25]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian3ProjectileTransitionSingle
Triggerable, Spell
Время применения: 2.5 сек.
SynthesisGuardian3ProjectileTransitionVolley
Triggerable, Spell
Время применения: 2.5 сек.
SynthesisGuardian3ReturningProjectileSingle
Spell, Triggerable
Время применения: 1 сек.
Наносит от 1209 до 2246 урона от молнии
base is projectile [1]
projectile uses contact position [1]
base is projectile [1]
projectile uses contact position [1]
SynthesisGuardian3ReturningProjectileVolley
Spell, Triggerable
Время применения: 1 сек.
Наносит от 1935 до 3593 урона от молнии
base is projectile [1]
number of projectiles override [4]
projectile uses contact position [1]
base is projectile [1]
number of projectiles override [4]
projectile uses contact position [1]
SynthesisGuardian3QuicksandStandalone
Area, Triggerable
Перезарядка: 15 сек.
Наносит 871.9 базового физического урона в секунду
active skill area of effect radius +% final [10]
ground quicksand art variation [10]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
active skill area of effect radius +% final [10]
ground quicksand art variation [10]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisQuicksandStartEffect
Spell, Triggerable
Время применения: 1.4 сек.
SynthesisGuardianRotateZap
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 465.5 до 698.2 урона от молнии
Ваши удары не могут оглушать врагов
is area damage [1]
Ваши удары не могут оглушать врагов
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" } StateMachine { define_shared_state = " no_effect_pack; no_death_effect; appear; enrage_epk; minion_phase; beaming; " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Life { on_spawned_alive = "AddAttached( Metadata/Monsters/LeagueSynthesis/BossAttachments/SoulstealerWings3Lightning.ao, aux_back_attachment );" on_spawned_dead = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment ); DetachAllContainingText( SoulstealerWings ); " } StateMachine { on_state_beaming_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao, L_Weapon ); AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao, R_Weapon ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao, start ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao, start ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao, loop ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao, loop ); " create_state_beaming_1 = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao, loop ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao, loop ); " on_state_beaming_0 = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_01.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_laserblade_02.ao ); " on_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Lightning_Guardian.epk );" create_state_enrage_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Lightning_Guardian.epk );" on_state_enrage_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/guardians_fx/Lightning_Guardian.epk );" } Animated { on_event_Deconstruct = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk, aux_back_attachment ); " on_event_DeWing = "DetachAllContainingText( SoulstealerWings );" } Preload { preload_object = "Metadata/Projectiles/SynthesisGuardianMortar1Object" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/bosses/lightning_spark_impact.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/ao/deconstructAnimation.ao" preload_object = "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/GuardianSpawnerEffect" preload_object = "Metadata/Monsters/LeagueSynthesis/BossArenaObjects/DroneLocationRune" preload_misc_beam = "SynthesisDroneConnectionBeam" preload_misc_beam = "SynthesisDroneActivationBeam" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian3Standalone"] = { name = "Twisted Synthete", life = 13.5, energyShield = 3, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 12, accuracy = 1, skillList = { "SynthesisGuardian3ReturningProjectile", "SynthesisGuardian3ReturningProjectileSingle", "SynthesisGuardian3ReturningProjectileVolley", "SynthesisGuardianBallLightning", "SynthesisGuardianMortar1", "SynthesisGuardianMortar2", "SynthesisGuardianMortar3", "EmptyActionSynthesisGuardian3Spin", "SynthesisGuardian3QuicksandStandalone", "SynthesisGuardianRotateZap", "SynthesisGuardian3ProjectileTransition", "SynthesisGuardian3ProjectileTransitionSingle", "SynthesisGuardian3ProjectileTransitionVolley", "SynthesisGuardian3LaserStandalone", "SynthesisQuicksandStartEffect", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ReturningProjectile"] = { name = "SynthesisGuardian3ReturningProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ReturningProjectileSingle"] = { name = "SynthesisGuardian3ReturningProjectileSingle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ReturningProjectileVolley"] = { name = "SynthesisGuardian3ReturningProjectileVolley", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 4, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianBallLightning"] = { name = "Ball Lightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_projectiles_override", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.5, 1.5, 1, -3, 18, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianMortar1"] = { name = "SynthesisGuardianMortar1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.816, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_minimum_range", "mortar_projectile_distance_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "use_scaled_contact_offset", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.5, 1.5, 15, 40, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianMortar2"] = { name = "SynthesisGuardianMortar2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_minimum_range", "mortar_projectile_distance_override", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectiles_nova", "projectile_uses_contact_direction", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "use_scaled_contact_offset", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.5, 1.5, 15, 40, 1, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianMortar3"] = { name = "SynthesisGuardianMortar3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.664, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_spread_radius", "projectile_minimum_range", "mortar_projectile_distance_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "use_scaled_contact_offset", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.5, 1.5, 25, 15, 40, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisGuardian3Spin"] = { name = "EmptyActionSynthesisGuardian3Spin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3QuicksandStandalone"] = { name = "SynthesisGuardian3QuicksandStandalone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "infinite_skill_effect_duration", }, levels = { [1] = {2, 10, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianRotateZap"] = { name = "SynthesisGuardianRotateZap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ProjectileTransition"] = { name = "SynthesisGuardian3ProjectileTransition", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ProjectileTransitionSingle"] = { name = "SynthesisGuardian3ProjectileTransitionSingle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ProjectileTransitionVolley"] = { name = "SynthesisGuardian3ProjectileTransitionVolley", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3LaserStandalone"] = { name = "SynthesisGuardian3LaserStandalone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "is_area_damage", "cannot_stun", "always_shock", }, levels = { [1] = {0.5, 1.5, 1000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisQuicksandStartEffect"] = { name = "SynthesisQuicksandStartEffect", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Скорость действий не может быть уменьшена ниже базового значения в 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Не может быть отброшен
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Искажённый синтет
Механизм
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Не может быть отброшен
Twisted Synthete
Spectre | N |
---|---|
Tags | Чародейский, construct, fast_movement, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster |
Здоровье
680%
Energy Shield From Life
300%
Броня
+50%
Ailment Threshold
504%
Сопротивление
50 50 50 30
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 12
Attack Time
1.305 Second
Damage Spread
±20%
Опыт
200%
Model Size
135%
Type
SynthesisSoulstealerGuardian3Cortex
Metadata
SynthesisSoulstealerGuardian3Cortex
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
947,555
Броня
43,185
Уклонение
4,739
Энергетический щит
18,381
Damage
638
Урон от чар
953
Точность
290
Attack Time
0.87435
Опыт
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisGuardianBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Шаровая молния
Шанс критического удара: 5%
Время применения: 1.33 сек.
Герой выпускает снаряд, который медленно движется и бьёт молниями врагов в области действия.
Наносит от 345.5 до 1036 урона от молнии
Базовый радиус равен 1.8 м
active skill area of effect radius +% final [-3]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
Базовый радиус равен 1.8 м
active skill area of effect radius +% final [-3]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
SynthesisGuardian3ReturningProjectile
Spell, Triggerable
Время применения: 1 сек.
Наносит от 2418 до 4491 урона от молнии
base is projectile [1]
projectile uses contact position [1]
base is projectile [1]
projectile uses contact position [1]
SynthesisGuardianMortar1
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 1.816 сек.
Перезарядка: 4 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от 601.8 до 1805 урона от молнии
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [15]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [15]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian3ProjectileTransition
Triggerable, Spell
Время применения: 2.5 сек.
SynthesisGuardianMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 3.5 сек.
Перезарядка: 12 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от 601.8 до 1805 урона от молнии
Выпускает снаряды по кругу
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact direction [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
Выпускает снаряды по кругу
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact direction [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
EmptyActionSynthesisGuardian3Spin
Spell
Время применения: 7 сек.
Перезарядка: 25 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisGuardian3LaserStandalone
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 662.9 до 1989 урона от молнии
Ваши удары всегда накладывают шок
Ваши удары не могут оглушать врагов
Базовая длительность - 1 секунд(-ы)
is area damage [1]
Ваши удары всегда накладывают шок
Ваши удары не могут оглушать врагов
Базовая длительность - 1 секунд(-ы)
is area damage [1]
SynthesisGuardianMortar3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 2.664 сек.
Перезарядка: 8 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от 355.7 до 1067 урона от молнии
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [15]
projectile spread radius [25]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [15]
projectile spread radius [25]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
use scaled contact offset [1]
SynthesisGuardian3ProjectileTransitionSingle
Triggerable, Spell
Время применения: 2.5 сек.
SynthesisGuardian3ProjectileTransitionVolley
Triggerable, Spell
Время применения: 2.5 сек.
SynthesisGuardian3ReturningProjectileSingle
Spell, Triggerable
Время применения: 1 сек.
Наносит от 1209 до 2246 урона от молнии
base is projectile [1]
projectile uses contact position [1]
base is projectile [1]
projectile uses contact position [1]
SynthesisGuardian3ReturningProjectileVolley
Spell, Triggerable
Время применения: 1 сек.
Наносит от 1935 до 3593 урона от молнии
base is projectile [1]
number of projectiles override [4]
projectile uses contact position [1]
base is projectile [1]
number of projectiles override [4]
projectile uses contact position [1]
SynthesisGuardian3QuicksandStandalone
Area, Triggerable
Перезарядка: 15 сек.
Наносит 871.9 базового физического урона в секунду
active skill area of effect radius +% final [10]
ground quicksand art variation [10]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
active skill area of effect radius +% final [10]
ground quicksand art variation [10]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisQuicksandStartEffect
Spell, Triggerable
Время применения: 1.4 сек.
SynthesisGuardianRotateZap
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 465.5 до 698.2 урона от молнии
Ваши удары не могут оглушать врагов
is area damage [1]
Ваши удары не могут оглушать врагов
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian3Standalone" extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianCortexBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian3Standalone" extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianCortexBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian3Cortex"] = { name = "Twisted Synthete", life = 6.8, energyShield = 3, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 12, accuracy = 1, skillList = { "SynthesisGuardian3ReturningProjectile", "SynthesisGuardian3ReturningProjectileSingle", "SynthesisGuardian3ReturningProjectileVolley", "SynthesisGuardianBallLightning", "SynthesisGuardianMortar1", "SynthesisGuardianMortar2", "SynthesisGuardianMortar3", "EmptyActionSynthesisGuardian3Spin", "SynthesisGuardian3QuicksandStandalone", "SynthesisGuardianRotateZap", "SynthesisGuardian3ProjectileTransition", "SynthesisGuardian3ProjectileTransitionSingle", "SynthesisGuardian3ProjectileTransitionVolley", "SynthesisGuardian3LaserStandalone", "SynthesisQuicksandStartEffect", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ReturningProjectile"] = { name = "SynthesisGuardian3ReturningProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ReturningProjectileSingle"] = { name = "SynthesisGuardian3ReturningProjectileSingle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ReturningProjectileVolley"] = { name = "SynthesisGuardian3ReturningProjectileVolley", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 4, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianBallLightning"] = { name = "Ball Lightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_projectiles_override", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.5, 1.5, 1, -3, 18, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianMortar1"] = { name = "SynthesisGuardianMortar1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.816, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_minimum_range", "mortar_projectile_distance_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "use_scaled_contact_offset", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.5, 1.5, 15, 40, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianMortar2"] = { name = "SynthesisGuardianMortar2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_minimum_range", "mortar_projectile_distance_override", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectiles_nova", "projectile_uses_contact_direction", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "use_scaled_contact_offset", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.5, 1.5, 15, 40, 1, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianMortar3"] = { name = "SynthesisGuardianMortar3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.664, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_spread_radius", "projectile_minimum_range", "mortar_projectile_distance_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "use_scaled_contact_offset", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {0.5, 1.5, 25, 15, 40, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisGuardian3Spin"] = { name = "EmptyActionSynthesisGuardian3Spin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3QuicksandStandalone"] = { name = "SynthesisGuardian3QuicksandStandalone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "infinite_skill_effect_duration", }, levels = { [1] = {2, 10, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardianRotateZap"] = { name = "SynthesisGuardianRotateZap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ProjectileTransition"] = { name = "SynthesisGuardian3ProjectileTransition", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ProjectileTransitionSingle"] = { name = "SynthesisGuardian3ProjectileTransitionSingle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3ProjectileTransitionVolley"] = { name = "SynthesisGuardian3ProjectileTransitionVolley", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisGuardian3LaserStandalone"] = { name = "SynthesisGuardian3LaserStandalone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "is_area_damage", "cannot_stun", "always_shock", }, levels = { [1] = {0.5, 1.5, 1000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisQuicksandStartEffect"] = { name = "SynthesisQuicksandStartEffect", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Скорость действий не может быть уменьшена ниже базового значения в 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Не может быть отброшен
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |