Synthète déformé
Fabricationmonster dropped item rarity +% [15000]
monster slain experience +% [100]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
Twisted Synthete
| Spectre | |
|---|---|
| Area | Souvenir lointain, Souvenir lointain déformé |
| Tags | Lanceur de sorts, construct, fast_movement, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster |
Vie
1350%
Energy Shield From Life
300%
Armure
+50%
Ailment Threshold
504%
Résistance
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.305 Second
Damage Spread
±20%
Expérience
200%
Model Size
135%
Type
SynthesisSoulstealerGuardian3
Metadata
SynthesisSoulstealerGuardian3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
1,881,176
Armure
43,185
Score d'Évasion
4,739
Bouclier d'énergie
248,144
Damage
638
Dégâts des sorts
953
Précision
580
Attack Time
0.87435
Expérience
112,805
Minion Life
408,044
Minion Energy Shield
53,825
Minion Damage
510
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisGuardianBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Boule de foudre
Chances de coup critique: 5%
Temps d'incantation: 1.33 sec.
Un projectile qui se déplace lentement et endommage de manière répétée chaque ennemi dans une zone autour de lui avec des éclairs de foudre.
Le Rayon de base est de 1.8 mètres
active skill area of effect radius +% final [-3]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
spell maximum base lightning damage [1036]
spell minimum base lightning damage [345.5]
use scaled contact offset [1]
SynthesisGuardian3ReturningProjectile
Spell, Triggerable
Temps d'incantation: 1 sec.
base is projectile [1]
projectile uses contact position [1]
spell maximum base lightning damage [4491]
spell minimum base lightning damage [2418]
SynthesisGuardianMortar1
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 1.816 sec.
Temps de recharge: 4 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [15]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base lightning damage [1805]
spell minimum base lightning damage [601.8]
use scaled contact offset [1]
SynthesisGuardian3ProjectileTransition
Triggerable, Spell
Temps d'incantation: 2.5 sec.
SynthesisGuardianMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 3.5 sec.
Temps de recharge: 12 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Tire des Projectiles en cercle
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact direction [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base lightning damage [1805]
spell minimum base lightning damage [601.8]
use scaled contact offset [1]
EmptyActionSynthesisGuardian3Spin
Spell
Temps d'incantation: 7 sec.
Temps de recharge: 25 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGuardian3Laser
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
La Durée de base est de 1 seconde
always shock [1]
cannot stun [1]
is area damage [1]
spell maximum base lightning damage [1989]
spell minimum base lightning damage [662.9]
SynthesisGuardianMortar3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 2.664 sec.
Temps de recharge: 8 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [15]
projectile spread radius [25]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base lightning damage [1067]
spell minimum base lightning damage [355.7]
use scaled contact offset [1]
SynthesisGuardian3ProjectileTransitionSingle
Triggerable, Spell
Temps d'incantation: 2.5 sec.
SynthesisGuardian3ProjectileTransitionVolley
Triggerable, Spell
Temps d'incantation: 2.5 sec.
SynthesisGuardian3ReturningProjectileSingle
Spell, Triggerable
Temps d'incantation: 1 sec.
base is projectile [1]
projectile uses contact position [1]
spell maximum base lightning damage [2246]
spell minimum base lightning damage [1209]
SynthesisGuardian3ReturningProjectileVolley
Spell, Triggerable
Temps d'incantation: 1 sec.
base is projectile [1]
number of projectiles override [4]
projectile uses contact position [1]
spell maximum base lightning damage [3593]
spell minimum base lightning damage [1935]
SynthesisGuardian3Quicksand
Area, Triggerable
Temps de recharge: 15 sec.
active skill area of effect radius +% final [10]
base physical damage to deal per minute [52316]
ground quicksand art variation [3]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionSynthesisMinionPhase
Spell
Temps d'incantation: 2 sec.
Temps de recharge: 30 sec.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisBeamRefraction
Spell
Chances de coup critique: 5%
Temps d'incantation: 4.17 sec.
Temps de recharge: 20 sec.
spell maximum base lightning damage [3038]
spell minimum base lightning damage [1013]
SynthesisGuardian3ActivateTurrets
Spell
Temps d'incantation: 1.5 sec.
Temps de recharge: 15 sec.
SynthesisQuicksandStartEffect
Spell, Triggerable
Temps d'incantation: 1.4 sec.
SynthesisGuardianRotateZap
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
cannot stun [1]
is area damage [1]
spell maximum base lightning damage [698.2]
spell minimum base lightning damage [465.5]
Object Type
version 2
extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianBase"
StateMachine
{
define_shared_state = "beaming"
}
Pathfinding
{
immobile = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian3"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "Twisted Synthete",
life = 13.5,
energyShield = 3,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.305,
attackRange = 12,
accuracy = 1,
skillList = {
"SynthesisGuardian3ReturningProjectile",
"SynthesisGuardian3ReturningProjectileSingle",
"SynthesisGuardian3ReturningProjectileVolley",
"SynthesisGuardianBallLightning",
"SynthesisGuardianMortar1",
"SynthesisGuardianMortar2",
"SynthesisGuardianMortar3",
"EmptyActionSynthesisGuardian3Spin",
"EmptyActionSynthesisMinionPhase",
"SynthesisGuardian3Quicksand",
"SynthesisGuardianRotateZap",
"SynthesisGuardian3ProjectileTransition",
"SynthesisGuardian3ProjectileTransitionSingle",
"SynthesisGuardian3ProjectileTransitionVolley",
"SynthesisGuardian3Laser",
"SynthesisBeamRefraction",
"SynthesisGuardian3ActivateTurrets",
"SynthesisQuicksandStartEffect",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ReturningProjectile"] = {
name = "SynthesisGuardian3ReturningProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ReturningProjectileSingle"] = {
name = "SynthesisGuardian3ReturningProjectileSingle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ReturningProjectileVolley"] = {
name = "SynthesisGuardian3ReturningProjectileVolley",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, 4, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianBallLightning"] = {
name = "Ball Lightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"number_of_projectiles_override",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.5, 1.5, 1, -3, 18, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianMortar1"] = {
name = "SynthesisGuardianMortar1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.816,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"projectile_minimum_range",
"mortar_projectile_distance_override",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
"use_scaled_contact_offset",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {0.5, 1.5, 15, 40, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianMortar2"] = {
name = "SynthesisGuardianMortar2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"projectile_minimum_range",
"mortar_projectile_distance_override",
"number_of_projectiles_override",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"projectiles_nova",
"projectile_uses_contact_direction",
"mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
"use_scaled_contact_offset",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {0.5, 1.5, 15, 40, 1, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianMortar3"] = {
name = "SynthesisGuardianMortar3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.664,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"projectile_spread_radius",
"projectile_minimum_range",
"mortar_projectile_distance_override",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
"use_scaled_contact_offset",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {0.5, 1.5, 25, 15, 40, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGuardian3Spin"] = {
name = "EmptyActionSynthesisGuardian3Spin",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 7,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisMinionPhase"] = {
name = "EmptyActionSynthesisMinionPhase",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"skill_cannot_be_interrupted",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3Quicksand"] = {
name = "SynthesisGuardian3Quicksand",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"ground_quicksand_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"infinite_skill_effect_duration",
},
levels = {
[1] = {2, 3, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianRotateZap"] = {
name = "SynthesisGuardianRotateZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ProjectileTransition"] = {
name = "SynthesisGuardian3ProjectileTransition",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ProjectileTransitionSingle"] = {
name = "SynthesisGuardian3ProjectileTransitionSingle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ProjectileTransitionVolley"] = {
name = "SynthesisGuardian3ProjectileTransitionVolley",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3Laser"] = {
name = "SynthesisGuardian3Laser",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"is_area_damage",
"cannot_stun",
"always_shock",
},
levels = {
[1] = {0.5, 1.5, 1000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisBeamRefraction"] = {
name = "SynthesisBeamRefraction",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.17,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
},
levels = {
[1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ActivateTurrets"] = {
name = "SynthesisGuardian3ActivateTurrets",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisQuicksandStartEffect"] = {
name = "SynthesisQuicksandStartEffect",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | MonsterTag |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Adds Tags | synthesised_monster |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Vous ne pouvez pas être Repoussé(e)
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2, ChangeToStance1 |
| Actor.slow_animations_go_to_idle | true, false |
| StateMachine.define_shared_state = | , |
| StateMachine." | , , , |
| StateMachine.no_effect_pack; | |
| StateMachine.no_death_effect; | |
| StateMachine.appear; | |
| StateMachine.enrage_epk; | |
| StateMachine.minion_phase; | |
| StateMachine.define_shared_state | beaming |
| Pathfinding.immobile | true |
Synthète déformé
Fabricationmonster dropped item rarity +% [15000]
monster slain experience +% [100]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
Twisted Synthete
| Spectre | |
|---|---|
| Tags | Lanceur de sorts, construct, fast_movement, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster |
Vie
1350%
Energy Shield From Life
300%
Armure
+50%
Ailment Threshold
504%
Résistance
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.305 Second
Damage Spread
±20%
Expérience
200%
Model Size
135%
Type
SynthesisSoulstealerGuardian3
Metadata
SynthesisSoulstealerGuardian3Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
1,881,176
Armure
43,185
Score d'Évasion
4,739
Bouclier d'énergie
248,144
Damage
638
Dégâts des sorts
953
Précision
580
Attack Time
0.87435
Expérience
112,805
Minion Life
408,044
Minion Energy Shield
53,825
Minion Damage
510
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisGuardianBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Boule de foudre
Chances de coup critique: 5%
Temps d'incantation: 1.33 sec.
Un projectile qui se déplace lentement et endommage de manière répétée chaque ennemi dans une zone autour de lui avec des éclairs de foudre.
Le Rayon de base est de 1.8 mètres
active skill area of effect radius +% final [-3]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
spell maximum base lightning damage [1036]
spell minimum base lightning damage [345.5]
use scaled contact offset [1]
SynthesisGuardian3ReturningProjectile
Spell, Triggerable
Temps d'incantation: 1 sec.
base is projectile [1]
projectile uses contact position [1]
spell maximum base lightning damage [4491]
spell minimum base lightning damage [2418]
SynthesisGuardianMortar1
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 1.816 sec.
Temps de recharge: 4 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [15]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base lightning damage [1805]
spell minimum base lightning damage [601.8]
use scaled contact offset [1]
SynthesisGuardian3ProjectileTransition
Triggerable, Spell
Temps d'incantation: 2.5 sec.
SynthesisGuardianMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 3.5 sec.
Temps de recharge: 12 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Tire des Projectiles en cercle
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact direction [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base lightning damage [1805]
spell minimum base lightning damage [601.8]
use scaled contact offset [1]
EmptyActionSynthesisGuardian3Spin
Spell
Temps d'incantation: 7 sec.
Temps de recharge: 25 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGuardian3LaserStandalone
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
La Durée de base est de 1 seconde
always shock [1]
apply gauntlet ruin on hit [1]
cannot stun [1]
is area damage [1]
spell maximum base lightning damage [1989]
spell minimum base lightning damage [662.9]
SynthesisGuardianMortar3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 2.664 sec.
Temps de recharge: 8 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [15]
projectile spread radius [25]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base lightning damage [1067]
spell minimum base lightning damage [355.7]
use scaled contact offset [1]
SynthesisGuardian3ProjectileTransitionSingle
Triggerable, Spell
Temps d'incantation: 2.5 sec.
SynthesisGuardian3ProjectileTransitionVolley
Triggerable, Spell
Temps d'incantation: 2.5 sec.
SynthesisGuardian3ReturningProjectileSingle
Spell, Triggerable
Temps d'incantation: 1 sec.
base is projectile [1]
projectile uses contact position [1]
spell maximum base lightning damage [2246]
spell minimum base lightning damage [1209]
SynthesisGuardian3ReturningProjectileVolley
Spell, Triggerable
Temps d'incantation: 1 sec.
base is projectile [1]
number of projectiles override [4]
projectile uses contact position [1]
spell maximum base lightning damage [3593]
spell minimum base lightning damage [1935]
SynthesisGuardian3QuicksandStandalone
Area, Triggerable
Temps de recharge: 15 sec.
active skill area of effect radius +% final [10]
base physical damage to deal per minute [52316]
ground quicksand art variation [10]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisQuicksandStartEffect
Spell, Triggerable
Temps d'incantation: 1.4 sec.
SynthesisGuardianRotateZap
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
cannot stun [1]
is area damage [1]
spell maximum base lightning damage [698.2]
spell minimum base lightning damage [465.5]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
slow_animations_go_to_idle = false
basic_action = "ChangeToStance1"
}
StateMachine
{
define_shared_state =
"
no_effect_pack;
no_death_effect;
appear;
enrage_epk;
minion_phase;
beaming;
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian3Standalone"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "Twisted Synthete",
life = 13.5,
energyShield = 3,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.305,
attackRange = 12,
accuracy = 1,
skillList = {
"SynthesisGuardian3ReturningProjectile",
"SynthesisGuardian3ReturningProjectileSingle",
"SynthesisGuardian3ReturningProjectileVolley",
"SynthesisGuardianBallLightning",
"SynthesisGuardianMortar1",
"SynthesisGuardianMortar2",
"SynthesisGuardianMortar3",
"EmptyActionSynthesisGuardian3Spin",
"SynthesisGuardian3QuicksandStandalone",
"SynthesisGuardianRotateZap",
"SynthesisGuardian3ProjectileTransition",
"SynthesisGuardian3ProjectileTransitionSingle",
"SynthesisGuardian3ProjectileTransitionVolley",
"SynthesisGuardian3LaserStandalone",
"SynthesisQuicksandStartEffect",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ReturningProjectile"] = {
name = "SynthesisGuardian3ReturningProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ReturningProjectileSingle"] = {
name = "SynthesisGuardian3ReturningProjectileSingle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ReturningProjectileVolley"] = {
name = "SynthesisGuardian3ReturningProjectileVolley",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, 4, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianBallLightning"] = {
name = "Ball Lightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"number_of_projectiles_override",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.5, 1.5, 1, -3, 18, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianMortar1"] = {
name = "SynthesisGuardianMortar1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.816,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"projectile_minimum_range",
"mortar_projectile_distance_override",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
"use_scaled_contact_offset",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {0.5, 1.5, 15, 40, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianMortar2"] = {
name = "SynthesisGuardianMortar2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"projectile_minimum_range",
"mortar_projectile_distance_override",
"number_of_projectiles_override",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"projectiles_nova",
"projectile_uses_contact_direction",
"mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
"use_scaled_contact_offset",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {0.5, 1.5, 15, 40, 1, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianMortar3"] = {
name = "SynthesisGuardianMortar3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.664,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"projectile_spread_radius",
"projectile_minimum_range",
"mortar_projectile_distance_override",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
"use_scaled_contact_offset",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {0.5, 1.5, 25, 15, 40, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGuardian3Spin"] = {
name = "EmptyActionSynthesisGuardian3Spin",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 7,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3QuicksandStandalone"] = {
name = "SynthesisGuardian3QuicksandStandalone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"ground_quicksand_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"infinite_skill_effect_duration",
},
levels = {
[1] = {2, 10, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianRotateZap"] = {
name = "SynthesisGuardianRotateZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ProjectileTransition"] = {
name = "SynthesisGuardian3ProjectileTransition",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ProjectileTransitionSingle"] = {
name = "SynthesisGuardian3ProjectileTransitionSingle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ProjectileTransitionVolley"] = {
name = "SynthesisGuardian3ProjectileTransitionVolley",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3LaserStandalone"] = {
name = "SynthesisGuardian3LaserStandalone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"is_area_damage",
"cannot_stun",
"always_shock",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {0.5, 1.5, 1000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisQuicksandStartEffect"] = {
name = "SynthesisQuicksandStartEffect",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | MonsterTag |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Adds Tags | synthesised_monster |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Vous ne pouvez pas être Repoussé(e)
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
| Actor.slow_animations_go_to_idle | false |
| Actor.basic_action | ChangeToStance1 |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.no_effect_pack; | |
| StateMachine.no_death_effect; | |
| StateMachine.appear; | |
| StateMachine.enrage_epk; | |
| StateMachine.minion_phase; | |
| StateMachine.beaming; |
Synthète déformé
Fabricationmonster dropped item rarity +% [15000]
monster slain experience +% [100]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
Twisted Synthete
| Spectre | |
|---|---|
| Tags | Lanceur de sorts, construct, fast_movement, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster |
Vie
1350%
Energy Shield From Life
300%
Armure
+50%
Ailment Threshold
504%
Résistance
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.305 Second
Damage Spread
±20%
Expérience
200%
Model Size
135%
Type
SynthesisSoulstealerGuardian3
Metadata
SynthesisSoulstealerGuardian3StandaloneScarab
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
1,881,176
Armure
43,185
Score d'Évasion
4,739
Bouclier d'énergie
248,144
Damage
638
Dégâts des sorts
953
Précision
580
Attack Time
0.87435
Expérience
112,805
Minion Life
408,044
Minion Energy Shield
53,825
Minion Damage
510
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisGuardianBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Boule de foudre
Chances de coup critique: 5%
Temps d'incantation: 1.33 sec.
Un projectile qui se déplace lentement et endommage de manière répétée chaque ennemi dans une zone autour de lui avec des éclairs de foudre.
Le Rayon de base est de 1.8 mètres
active skill area of effect radius +% final [-3]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
spell maximum base lightning damage [1036]
spell minimum base lightning damage [345.5]
use scaled contact offset [1]
SynthesisGuardian3ReturningProjectile
Spell, Triggerable
Temps d'incantation: 1 sec.
base is projectile [1]
projectile uses contact position [1]
spell maximum base lightning damage [4491]
spell minimum base lightning damage [2418]
SynthesisGuardianMortar1
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 1.816 sec.
Temps de recharge: 4 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [15]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base lightning damage [1805]
spell minimum base lightning damage [601.8]
use scaled contact offset [1]
SynthesisGuardian3ProjectileTransition
Triggerable, Spell
Temps d'incantation: 2.5 sec.
SynthesisGuardianMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 3.5 sec.
Temps de recharge: 12 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Tire des Projectiles en cercle
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact direction [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base lightning damage [1805]
spell minimum base lightning damage [601.8]
use scaled contact offset [1]
EmptyActionSynthesisGuardian3Spin
Spell
Temps d'incantation: 7 sec.
Temps de recharge: 25 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGuardian3LaserStandalone
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
La Durée de base est de 1 seconde
always shock [1]
apply gauntlet ruin on hit [1]
cannot stun [1]
is area damage [1]
spell maximum base lightning damage [1989]
spell minimum base lightning damage [662.9]
SynthesisGuardianMortar3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 2.664 sec.
Temps de recharge: 8 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [15]
projectile spread radius [25]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base lightning damage [1067]
spell minimum base lightning damage [355.7]
use scaled contact offset [1]
SynthesisGuardian3ProjectileTransitionSingle
Triggerable, Spell
Temps d'incantation: 2.5 sec.
SynthesisGuardian3ProjectileTransitionVolley
Triggerable, Spell
Temps d'incantation: 2.5 sec.
SynthesisGuardian3ReturningProjectileSingle
Spell, Triggerable
Temps d'incantation: 1 sec.
base is projectile [1]
projectile uses contact position [1]
spell maximum base lightning damage [2246]
spell minimum base lightning damage [1209]
SynthesisGuardian3ReturningProjectileVolley
Spell, Triggerable
Temps d'incantation: 1 sec.
base is projectile [1]
number of projectiles override [4]
projectile uses contact position [1]
spell maximum base lightning damage [3593]
spell minimum base lightning damage [1935]
SynthesisGuardian3QuicksandStandalone
Area, Triggerable
Temps de recharge: 15 sec.
active skill area of effect radius +% final [10]
base physical damage to deal per minute [52316]
ground quicksand art variation [10]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisQuicksandStartEffect
Spell, Triggerable
Temps d'incantation: 1.4 sec.
SynthesisGuardianRotateZap
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
cannot stun [1]
is area damage [1]
spell maximum base lightning damage [698.2]
spell minimum base lightning damage [465.5]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
slow_animations_go_to_idle = false
basic_action = "ChangeToStance1"
}
StateMachine
{
define_shared_state =
"
no_effect_pack;
no_death_effect;
appear;
enrage_epk;
minion_phase;
beaming;
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian3StandaloneScarab"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "Twisted Synthete",
life = 13.5,
energyShield = 3,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.305,
attackRange = 12,
accuracy = 1,
skillList = {
"SynthesisGuardian3ReturningProjectile",
"SynthesisGuardian3ReturningProjectileSingle",
"SynthesisGuardian3ReturningProjectileVolley",
"SynthesisGuardianBallLightning",
"SynthesisGuardianMortar1",
"SynthesisGuardianMortar2",
"SynthesisGuardianMortar3",
"EmptyActionSynthesisGuardian3Spin",
"SynthesisGuardian3QuicksandStandalone",
"SynthesisGuardianRotateZap",
"SynthesisGuardian3ProjectileTransition",
"SynthesisGuardian3ProjectileTransitionSingle",
"SynthesisGuardian3ProjectileTransitionVolley",
"SynthesisGuardian3LaserStandalone",
"SynthesisQuicksandStartEffect",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ReturningProjectile"] = {
name = "SynthesisGuardian3ReturningProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ReturningProjectileSingle"] = {
name = "SynthesisGuardian3ReturningProjectileSingle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ReturningProjectileVolley"] = {
name = "SynthesisGuardian3ReturningProjectileVolley",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, 4, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianBallLightning"] = {
name = "Ball Lightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"number_of_projectiles_override",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.5, 1.5, 1, -3, 18, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianMortar1"] = {
name = "SynthesisGuardianMortar1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.816,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"projectile_minimum_range",
"mortar_projectile_distance_override",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
"use_scaled_contact_offset",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {0.5, 1.5, 15, 40, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianMortar2"] = {
name = "SynthesisGuardianMortar2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"projectile_minimum_range",
"mortar_projectile_distance_override",
"number_of_projectiles_override",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"projectiles_nova",
"projectile_uses_contact_direction",
"mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
"use_scaled_contact_offset",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {0.5, 1.5, 15, 40, 1, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianMortar3"] = {
name = "SynthesisGuardianMortar3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.664,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"projectile_spread_radius",
"projectile_minimum_range",
"mortar_projectile_distance_override",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
"use_scaled_contact_offset",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {0.5, 1.5, 25, 15, 40, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGuardian3Spin"] = {
name = "EmptyActionSynthesisGuardian3Spin",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 7,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3QuicksandStandalone"] = {
name = "SynthesisGuardian3QuicksandStandalone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"ground_quicksand_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"infinite_skill_effect_duration",
},
levels = {
[1] = {2, 10, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianRotateZap"] = {
name = "SynthesisGuardianRotateZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ProjectileTransition"] = {
name = "SynthesisGuardian3ProjectileTransition",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ProjectileTransitionSingle"] = {
name = "SynthesisGuardian3ProjectileTransitionSingle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ProjectileTransitionVolley"] = {
name = "SynthesisGuardian3ProjectileTransitionVolley",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3LaserStandalone"] = {
name = "SynthesisGuardian3LaserStandalone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"is_area_damage",
"cannot_stun",
"always_shock",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {0.5, 1.5, 1000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisQuicksandStartEffect"] = {
name = "SynthesisQuicksandStartEffect",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | MonsterTag |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Adds Tags | synthesised_monster |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Vous ne pouvez pas être Repoussé(e)
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Synthète déformé
Fabricationmonster dropped item rarity +% [15000]
monster slain experience +% [100]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster gauntlet ruin enabled [1]
monster slain experience +% [100]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster gauntlet ruin enabled [1]
Vous ne pouvez pas être Repoussé(e)
Twisted Synthete
| Spectre | |
|---|---|
| Tags | Lanceur de sorts, construct, fast_movement, humanoid, is_unarmed, large_height, lightning_affinity, mud_blood, not_dex, stone_armour, synthesised_monster |
Vie
680%
Energy Shield From Life
300%
Armure
+50%
Ailment Threshold
504%
Résistance
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.305 Second
Damage Spread
±20%
Expérience
200%
Model Size
135%
Type
SynthesisSoulstealerGuardian3Cortex
Metadata
SynthesisSoulstealerGuardian3Cortex
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
947,555
Armure
43,185
Score d'Évasion
4,739
Bouclier d'énergie
124,991
Damage
638
Dégâts des sorts
953
Précision
580
Attack Time
0.87435
Expérience
112,805
Minion Life
205,533
Minion Energy Shield
27,112
Minion Damage
510
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SynthesisGuardianBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Boule de foudre
Chances de coup critique: 5%
Temps d'incantation: 1.33 sec.
Un projectile qui se déplace lentement et endommage de manière répétée chaque ennemi dans une zone autour de lui avec des éclairs de foudre.
Le Rayon de base est de 1.8 mètres
active skill area of effect radius +% final [-3]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
spell maximum base lightning damage [1036]
spell minimum base lightning damage [345.5]
use scaled contact offset [1]
SynthesisGuardian3ReturningProjectile
Spell, Triggerable
Temps d'incantation: 1 sec.
base is projectile [1]
projectile uses contact position [1]
spell maximum base lightning damage [4491]
spell minimum base lightning damage [2418]
SynthesisGuardianMortar1
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 1.816 sec.
Temps de recharge: 4 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [15]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base lightning damage [1805]
spell minimum base lightning damage [601.8]
use scaled contact offset [1]
SynthesisGuardian3ProjectileTransition
Triggerable, Spell
Temps d'incantation: 2.5 sec.
SynthesisGuardianMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 3.5 sec.
Temps de recharge: 12 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Tire des Projectiles en cercle
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact direction [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base lightning damage [1805]
spell minimum base lightning damage [601.8]
use scaled contact offset [1]
EmptyActionSynthesisGuardian3Spin
Spell
Temps d'incantation: 7 sec.
Temps de recharge: 25 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
SynthesisGuardian3LaserStandalone
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
La Durée de base est de 1 seconde
always shock [1]
apply gauntlet ruin on hit [1]
cannot stun [1]
is area damage [1]
spell maximum base lightning damage [1989]
spell minimum base lightning damage [662.9]
SynthesisGuardianMortar3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 2.664 sec.
Temps de recharge: 8 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
base is projectile [1]
is area damage [1]
mortar projectile distance override [40]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [15]
projectile spread radius [25]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base lightning damage [1067]
spell minimum base lightning damage [355.7]
use scaled contact offset [1]
SynthesisGuardian3ProjectileTransitionSingle
Triggerable, Spell
Temps d'incantation: 2.5 sec.
SynthesisGuardian3ProjectileTransitionVolley
Triggerable, Spell
Temps d'incantation: 2.5 sec.
SynthesisGuardian3ReturningProjectileSingle
Spell, Triggerable
Temps d'incantation: 1 sec.
base is projectile [1]
projectile uses contact position [1]
spell maximum base lightning damage [2246]
spell minimum base lightning damage [1209]
SynthesisGuardian3ReturningProjectileVolley
Spell, Triggerable
Temps d'incantation: 1 sec.
base is projectile [1]
number of projectiles override [4]
projectile uses contact position [1]
spell maximum base lightning damage [3593]
spell minimum base lightning damage [1935]
SynthesisGuardian3QuicksandStandalone
Area, Triggerable
Temps de recharge: 15 sec.
active skill area of effect radius +% final [10]
base physical damage to deal per minute [52316]
ground quicksand art variation [10]
infinite skill effect duration [1]
monster penalty against minions damage +% final vs player minions [-50]
SynthesisQuicksandStartEffect
Spell, Triggerable
Temps d'incantation: 1.4 sec.
SynthesisGuardianRotateZap
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
cannot stun [1]
is area damage [1]
spell maximum base lightning damage [698.2]
spell minimum base lightning damage [465.5]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian3Standalone" extends "Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardianCortexBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerGuardian3Cortex"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "Twisted Synthete",
life = 6.8,
energyShield = 3,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.305,
attackRange = 12,
accuracy = 1,
skillList = {
"SynthesisGuardian3ReturningProjectile",
"SynthesisGuardian3ReturningProjectileSingle",
"SynthesisGuardian3ReturningProjectileVolley",
"SynthesisGuardianBallLightning",
"SynthesisGuardianMortar1",
"SynthesisGuardianMortar2",
"SynthesisGuardianMortar3",
"EmptyActionSynthesisGuardian3Spin",
"SynthesisGuardian3QuicksandStandalone",
"SynthesisGuardianRotateZap",
"SynthesisGuardian3ProjectileTransition",
"SynthesisGuardian3ProjectileTransitionSingle",
"SynthesisGuardian3ProjectileTransitionVolley",
"SynthesisGuardian3LaserStandalone",
"SynthesisQuicksandStartEffect",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ReturningProjectile"] = {
name = "SynthesisGuardian3ReturningProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ReturningProjectileSingle"] = {
name = "SynthesisGuardian3ReturningProjectileSingle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ReturningProjectileVolley"] = {
name = "SynthesisGuardian3ReturningProjectileVolley",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, 4, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianBallLightning"] = {
name = "Ball Lightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"number_of_projectiles_override",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.5, 1.5, 1, -3, 18, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianMortar1"] = {
name = "SynthesisGuardianMortar1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.816,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"projectile_minimum_range",
"mortar_projectile_distance_override",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
"use_scaled_contact_offset",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {0.5, 1.5, 15, 40, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianMortar2"] = {
name = "SynthesisGuardianMortar2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"projectile_minimum_range",
"mortar_projectile_distance_override",
"number_of_projectiles_override",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"projectiles_nova",
"projectile_uses_contact_direction",
"mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
"use_scaled_contact_offset",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {0.5, 1.5, 15, 40, 1, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianMortar3"] = {
name = "SynthesisGuardianMortar3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.664,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"projectile_spread_radius",
"projectile_minimum_range",
"mortar_projectile_distance_override",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
"use_scaled_contact_offset",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {0.5, 1.5, 25, 15, 40, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSynthesisGuardian3Spin"] = {
name = "EmptyActionSynthesisGuardian3Spin",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 7,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3QuicksandStandalone"] = {
name = "SynthesisGuardian3QuicksandStandalone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"ground_quicksand_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"infinite_skill_effect_duration",
},
levels = {
[1] = {2, 10, 10, -50, levelRequirement = 10, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardianRotateZap"] = {
name = "SynthesisGuardianRotateZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ProjectileTransition"] = {
name = "SynthesisGuardian3ProjectileTransition",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ProjectileTransitionSingle"] = {
name = "SynthesisGuardian3ProjectileTransitionSingle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3ProjectileTransitionVolley"] = {
name = "SynthesisGuardian3ProjectileTransitionVolley",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisGuardian3LaserStandalone"] = {
name = "SynthesisGuardian3LaserStandalone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"is_area_damage",
"cannot_stun",
"always_shock",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {0.5, 1.5, 1000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SynthesisQuicksandStartEffect"] = {
name = "SynthesisQuicksandStartEffect",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | MonsterTag |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Adds Tags | synthesised_monster |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
monster gauntlet ruin enabled [1]
| Family | MonsterGauntletRuinEnabled |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Vous ne pouvez pas être Repoussé(e)
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















