不潔護衛
人形
monster casts shield charge text [1]
40% 攻擊傷害格擋率
你承受 20% 來自格擋擊中的傷害
Unholy Sentinel
幽魂N
標籤bludgeoning_weapon, fast_movement, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, mud_blood, not_dex, physical_affinity, plate_armour
生命
180%
生命轉為護盾
50%
護甲
+100%
異常狀態臨界值
180%
抗性
20 20 20 0
傷害
90%
命中
220%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.245 秒
傷害分佈
±20%
經驗值
120%
Model Size
90%
類型
BetrayalElreonSentinel
Metadata
UnholySentinelElreon
等級
68
生命
11,580
護甲
28,790
閃避
4,739
能量護盾
0
傷害
336
法術傷害
336
命中
0
攻擊間隔
1.245
經驗值
12,306
異常狀態臨界值
11,580
冰緩
37
感電
37
易碎
207
焦灼
37
殘喘
101
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 269–403
暴擊率: 5%
攻擊間隔: 1.245 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
BetrayalElreonMinionCharge
攻擊, RequiresShield, 近戰, 範圍, 位移, 快行
重盾衝鋒
基本傷害: 269–403
暴擊率: 5%
攻擊傷害: 70%
攻擊間隔: 1.245 秒
冷卻時間: 4 秒
向一個區域或目標衝鋒,將路線上的敵人推開並持續在你前方區域造成傷害。衝鋒距離越遠,造成的傷害越高,並且擊暈敵人的機率越高。
不會暴擊
造成 30% 更少攻擊傷害
到達最大衝鋒距離時,增加 25% 暈眩門檻降低
最大衝擊距離擊中時造成 30% 更多傷害
增加 400% 移動速度
active skill area of effect radius +% final [-40]
ignores proximity shield [1]
BetrayalSentinelUnholySlam
攻擊, 範圍, 可觸發
基本傷害: 269–403
暴擊率: 5%
攻擊傷害: 200%
攻擊間隔: 1.245 秒
冷卻時間: 6 秒
33% 更少攻擊速度
active skill area of effect radius +% final [80]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/BetrayalUnholySentinel.ao"
}

DiesAfterTime
{
}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/BetrayalUpgrades/UnholySentinelElreon"] = {
    name = "Unholy Sentinel",
    life = 1.8,
    energyShield = 0.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 9,
    accuracy = 2.2,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "BetrayalSentinelUnholySlam",
        "BetrayalElreonMinionCharge",
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalSentinelUnholySlam"] = {
    name = "BetrayalSentinelUnholySlam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalElreonMinionCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RequiresShield] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "active_skill_area_of_effect_radius_+%_final",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {25, 400, 30, -40, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster casts shield charge text [1]
IdMonsterCastsShieldChargeText
FamilyMonsterCastsShieldChargeText
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster casts shield charge text Min: 1 Max: 1 全域
  • 40% 攻擊傷害格擋率
    你承受 20% 來自格擋擊中的傷害
    IdMonsterAttackBlock40Bypass20
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 40 Max: 40 全域
  • base block % damage taken Min: 20 Max: 20 全域
  • Craft Tagsblock
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.