Centinela Profano
Humanoide
monster casts shield charge text [1]
40% de probabilidad de bloquear el daño de ataques
Recibes el 20% del daño de los golpes bloqueados
40% de probabilidad de bloquear el daño de ataques
Recibes el 20% del daño de los golpes bloqueados
Unholy Sentinel
Spectre | N |
---|---|
Tags | bludgeoning_weapon, fast_movement, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, mud_blood, not_dex, physical_affinity, plate_armour |
Vida
180%
Energy Shield From Life
50%
Armadura
+100%
Ailment Threshold
180%
Resistencia
20 20 20 0
Damage
90%
Precisión
220%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.245 Second
Damage Spread
±20%
Experiencia
120%
Model Size
90%
Type
BetrayalElreonSentinel
Metadata
UnholySentinelElreon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
11,580
Armadura
57,580
Evasión
4,739
Escudo de energía
3,064
Damage
336
Daño de hechizos
336
Precisión
638
Attack Time
1.245
Experiencia
12,306
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 269–403
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BetrayalElreonMinionCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
Carga con escudo
Base Damage: 269–403
Probabilidad de golpe crítico: 5%
Daño de ataque: 70%
Attack Time: 1.245 seg
Tiempo de recarga: 4 seg
Carga hacia un lugar u enemigo objetivo, empuja a los enemigos que están en tu camino e inflige daño repetidamente en un área pequeña delante de ti. Haces daño en un área más grande cuando alcanzas al objetivo. Cuanto más lejos te desplaces, mayor será el daño que inflijas y la probabilidad de aturdir a los enemigos.
Nunca infliges golpes críticos
Inflige un 30% menos de daño de ataque
Reducción de Umbral de Aturdimiento aumentada un 25% en enemigos a Máxima Distancia de carga
30% más Daño con Golpes a Distancia de Carga Máxima
Velocidad de movimiento aumentada un 400%
active skill area of effect radius +% final [-40]
ignores proximity shield [1]
Inflige un 30% menos de daño de ataque
Reducción de Umbral de Aturdimiento aumentada un 25% en enemigos a Máxima Distancia de carga
30% más Daño con Golpes a Distancia de Carga Máxima
Velocidad de movimiento aumentada un 400%
active skill area of effect radius +% final [-40]
ignores proximity shield [1]
BetrayalSentinelUnholySlam
Attack, Area, Triggerable
Base Damage: 269–403
Probabilidad de golpe crítico: 5%
Daño de ataque: 200%
Attack Time: 1.245 seg
Tiempo de recarga: 6 seg
33% menos Velocidad de Ataque
active skill area of effect radius +% final [80]
is area damage [1]
active skill area of effect radius +% final [80]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/Champion/BetrayalUnholySentinel.ao" } DiesAfterTime { } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalUpgrades/UnholySentinelElreon"] = { name = "Unholy Sentinel", life = 1.8, energyShield = 0.5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.245, attackRange = 9, accuracy = 2.2, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "BetrayalSentinelUnholySlam", "BetrayalElreonMinionCharge", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSentinelUnholySlam"] = { name = "BetrayalSentinelUnholySlam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-33, 80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalElreonMinionCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "active_skill_area_of_effect_radius_+%_final", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {25, 400, 30, -40, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster casts shield charge text [1]
Id | MonsterCastsShieldChargeText |
---|---|
Family | MonsterCastsShieldChargeText |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
40% de probabilidad de bloquear el daño de ataques
Recibes el 20% del daño de los golpes bloqueados
Id | MonsterAttackBlock40Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |