Sentinela Profano
Humanóide
monster casts shield charge text [1]
40% de Chance de Bloquear o Dano de Ataques
Você sofre 20% do Dano de Acertos Bloqueados
Unholy Sentinel
SpectreN
Tagsbludgeoning_weapon, fast_movement, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, mud_blood, not_dex, physical_affinity, plate_armour
Vida
180%
Energy Shield From Life
50%
Armadura
+50%
Ailment Threshold
180%
Resistência
20 20 20 0
Damage
90%
Precisão
220%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.245 Second
Damage Spread
±20%
Experiência
120%
Model Size
90%
Type
BetrayalElreonSentinel
Metadata
UnholySentinelElreon
Nível
68
Vida
11,580
Armadura
43,185
Evasão
4,739
Escudo de Energia
3,064
Damage
336
Dano Mágico
336
Precisão
638
Attack Time
1.245
Experiência
12,306
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 269–403
Chance de Crítico: 5%
Attack Time: 1.245 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BetrayalElreonMinionCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
Investida com Escudo
Base Damage: 269–403
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.245 seg
Recarga: 4 seg
Faz uma investida em direção a um local ou inimigo, empurrando inimigos no caminho e causando dano repetidamente em uma pequena área na sua frente. Quanto mais você viajar, mais dano causará e maiores serão as chances de atordoar os inimigos. Não pode ser suportado por Ataques Múltiplos.
Nunca causa Acertos Críticos
Causa 30% menos Dano de Ataque
Redução do Ponto de Atordoamento aumentada em 25% em inimigos na distância Máxima da investida
30% mais Dano com Acertos na Distância Máxima da Investida
Velocidade de Movimento aumentada em 400%
active skill area of effect radius +% final [-40]
ignores proximity shield [1]
BetrayalSentinelUnholySlam
Attack, Area, Triggerable
Base Damage: 269–403
Chance de Crítico: 5%
Dano de Ataque: 200%
Attack Time: 1.245 seg
Recarga: 6 seg
33% menos Velocidade de Ataque
active skill area of effect radius +% final [80]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/BetrayalUnholySentinel.ao"
}

DiesAfterTime
{
}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/BetrayalUpgrades/UnholySentinelElreon"] = {
    name = "Unholy Sentinel",
    life = 1.8,
    energyShield = 0.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 9,
    accuracy = 2.2,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "BetrayalSentinelUnholySlam",
        "BetrayalElreonMinionCharge",
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalSentinelUnholySlam"] = {
    name = "BetrayalSentinelUnholySlam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalElreonMinionCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RequiresShield] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "active_skill_area_of_effect_radius_+%_final",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {25, 400, 30, -40, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster casts shield charge text [1]
IdMonsterCastsShieldChargeText
FamilyMonsterCastsShieldChargeText
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster casts shield charge text Min: 1 Max: 1 Global
  • 40% de Chance de Bloquear o Dano de Ataques
    Você sofre 20% do Dano de Acertos Bloqueados
    IdMonsterAttackBlock40Bypass20
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base block % Min: 40 Max: 40 Global
  • base block % damage taken Min: 20 Max: 20 Global
  • Craft Tagsblock
    Edit

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