靈現之水蛭
野獸
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster hellscape charge +% [-66]
Vivid Leech
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueHarvest/Green/HarvestParasiteT1Spectre |
標籤 | animal_claw_weapon, beast, chaos_affinity, extra_extra_small_height, hard_armour, insect, insect_blood, is_unarmed, ranged, slow_movement |
生命
189%
異常狀態臨界值
189%
抗性
0
40
0
0
傷害
70%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 7
攻擊間隔
1.125 秒
傷害分佈
±20%
經驗值
70%
Model Size
100%
類型
HarvestParasite
Metadata
HarvestParasiteT1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,159
護甲
28,790
閃避
4,739
能量護盾
0
傷害
261
法術傷害
261
命中
0
攻擊間隔
1.125
經驗值
7,179
異常狀態臨界值
12,159
冰緩
38
感電
38
易碎
218
焦灼
38
殘喘
106
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
HarvestParasitePoisonProjectileSingle
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 209–314
暴擊率: 5%
攻擊間隔: 1.125 秒
10% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
base is projectile [1]
monster projectile variation [108]
visual hit effect chaos is green [1]
擊中時使敵人中毒
base is projectile [1]
monster projectile variation [108]
visual hit effect chaos is green [1]
EASHarvestEmerge
法術
施放時間: 1 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBase" Actor { basic_action = "Emerge" } Life { corpse_sink_delay_ms = 2500 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBase" Render { selection_height_override = 50 } Life { on_death = "Call( Vines1700 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Green/HarvestParasiteT1"] = { name = "Vivid Leech", life = 1.89, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.125, attackRange = 7, accuracy = 1, skillList = { "HarvestParasitePoisonProjectileSingle", "EASHarvestEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HarvestParasitePoisonProjectileSingle"] = { name = "HarvestParasitePoisonProjectileSingle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "global_poison_on_hit", "base_is_projectile", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {108, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestEmerge"] = { name = "EASHarvestEmerge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
靈現之水蛭
野獸
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster hellscape charge +% [-66]
Vivid Leech
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, beast, chaos_affinity, extra_extra_small_height, hard_armour, insect, insect_blood, is_unarmed, ranged, slow_movement |
Packs |
生命
189%
異常狀態臨界值
189%
抗性
0
40
0
0
傷害
70%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 7
攻擊間隔
1.125 秒
傷害分佈
±20%
經驗值
70%
Model Size
100%
類型
HarvestParasite
Metadata
HarvestParasiteT1MemoryLine
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,159
護甲
28,790
閃避
4,739
能量護盾
0
傷害
261
法術傷害
261
命中
0
攻擊間隔
1.125
經驗值
7,179
異常狀態臨界值
12,159
冰緩
38
感電
38
易碎
218
焦灼
38
殘喘
106
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
HarvestParasitePoisonProjectileSingle
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 209–314
暴擊率: 5%
攻擊間隔: 1.125 秒
10% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
base is projectile [1]
monster projectile variation [108]
visual hit effect chaos is green [1]
擊中時使敵人中毒
base is projectile [1]
monster projectile variation [108]
visual hit effect chaos is green [1]
EASHarvestEmerge
法術
施放時間: 1 秒
WalkEmergeBestiaryHellion
walk emerge distance [450]
Object Type
version 2 extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseMemoryLine" extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeMemoryLine" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseMemoryLine" extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeMemoryLine" Render { selection_height_override = 50 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Green/HarvestParasiteT1MemoryLine"] = { name = "Vivid Leech", life = 1.89, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.125, attackRange = 7, accuracy = 1, skillList = { "HarvestParasitePoisonProjectileSingle", "EASHarvestEmerge", "WalkEmergeBestiaryHellion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HarvestParasitePoisonProjectileSingle"] = { name = "HarvestParasitePoisonProjectileSingle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "global_poison_on_hit", "base_is_projectile", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {108, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestEmerge"] = { name = "EASHarvestEmerge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBestiaryHellion"] = { name = "WalkEmergeBestiaryHellion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {450, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
靈現之水蛭
野獸
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster hellscape charge +% [-66]
Vivid Leech
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, beast, chaos_affinity, hard_armour, insect, insect_blood, is_unarmed, ranged, slow_movement |
生命
189%
異常狀態臨界值
189%
抗性
0
40
0
0
傷害
70%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 7
攻擊間隔
1.125 秒
傷害分佈
±20%
經驗值
70%
Model Size
100%
類型
HarvestParasite
Metadata
HarvestParasiteT1Spectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,159
護甲
28,790
閃避
4,739
能量護盾
0
傷害
261
法術傷害
261
命中
0
攻擊間隔
1.125
經驗值
7,179
異常狀態臨界值
12,159
冰緩
38
感電
38
易碎
218
焦灼
38
殘喘
106
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
HarvestParasitePoisonProjectileSingle
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 209–314
暴擊率: 5%
攻擊間隔: 1.125 秒
10% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
base is projectile [1]
monster projectile variation [108]
visual hit effect chaos is green [1]
擊中時使敵人中毒
base is projectile [1]
monster projectile variation [108]
visual hit effect chaos is green [1]
EASHarvestEmerge
法術
施放時間: 1 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseSpectre" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseSpectre" Render { selection_height_override = 50 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Green/HarvestParasiteT1Spectre"] = { name = "Vivid Leech", life = 1.89, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.125, attackRange = 7, accuracy = 1, skillList = { "HarvestParasitePoisonProjectileSingle", "EASHarvestEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HarvestParasitePoisonProjectileSingle"] = { name = "HarvestParasitePoisonProjectileSingle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "global_poison_on_hit", "base_is_projectile", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {108, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestEmerge"] = { name = "EASHarvestEmerge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
靈現之水蛭
野獸
Vivid Leech
幽魂 | N |
---|---|
標籤 | animal_claw_weapon, avian_pursuit, beast, hard_armour, insect, insect_blood, is_unarmed, melee, physical_affinity, slow_movement |
生命
189%
異常狀態臨界值
189%
抗性
0
40
0
0
傷害
70%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 7
攻擊間隔
1.125 秒
傷害分佈
±20%
經驗值
70%
Model Size
100%
類型
HarvestParasite
Metadata
HarvestVultureParasiteT3Parasite
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,159
護甲
28,790
閃避
4,739
能量護盾
0
傷害
261
法術傷害
261
命中
0
攻擊間隔
1.125
經驗值
7,179
異常狀態臨界值
12,159
冰緩
38
感電
38
易碎
218
焦灼
38
殘喘
106
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 209–314
暴擊率: 5%
攻擊間隔: 1.125 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_sink_delay_ms = 2500 } Stats { damage_hit_effect_index = 3 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { selection_height_override = 50 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Green/HarvestVultureParasiteT3Parasite"] = { name = "Vivid Leech", life = 1.89, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.125, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.