Sanguijuela vívida
Bestia
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
Vivid Leech
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHarvest/Green/HarvestParasiteT1Spectre
Tagsanimal_claw_weapon, beast, chaos_affinity, extra_extra_small_height, hard_armour, insect, insect_blood, is_unarmed, ranged, slow_movement
Vida
189%
Ailment Threshold
189%
Resistencia
0 40 0 0
Damage
70%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
4 ~ 7
Attack Time
1.125 Second
Damage Spread
±20%
Experiencia
70%
Model Size
100%
Type
HarvestParasite
Metadata
HarvestParasiteT1
Nivel
68
Vida
12,159
Armaduras
28,790
Evasión
4,739
Escudo de energía
0
Damage
261
Daño de hechizos
261
Precisión
290
Attack Time
1.125
Experiencia
7,179
Ailment Threshold
12,159
Chill
38
Shock
38
Brittle
218
Scorch
38
Sap
106
HarvestParasitePoisonProjectileSingle
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 209–314
Probabilidad de golpe crítico: 5%
Attack Time: 1.125 seg
El 10% del daño físico se convierte en daño de caos
Envenena a los enemigos con cada golpe
base is projectile [1]
monster projectile variation [108]
visual hit effect chaos is green [1]
EASHarvestEmerge
Spell
Tiempo de lanzamiento: 1 seg

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBase"

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_sink_delay_ms = 2500
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBase"

Render
{
	selection_height_override = 50
}

Life
{
	on_death = "Call( Vines1700 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Green/HarvestParasiteT1"] = {
    name = "Vivid Leech",
    life = 1.89,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 1.125,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "HarvestParasitePoisonProjectileSingle",
        "EASHarvestEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestParasitePoisonProjectileSingle"] = {
    name = "HarvestParasitePoisonProjectileSingle",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "global_poison_on_hit",
        "base_is_projectile",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {108, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
IdBreachReducedBeyondPortalChance
FamilyBeyondPortalChance
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Sanguijuela vívida
    Bestia
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    monster no map drops [1]
    Vivid Leech
    SpectreY
    Tagsanimal_claw_weapon, beast, chaos_affinity, extra_extra_small_height, hard_armour, insect, insect_blood, is_unarmed, ranged, slow_movement
    Packs
  • Buitre vívido, Sanguijuela vívida
  • Vida
    189%
    Ailment Threshold
    189%
    Resistencia
    0 40 0 0
    Damage
    70%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.125 Second
    Damage Spread
    ±20%
    Experiencia
    70%
    Model Size
    100%
    Type
    HarvestParasite
    Metadata
    HarvestParasiteT1MemoryLine
    Nivel
    68
    Vida
    12,159
    Armaduras
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    261
    Daño de hechizos
    261
    Precisión
    290
    Attack Time
    1.125
    Experiencia
    7,179
    Ailment Threshold
    12,159
    Chill
    38
    Shock
    38
    Brittle
    218
    Scorch
    38
    Sap
    106
    HarvestParasitePoisonProjectileSingle
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 209–314
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.125 seg
    El 10% del daño físico se convierte en daño de caos
    Envenena a los enemigos con cada golpe
    base is projectile [1]
    monster projectile variation [108]
    visual hit effect chaos is green [1]
    EASHarvestEmerge
    Spell
    Tiempo de lanzamiento: 1 seg
    WalkEmergeBestiaryHellion
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseMemoryLine"
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeMemoryLine"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseMemoryLine"
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeMemoryLine"
    
    Render
    {
    	selection_height_override = 50
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Green/HarvestParasiteT1MemoryLine"] = {
        name = "Vivid Leech",
        life = 1.89,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.125,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "HarvestParasitePoisonProjectileSingle",
            "EASHarvestEmerge",
            "WalkEmergeBestiaryHellion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestParasitePoisonProjectileSingle"] = {
        name = "HarvestParasitePoisonProjectileSingle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "global_poison_on_hit",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {108, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Sanguijuela vívida
    Bestia
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Vivid Leech
    SpectreY
    Tagsanimal_claw_weapon, beast, chaos_affinity, hard_armour, insect, insect_blood, is_unarmed, ranged, slow_movement
    Vida
    189%
    Ailment Threshold
    189%
    Resistencia
    0 40 0 0
    Damage
    70%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.125 Second
    Damage Spread
    ±20%
    Experiencia
    70%
    Model Size
    100%
    Type
    HarvestParasite
    Metadata
    HarvestParasiteT1Spectre
    Nivel
    68
    Vida
    12,159
    Armaduras
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    261
    Daño de hechizos
    261
    Precisión
    290
    Attack Time
    1.125
    Experiencia
    7,179
    Ailment Threshold
    12,159
    Chill
    38
    Shock
    38
    Brittle
    218
    Scorch
    38
    Sap
    106
    HarvestParasitePoisonProjectileSingle
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 209–314
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.125 seg
    El 10% del daño físico se convierte en daño de caos
    Envenena a los enemigos con cada golpe
    base is projectile [1]
    monster projectile variation [108]
    visual hit effect chaos is green [1]
    EASHarvestEmerge
    Spell
    Tiempo de lanzamiento: 1 seg

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseSpectre"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseSpectre"
    
    Render
    {
    	selection_height_override = 50
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Green/HarvestParasiteT1Spectre"] = {
        name = "Vivid Leech",
        life = 1.89,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.125,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "HarvestParasitePoisonProjectileSingle",
            "EASHarvestEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestParasitePoisonProjectileSingle"] = {
        name = "HarvestParasitePoisonProjectileSingle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "global_poison_on_hit",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {108, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Sanguijuela vívida
    Bestia
    Vivid Leech
    SpectreN
    Tagsanimal_claw_weapon, beast, hard_armour, insect, insect_blood, is_unarmed, melee, physical_affinity, slow_movement
    Vida
    189%
    Ailment Threshold
    189%
    Resistencia
    0 40 0 0
    Damage
    70%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.125 Second
    Damage Spread
    ±20%
    Experiencia
    70%
    Model Size
    100%
    Type
    HarvestParasite
    Metadata
    HarvestVultureParasiteT3Parasite
    Nivel
    68
    Vida
    12,159
    Armaduras
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    261
    Daño de hechizos
    261
    Precisión
    290
    Attack Time
    1.125
    Experiencia
    7,179
    Ailment Threshold
    12,159
    Chill
    38
    Shock
    38
    Brittle
    218
    Scorch
    38
    Sap
    106
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 209–314
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.125 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_sink_delay_ms = 2500
    }
    
    Stats
    {
    	damage_hit_effect_index = 3
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	selection_height_override = 50
    }
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Green/HarvestVultureParasiteT3Parasite"] = {
        name = "Vivid Leech",
        life = 1.89,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.125,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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