活性水蛭
野兽
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
Vivid Leech
幽魂Y
幽魂 取代Metadata/Monsters/LeagueHarvest/Green/HarvestParasiteT1Spectre
标签animal_claw_weapon, beast, chaos_affinity, extra_extra_small_height, hard_armour, insect, insect_blood, is_unarmed, ranged, slow_movement
生命
189%
异常状态临界值
189%
抗性
0 40 0 0
伤害
70%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
4 ~ 7
攻击间隔
1.125 秒
伤害分布
±20%
经验值
70%
Model Size
100%
类型
HarvestParasite
Metadata
HarvestParasiteT1
等级
68
生命
12,159
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
261
法术伤害
261
命中
290
攻击间隔
1.125
经验值
7,179
异常状态临界值
12,159
冰缓
38
Shock
38
Brittle
218
Scorch
38
Sap
106
HarvestParasitePoisonProjectileSingle
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 209–314
攻击暴击率: 5%
攻击间隔: 1.125 秒
将物理伤害的 10% 转化为混沌伤害
击中时使其中毒
base is projectile [1]
monster projectile variation [108]
visual hit effect chaos is green [1]
EASHarvestEmerge
法术
施放间隔: 1 秒

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBase"

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_sink_delay_ms = 2500
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBase"

Render
{
	selection_height_override = 50
}

Life
{
	on_death = "Call( Vines1700 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Green/HarvestParasiteT1"] = {
    name = "Vivid Leech",
    life = 1.89,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 1.125,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "HarvestParasitePoisonProjectileSingle",
        "EASHarvestEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestParasitePoisonProjectileSingle"] = {
    name = "HarvestParasitePoisonProjectileSingle",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "global_poison_on_hit",
        "base_is_projectile",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {108, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
IdBreachReducedBeyondPortalChance
FamilyBeyondPortalChance
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 活性水蛭
    野兽
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    monster no map drops [1]
    Vivid Leech
    幽魂Y
    标签animal_claw_weapon, beast, chaos_affinity, extra_extra_small_height, hard_armour, insect, insect_blood, is_unarmed, ranged, slow_movement
    Packs
  • 活性匿者, 活性水蛭
  • 生命
    189%
    异常状态临界值
    189%
    抗性
    0 40 0 0
    伤害
    70%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 7
    攻击间隔
    1.125 秒
    伤害分布
    ±20%
    经验值
    70%
    Model Size
    100%
    类型
    HarvestParasite
    Metadata
    HarvestParasiteT1MemoryLine
    等级
    68
    生命
    12,159
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    261
    法术伤害
    261
    命中
    290
    攻击间隔
    1.125
    经验值
    7,179
    异常状态临界值
    12,159
    冰缓
    38
    Shock
    38
    Brittle
    218
    Scorch
    38
    Sap
    106
    HarvestParasitePoisonProjectileSingle
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 209–314
    攻击暴击率: 5%
    攻击间隔: 1.125 秒
    将物理伤害的 10% 转化为混沌伤害
    击中时使其中毒
    base is projectile [1]
    monster projectile variation [108]
    visual hit effect chaos is green [1]
    EASHarvestEmerge
    法术
    施放间隔: 1 秒
    WalkEmergeBestiaryHellion
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseMemoryLine"
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeMemoryLine"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseMemoryLine"
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeMemoryLine"
    
    Render
    {
    	selection_height_override = 50
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Green/HarvestParasiteT1MemoryLine"] = {
        name = "Vivid Leech",
        life = 1.89,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.125,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "HarvestParasitePoisonProjectileSingle",
            "EASHarvestEmerge",
            "WalkEmergeBestiaryHellion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestParasitePoisonProjectileSingle"] = {
        name = "HarvestParasitePoisonProjectileSingle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "global_poison_on_hit",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {108, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 活性水蛭
    野兽
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Vivid Leech
    幽魂Y
    标签animal_claw_weapon, beast, chaos_affinity, hard_armour, insect, insect_blood, is_unarmed, ranged, slow_movement
    生命
    189%
    异常状态临界值
    189%
    抗性
    0 40 0 0
    伤害
    70%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 7
    攻击间隔
    1.125 秒
    伤害分布
    ±20%
    经验值
    70%
    Model Size
    100%
    类型
    HarvestParasite
    Metadata
    HarvestParasiteT1Spectre
    等级
    68
    生命
    12,159
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    261
    法术伤害
    261
    命中
    290
    攻击间隔
    1.125
    经验值
    7,179
    异常状态临界值
    12,159
    冰缓
    38
    Shock
    38
    Brittle
    218
    Scorch
    38
    Sap
    106
    HarvestParasitePoisonProjectileSingle
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 209–314
    攻击暴击率: 5%
    攻击间隔: 1.125 秒
    将物理伤害的 10% 转化为混沌伤害
    击中时使其中毒
    base is projectile [1]
    monster projectile variation [108]
    visual hit effect chaos is green [1]
    EASHarvestEmerge
    法术
    施放间隔: 1 秒

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseSpectre"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseSpectre"
    
    Render
    {
    	selection_height_override = 50
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Green/HarvestParasiteT1Spectre"] = {
        name = "Vivid Leech",
        life = 1.89,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.125,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "HarvestParasitePoisonProjectileSingle",
            "EASHarvestEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestParasitePoisonProjectileSingle"] = {
        name = "HarvestParasitePoisonProjectileSingle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "global_poison_on_hit",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {108, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 活性水蛭
    野兽
    Vivid Leech
    幽魂N
    标签animal_claw_weapon, beast, hard_armour, insect, insect_blood, is_unarmed, melee, physical_affinity, slow_movement
    生命
    189%
    异常状态临界值
    189%
    抗性
    0 40 0 0
    伤害
    70%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 7
    攻击间隔
    1.125 秒
    伤害分布
    ±20%
    经验值
    70%
    Model Size
    100%
    类型
    HarvestParasite
    Metadata
    HarvestVultureParasiteT3Parasite
    等级
    68
    生命
    12,159
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    261
    法术伤害
    261
    命中
    290
    攻击间隔
    1.125
    经验值
    7,179
    异常状态临界值
    12,159
    冰缓
    38
    Shock
    38
    Brittle
    218
    Scorch
    38
    Sap
    106
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 209–314
    攻击暴击率: 5%
    攻击间隔: 1.125 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_sink_delay_ms = 2500
    }
    
    Stats
    {
    	damage_hit_effect_index = 3
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	selection_height_override = 50
    }
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Green/HarvestVultureParasiteT3Parasite"] = {
        name = "Vivid Leech",
        life = 1.89,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.125,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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