黃蜂
Wasp
幽魂 | N |
---|---|
標籤 | fast_movement |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 7
攻擊間隔
1.005 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
MtxWasp
Metadata
MtxWasp
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1.005
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MtxWaspAttack
攻擊
基本傷害: 374
暴擊率: 5%
攻擊間隔: 1.005 秒
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Functions {} StateMachine { define_shared_state = "height;" } Positioned { team = 1 collision_hull_type = "projectile" blocking = false } Monster { flip_enabled = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 100000 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 is_hidden_monster = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_daemon = 1 action_speed_-% = -100 } Life { corpse_usable = false prevent_corpse_sinking = true } DiesAfterTime {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_change_state_height = "Call( UpdateHeight );" } Functions { // -180 counteracts their flying height UpdateHeight = " this.scaled_offset = -180*GetScale(); this.height = GetState( height )+scaled_offset; SetRenderHeightOffset( height ); " } Life { on_spawned_alive = " Call( UpdateHeight, true ); AddEffectPack( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/beehive/bee_fadein.epk, 2 ); " on_death = "AddEffectPack( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/beehive/bee_fadeout.epk );" } Actor { on_start_EmptyActionAttack = "RotateBy( -50 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MtxWasp/MtxWasp"] = { name = "Wasp", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "MtxWaspAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MtxWaspAttack"] = { name = "MtxWaspAttack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }