Avispa
Wasp
Spectre | N |
---|---|
Tags | fast_movement |
Vida
100%
Ailment Threshold
100%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 7
Attack Time
1.005 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
MtxWasp
Metadata
MtxWasp
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,433
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1.005
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MtxWaspAttack
Attack
Base Damage: 374
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Functions {} StateMachine { define_shared_state = "height;" } Positioned { team = 1 collision_hull_type = "projectile" blocking = false } Monster { flip_enabled = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 100000 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 is_hidden_monster = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_daemon = 1 action_speed_-% = -100 } Life { corpse_usable = false prevent_corpse_sinking = true } DiesAfterTime {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_change_state_height = "Call( UpdateHeight );" } Functions { // -180 counteracts their flying height UpdateHeight = " this.scaled_offset = -180*GetScale(); this.height = GetState( height )+scaled_offset; SetRenderHeightOffset( height ); " } Life { on_spawned_alive = " Call( UpdateHeight, true ); AddEffectPack( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/beehive/bee_fadein.epk, 2 ); " on_death = "AddEffectPack( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/beehive/bee_fadeout.epk );" } Actor { on_start_EmptyActionAttack = "RotateBy( -50 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MtxWasp/MtxWasp"] = { name = "Wasp", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "MtxWaspAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MtxWaspAttack"] = { name = "MtxWaspAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }