Wespe
Wasp
Spectre | N |
---|---|
Tags | fast_movement |
Leben
100%
Ailment Threshold
100%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
5 ~ 7
Attack Time
1.005 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
MtxWasp
Metadata
MtxWasp
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.005
Erfahrung
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MtxWaspAttack
Attack
Base Damage: 374
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Functions {} StateMachine { define_shared_state = "height;" } Positioned { team = 1 collision_hull_type = "projectile" blocking = false } Monster { flip_enabled = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 100000 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 is_hidden_monster = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_daemon = 1 action_speed_-% = -100 } Life { corpse_usable = false prevent_corpse_sinking = true } DiesAfterTime {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_change_state_height = "Call( UpdateHeight );" } Functions { // -180 counteracts their flying height UpdateHeight = " this.scaled_offset = -180*GetScale(); this.height = GetState( height )+scaled_offset; SetRenderHeightOffset( height ); " } Life { on_spawned_alive = " Call( UpdateHeight, true ); AddEffectPack( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/beehive/bee_fadein.epk, 2 ); " on_death = "AddEffectPack( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/beehive/bee_fadeout.epk );" } Actor { on_start_EmptyActionAttack = "RotateBy( -50 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MtxWasp/MtxWasp"] = { name = "Wasp", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "MtxWaspAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MtxWaspAttack"] = { name = "MtxWaspAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }