Movement_speed

Old: horsepowerhsu 2021-08-23 18:18:34

New: horsepowerhsu 2021-08-26 13:41:55

OldNewDifferences
1-# Character class
1+# Movement speed
22
3-Path of Exile uses three main [[attribute]]s – [[strength]], [[dexterity]], and [[intelligence]] – and its seven playable character classes (also called core classes) are each associated with one or more attributes. The player chooses a class for his character in the character creation screen. A newly created character starts its journey through [[Wraeclast]] at [[The Twilight Strand]]. Each character class has a different starting location on the [[passive skill]] tree, starting attributes and statistics and [quest rewards](Quest#QuestReward). Later, upon completing [the Labyrinth](Ascendancy), players can specialize their character by choosing an [[Ascendancy class]]. The subclasses available depend on the character class chosen.
3+**Movement speed** (often referred to as **MS**) is a modifier to the base speed a creature can run.
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5-The following stats are the same for all new [[character]]s, and gain the same amount per level. Characters start with different [[accuracy]] ratings, but all gain 2 base accuracy per level.
5+[[Body armour]]s and [[shield]]s induce movement speed penalties when equipped. The exact penalty can differ depending on the base item type, but in general [[strength]] armour has greater penalties than [[dexterity]] and [[intelligence]] armour.
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7-- 50 [[life]] and gains additional 12 life per level.
8-- 40 [[mana]] and gains additional 6 mana per level.
9-- 53 [[evasion]] rating and gains 3 additional evasion rating per level.
7+There is no cap on movement speed.
108
11-Players can use any items or skills, providing they meet the relevant attribute and level requirements. This gives players the freedom to highly customize their characters and design creative builds with unusual play styles. For new players, however, it is generally easiest to invest in the attributes appropriate to their character class.
9+Movement speed is beneficial for characters that employ [[evasion]] as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary.
1210
13-## Pure Characters
14-There are three "pure" characters, classes that are aligned with one of the three core attributes.
11+The base movement speed is [38 units per second](https://www.pathofexile.com/forum/view-thread/1766818).
1512
16-### Strength
13+## Debuffs
1714
18-<img src="https://i.imgur.com/UWvvGKZ.png" style="float: left; margin: 15px">
19-<img src="https://i.imgur.com/zMSwN7G.png" style="float: right; margin: 15px">
20-
21-[[Strength]] confers raw brute power, and its character class is the [[Marauder]]. He wields maces to deal high physical damage, and Strength armour pieces grant him physical damage reduction. Monsters aligned with Strength generally hit hard and take many blows to defeat. The element aligned with Strength is [[fire]]. The Marauder's Ascendancy classes are [[Juggernaut]], [[Berserker]], and [[Chieftain]].
22-
23-&emsp;
24-
25-The Marauder starts with the following attributes:
26-
27-- 32 STR
28-- 14 DEX
29-- 14 INT
30-
31-&emsp;
32-
33-### Dexterity
34-
35-<img src="https://i.imgur.com/qtdp8Jh.png" style="float: left; margin: 15px">
36-<img src="https://i.imgur.com/BvS81co.png" style="float: right; margin: 15px">
37-
38-[[Dexterity]] confers agility in combat, and its character class is the [[Ranger]]. She uses bows and rapiers to attack quickly and accurately, and Dexterity armour pieces grant her the ability to evade enemy blows more often. Monsters aligned with Dexterity are nimble and difficult to hit, often attacking from a distance or with multiple weapons. The element aligned with Dexterity is [[cold]]. The Ranger's Ascendancy classes are [[Deadeye]], [[Raider]], and [[Pathfinder]].
39-
40-&emsp;
41-
42-The Ranger starts with the following attributes:
43-
44-- 14 STR
45-- 32 DEX
46-- 14 INT
47-
48-&emsp;
49-
50-### Intelligence
51-
52-<img src="https://i.imgur.com/XSqMHh9.png" style="float: left; margin: 15px">
53-<img src="https://i.imgur.com/ys6PDJT.png" style="float: right; margin: 15px">
54-
55-[[Intelligence]] confers knowledge – of both arcane magic and deadly combat techniques – and its character class is the [[Witch]]. She wields weapons like the wand and sceptre with improved critical strikes, and her Intelligence armour pieces grant the wearer a mystical energy shield which protects them from damage and can recharge when they are out of combat. Monsters aligned with intelligence are often spell-casters who can be dangerous if not immediately dealt with. The element aligned with Intelligence is [[lightning]]. The Witch's Ascendancy classes are [[Necromancer]], [[Elementalist]], and [[Occultist]].
56-
57-&emsp;
58-
59-The Witch starts with the following attributes:
60-
61-- 14 STR
62-- 14 DEX
63-- 32 INT
64-
65-## Hybrid Characters
66-There are four "hybrid" character classes in Path of Exile that use a combination of attributes.
67-
68-### Strength/Dexterity
69-
70-<img src="https://i.imgur.com/c8vB7OX.png" style="float: left; margin: 15px">
71-<img src="https://i.imgur.com/GJloJjv.png" style="float: right; margin: 15px">
72-
73-The Duelist excels at both [[Strength]] and [[Dexterity]] skills, and fights with swords and axes. He utilizes both the attack speed and evasion from Dexterity and the damage and armour of Strength to quickly deal large amounts of damage while staying safe from physical attacks. The Duelist's Ascendancy classes are [[Slayer]], [[Gladiator]], and [[Champion]].
74-
75-&emsp;
76-
77-The Duelist starts with the following attributes:
78-
79-- 23 STR
80-- 23 DEX
81-- 14 INT
82-
83-&emsp;
84-
85-### Strength/Intelligence
86-
87-<img src="https://i.imgur.com/i53a1id.png" style="float: left; margin: 15px">
88-<img src="https://i.imgur.com/j3gDDFA.png" style="float: right; margin: 15px">
89-
90-The [[Templar]] represents [[Strength]] and [[Intelligence]], and fights with staves and sceptres. He can become a powerful spellcaster or use his elemental damage to perform strong melee attacks. The Templar's Ascendancy classes are [[Inquisitor]], [[Hierophant]], and [[Guardian]].
91-
92-&emsp;
93-
94-The Templar starts with the following attributes:
95-
96-- 23 STR
97-- 14 DEX
98-- 23 INT
99-
100-&emsp;
101-
102-### Dexterity/Intelligence
103-
104-<img src="https://i.imgur.com/nWahbNR.png" style="float: left; margin: 15px">
105-<img src="https://i.imgur.com/mGQw0OG.png" style="float: right; margin: 15px">
106-
107-The [[Shadow]] is proficient with [[Dexterity]] and [[Intelligence]] skills, and fights with daggers and claws. He can deal strong critical strikes with weapons or spells, and his traps and mines can disable enemies or deal high damage. The Shadow's Ascendancy classes are [[Assassin]], [[Saboteur]], and [[Trickster]].
108-
109-&emsp;
110-
111-The Shadow starts with the following attributes:
112-
113-- 14 STR
114-- 23 DEX
115-- 23 INT
116-
117-&emsp;
118-
119-### Strength/Dexterity/Intelligence
120-
121-<img src="https://i.imgur.com/9IfOWoN.png" style="float: left; margin: 15px">
122-<img src="https://i.imgur.com/EJUp09V.png" style="float: right; margin: 15px">
123-
124-The [[Scion]] is aligned with all three [[attribute]]s, and is therefore the most flexible class in terms of character design and skill use. She starts at the center of the passive skill tree. The Scion has one Ascendancy Class: the [[Ascendant]].
125-
126-&emsp;
127-
128-The Scion starts with the following attributes:
129-
130-- 20 STR
131-- 20 DEX
132-- 20 INT
133-
134-&emsp;
135-
136-## Other
137-Characters, monsters, and items can all be associated with multiple attributes at once. For example, a [[staff]] weapon is generally about 70% strength and 30% intelligence. It differs from a [[Mace]] (which could be 100% strength) because it is better at scoring [[critical strike]]s, but doesn't hit for as much raw [[physical damage]].
138-
139-# <center>Character Classes</center>
140-<table style="margin:auto; padding:24px">
141-<tbody><tr>
142-<td>[[Marauder]]</td>
143-<td>[[Duelist]]</td>
144-<td>[[Ranger]]</td>
145-<td>[[Shadow]]</td>
146-<td>[[Witch]]</td>
147-<td>[[Templar]]</td>
148-<td>[[Scion]]</td>
149-</tr>
150-<tr>
151-<td><img src="https://i.imgur.com/UWvvGKZ.png" alt="" decoding="async" width="110" height="105"></td>
152-<td><img src="https://i.imgur.com/c8vB7OX.png" alt="" decoding="async" width="110" height="105"></td>
153-<td><img src="https://i.imgur.com/qtdp8Jh.png" alt="" decoding="async" width="110" height="105"></td>
154-<td><img src="https://i.imgur.com/nWahbNR.png" alt="" decoding="async" width="110" height="105"></td>
155-<td><img src="https://i.imgur.com/XSqMHh9.png" alt="" decoding="async" width="110" height="105"></td>
156-<td><img src="https://i.imgur.com/i53a1id.png" alt="" decoding="async" width="110" height="105"></td>
157-<td><img src="https://i.imgur.com/9IfOWoN.png" alt="" decoding="async" width="110" height="105"></td>
158-</tr>
159-<tr>
160-<td><img src="https://i.imgur.com/QFubXr4.png" alt="" decoding="async" width="84" height="65">&emsp;[[Juggernaut]]</td>
161-<td><img src="https://i.imgur.com/UMAd0yL.png" alt="" decoding="async" width="84" height="65">&emsp;[[Slayer]]</td>
162-<td><img src="https://i.imgur.com/NCybIiO.png" alt="" decoding="async" width="84" height="65">&emsp;[[Deadeye]]</td>
163-<td><img src="https://i.imgur.com/0tURSJ4.png" alt="" decoding="async" width="84" height="65">&emsp;[[Assassin]]</td>
164-<td><img src="https://i.imgur.com/k1debpx.png" alt="" decoding="async" width="84" height="65">&emsp;[[Necromancer]]</td>
165-<td><img src="https://i.imgur.com/PyzEPzP.png" alt="" decoding="async" width="84" height="65">&emsp;[[Inquisitor]]</td>
166-<td>&emsp;
167-</td></tr>
168-<tr>
169-<td><img src="https://i.imgur.com/l2vDx4j.png" alt="" decoding="async" width="84" height="65">&emsp;[[Berserker]]</td>
170-<td><img src="https://i.imgur.com/F3FQxV4.png" alt="" decoding="async" width="84" height="65">&emsp;[[Gladiator]]</td>
171-<td><img src="https://i.imgur.com/oFwpUJO.png" alt="" decoding="async" width="84" height="65">&emsp;[[Raider]]</td>
172-<td><img src="https://i.imgur.com/7dNJPM4.png" alt="" decoding="async" width="84" height="65">&emsp;[[Saboteur]]</td>
173-<td><img src="https://i.imgur.com/BGrQsx5.png" alt="" decoding="async" width="84" height="65">&emsp;[[Occultist]]</td>
174-<td><img src="https://i.imgur.com/8iu1k86.png" alt="" decoding="async" width="84" height="65">&emsp;[[Hierophant]]</td>
175-<td><img src="https://i.imgur.com/Th9qGrm.png" alt="" decoding="async" width="84" height="65">&emsp;[[Ascendant]]</td></tr>
176-<tr>
177-<td><img src="https://i.imgur.com/WSkz5xh.png" alt="" decoding="async" width="84" height="65">&emsp;[[Chieftain]]</td>
178-<td><img src="https://i.imgur.com/ltGrJ1K.png" alt="" decoding="async" width="84" height="65">&emsp;[[Champion]]</td>
179-<td><img src="https://i.imgur.com/EVg7lhR.png" alt="" decoding="async" width="84" height="65">&emsp;[[Pathfinder]]</td>
180-<td><img src="https://i.imgur.com/n8jtbfr.png" alt="" decoding="async" width="84" height="65">&emsp;[[Trickster]]</td>
181-<td><img src="https://i.imgur.com/G5fSIS8.png" alt="" decoding="async" width="84" height="65">&emsp;[[Elementalist]]</td>
182-<td><img src="https://i.imgur.com/sHiE02Y.png" alt="" decoding="async" width="84" height="65">&emsp;[[Guardian]]</td>
183-<td>&emsp;
184-</td></tr></tbody></table>
185-</div></td></tr></tbody></table></div>
15+A few [debuff](Buff) from the monsters and maps are affecting the player character's movement speed: [[Net throw]], [[Tar]], etc.