Chilled_ground
Old: Yueren 2021-08-24 19:03:13
New: Yueren 2021-08-26 14:03:19
| Old | New | Differences | |
|---|---|---|---|
| 1 | 1 | # Chilled ground | |
| 2 | 2 | **Chilled ground** is a detrimental [[ground effect]] that inflicts [[chill]]. It affects all actions, effectively being multiplicative with [[cast speed]]s, [[attack speed]]s and [[movement speed]]s since chill is affecting the enemy's animations themselves. Unless otherwise specified chilled ground slows for 10%. Since version 3.9.0, the magnitude of chilled ground from map mods are 10/20/30 depends on tier. It is not shown in the mod description, and only stored in the stat id "map_ground_ice_base_magnitude" internally. | |
| 3 | 3 | ||
| 4 | + | <table style="margin:auto; padding:20px"> | |
| 4 | 5 | <img align="center" valign="center" src="https://i.imgur.com/8lt09GZ.jpg" style="float: right; margin: 30px; width: 30%"> | |
| 5 | 6 | ||
| 6 | 7 | ## Sources | |
| 16 | 17 | - Maps with the 'of Ice' suffix | |
| 17 | 18 | - Delve area mods | |
| 18 | 19 | - Synthesis area mods | |
| 19 | - | - various monster skill | |
| 20 | + | - various monster skill | |
| 21 | + | ||
| 22 | + | </table> | |