Poison
Old: horsepowerhsu 2021-08-27 19:04:56
New: Yueren 2021-08-27 12:00:14
| Old | New | Differences | |
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| 1 | - | # | |
| 1 | + | # Poison | |
| 2 | 2 | ||
| 3 | - | ||
| 3 | + | <img align="center" valign="center" src="https://i.imgur.com/ojFkeaB.png" style="float: right; margin: 0px; width: 10%" > | |
| 4 | 4 | ||
| 5 | - | ||
| 5 | + | **Poison** is an [[ailment]] that deals [[chaos]] [[damage over time]] to the affected target. | |
| 6 | 6 | ||
| 7 | - | Using this skill on an identified item on the ground creates an Animated Guardian that moves and attacks similar to a [[Raise Zombie]]. Similar to [[Raise Spectre]] and unlike other minions, a Guardian stays with you even after logging off and on. If you unequip the skill gem, the Guardian disappears until you equip the gem again, at which point the same Guardian (retaining all its equipment) reappears after casting the spell again. This also holds true when swapping a different AG gem in. Socketing the gem in a weapon or shield slot allows you to recall the Guardian at will by switching weapon sets (default hotkey: X). | |
| 7 | + | <br> | |
| 8 | + | <br> | |
| 8 | 9 | ||
| 9 | - | You can only have one Guardian at a time. It can be equipped with a [[helmet]], [[body armour]], pair of [[gloves]], [[boots]], a [[shield]], and melee [[weapon]]s. Ranged weapons cannot be animated, similar to [[Animate Weapon]]. Items can be of any [[rarity]], but must be identified and on the ground to be used. Animated items are consumed by the spell and cannot be recovered. Items containing skill gems cannot be animated, so the Guardian cannot use [[trigger]] gems. | |
| 10 | + | ## Mechanics | |
| 11 | + | A [[hit]] of damage that has a chance to poison is capable of inflicting poison. Only [[physical]] and [[chaos damage]] are able to inflict poison. | |
| 10 | 12 | ||
| 11 | - | ||
| 13 | + | Poison is a cumulatively stacking debuff. Each application—or 'stack'—of poison remains present on the target dealing chaos damage over time until it runs its course. There is no limit to the number of poison stacks a target can have. A single "hit" can apply a maximum of one poison stack, therefore having more than 100% chance to poison is redundant. | |
| 12 | 14 | ||
| 13 | - | The Guardian uses weapons and shields in the same way as player characters, and can [[dual wield]] if two one-handed weapons are animated. If you animate an item type that the Guardian is already using (such as a helmet), the new item will overwrite the old one. Equipping an armour piece restores 25% of its life; equipping one-handed weapons or shields will alternate between left and right hand. You cannot equip two shields. | |
| 15 | + | ### Damage | |
| 16 | + | The base damage per second dealt by a given application of poison equals 30% of the combined physical and chaos damage of the base damage dealt which applied that particular instance of poison. | |
| 14 | 17 | ||
| 15 | - | ||
| 18 | + | As an [[ailment]] modifier, stats modifying [[spell]] damage and [[attack]] damage do not apply to poison, nor damage modifers that are only affected by the skill. | |
| 16 | 19 | ||
| 17 | - | **Items**: The Guardian's items are tied to the character that summoned it, rather than the gem itself. Equipping a level 1 version of the gem will disable any items the Guardian cannot equip, which will be present again once a high enough level gem is equipped. | |
| 20 | + | The following modifiers will directly affect the damage of poison: | |
| 21 | + | - <span class="explicitMod">Damage</span> | |
| 22 | + | - <span class="explicitMod">Damage over Time</span> | |
| 23 | + | - <span class="explicitMod">Damage over Time Multiplier</span> | |
| 24 | + | - <span class="explicitMod">Chaos Damage over Time Multiplier</span> | |
| 25 | + | - <span class="explicitMod">Chaos Damage</span> | |
| 26 | + | - <span class="explicitMod">Poison Damage</span> | |
| 27 | + | - <span class="explicitMod">Physical Damage</span> (for poison caused by physical damage) because the poison DOT is based on and scaled by the value of the physical and chaos damage of the hit that inflicts the poison ailment | |
| 18 | 28 | ||
| 19 | - | ||
| 29 | + | <span class="explicitMod">Minion, trap, mine or totem</span> damage modifiers will also affect the damage of poison if it is applied by a [[minion]], a [[trap]], a [[mine]], or a [[totem]] respectively.*[better source needed]* | |
| 20 | 30 | ||
| 21 | - | **Necromantic Aegis**: While using [[Necromantic Aegis]] your Guardian benefits from its own shield as well as the one you have equipped, allowing it to gain the benefit of two shields at once. Some unique shields can be quite powerful when doubled up this way. If your Guardian is equipped with a two-handed weapon, it will not benefit from your shield. | |
| 31 | + | ### Duration | |
| 32 | + | The default base duration of poison is 2 seconds. [[Viper Strike]] inflicts poison with a base duration of 4 seconds. | |
| 22 | 33 | ||
| 23 | - | ||
| 34 | + | Increasing poison duration results in a longer-lasting poison that deals damage at the same rate *[citation needed]*. <span class="explicitMod">increased Poison Duration, increased Duration of Ailments on Enemies</span> and [[Temporal Chains]] are means to increase the duration of poisons on enemies. | |
| 24 | 35 | ||
| 25 | - | **Item-Granted Skills**: Animated guardians cannot use skills granted by items. Equipping items like [[Death's Oath]], [[The Rippling Thoughts]], or [[Bubonic Trail]] will not allow the Guardian to use their associated triggered skills. [[Fire Burst]] granted by [[Essence of Hysteria]], even though having no "trigger" or "granted" in its modifier discription, won't work either. The Guardian is not your party member, and will not be able to use abilities like the one found on [[Ambu's Charge]]. Effects that apply to nearby [[allies]] or enemies, like Leer Cast, Victario's Flight, or Dying Breath, will apply as normal. | |
| 26 | - | ||
| 27 | - | **Abyssal Sockets**: Animate guardians <u>cannot</u> benefit from abyss jewel modifiers. Equipping items like [[Tombfist]] or [[Bubonic Trail]] with abyss jewel(s) socketed will not grant their modifiers to animate guardian. | |
| 28 | - | ||
| 29 | - | ### Notable items | |
| 30 | - | ||
| 31 | - | Life regeneration and percentage increases to life are especially potent on an Animate Guardian because of its huge innate life pool. | |
| 32 | - | ||
| 33 | - | The stats displayed in the skills tooltip only accounts for modifiers the skill has, like from the passive tree, jewels, player-equipped items and support gems. It cannot account for further modifiers from things like being affected by an aura, shields through Necromantic Aegis or modifiers from items the AG has equipped. These will not factor into the skills tooltip but are active nonetheless. | |
| 34 | - | ||
| 35 | - | **Helmet:** | |
| 36 | - | ||
| 37 | - | - [[Ylfeban's Trickery]] - Chance to curse enemies on hit. The triggered skill to create [[shocked ground]] won't trigger. | |
| 38 | - | - [[Leer Cast]] - Aura that grants increased damage. | |
| 39 | - | - [[Mask of the Stitched Demon]] - Massive life regeneration if the AG gets lots of energy shield from other sources like [[Grave Intentions]] and Gravicius's signature craft for body armour. | |
| 40 | - | - [[Mask of the Tribunal]] - Various bonuses depending on the attributes provided to the Animate Guardian from other equipped items or [[The Baron]]. | |
| 41 | - | - [[Crown of the Tyrant]] - Huge amount of life for your AG, reduce all elemental resistances of nearby enemies and increase global Fire/Cold/Lightning/Chaos damage to nearby allies. | |
| 42 | - | An influenced helmet with <span class="explicitMod">Nearby Enemies take 9% increased <Physical/Elemental> Damage </span>or <span class="explicitMod">Nearby Enemies have -9% to <Fire/Cold/Lightning> Resistance</span>. Note that these mods also reduce the defenses of the AG. | |
| 43 | - | ||
| 44 | - | **Body Armour:** | |
| 45 | - | ||
| 46 | - | - [[Gruthkul's Pelt]] - Life, life regeneration and cold resistance. | |
| 47 | - | - [[Blunderbore]] - Two Shrines effects on animate Guardian. Free knockback aoe & dmg. | |
| 48 | - | - [[Belly of the Beast]] - Massive percentage increase to life and resistances. | |
| 49 | - | - [[Zahndethus' Cassock]] - Creates [[Consecrated Ground]] when the AG blocks and chaos resistance. | |
| 50 | - | - [[Ambu's Charge]] - Life regeneration if the Animate Guardian has been hit recently, life and resistances. The AG has no party members, so it will not share Endurance Charges. | |
| 51 | - | - [[Garb of the Ephemeral]] - Cannot be slowed and nearby enemies cannot crit. | |
| 52 | - | ||
| 53 | - | **Gloves:** | |
| 54 | - | ||
| 55 | - | - [[Southbound]] - Percentage increase to life and cold resistance. Note that the AG can no longer kill non-frozen enemies with hits. | |
| 56 | - | - [[Meginord's Vise]] - Life regeneration if the strength requirement is met through other equipped items or the player using [[The Baron]]. | |
| 57 | - | - Hunter-influenced gloves with <span class="explicitMod">% chance to Intimidate Enemies for 4 seconds on Hit</span> or <span class="explicitMod">% chance to Unnerve Enemies for 4 seconds on Hit</span> | |
| 58 | - | ||
| 59 | - | **Boots:** | |
| 60 | - | ||
| 61 | - | - [[Victario's Flight]] - Aura that grants increased Movement Speed. | |
| 62 | - | - [[Atziri's Step]] - Life and Chance to Dodge Spell Hits. | |
| 63 | - | - [[Kaom's Roots]] - Life. | |
| 64 | - | - [[Bubonic Trail]] - Generally more life then [[Kaom's Roots]], 1-2 abyssal socket version does not matter as mentioned above. Animated Guardian does not trigger [[Death Walk]]. | |
| 65 | - | ||
| 66 | - | **Weapons and/or Shields:** | |
| 67 | - | ||
| 68 | - | - [[Singularity]] - Hinders nearby enemies. | |
| 69 | - | - [[Dying Breath]] - Aura that grants increased damage and makes curses more effective against affected enemies. | |
| 70 | - | - [[Victario's Charity]] - Chance to grant [[Frenzy Charge]]s on hit and [[Power Charge]]s on kill. (The replica version of this shield give Frenzy charge on kill, and Endurance charge on hit) | |
| 71 | - | - [[The Oak]] - Massive life regeneration. | |
| 72 | - | - [[The Anticipation]] - [[Intimidate]] enemies on block. | |
| 73 | - | - [[Kingmaker]] - Hugely beneficial aura that grants increased item [[rarity]], [[Culling Strike]], [[Critical Strike]] Multiplier and [[Fortify]] (note: with a very short range of 30 units). | |
| 74 | - | - [[Sign of the Sin Eater]] - Takes Elemental [[Ailment]]s instead of you and other Minions. In order to survive being shocked or ignited, the Animate Guardian should be sufficiently tanky. | |
| 75 | - | - [[Oro's Sacrifice]] - In combination with [[Chains of Command]] | |
| 76 | - | - An Influenced weapon with a chance to Intimidate, Unnerver, or inflict [[Exposure]] on hit. | |
| 77 | - | ||
| 78 | - | Also remember that your Animate Guardian can benefit from Enchantments on Boots and Corruptions. | |
| 36 | + | ### Removal, immunity, and unaffected by | |
| 37 | + | - A flask with the <span class="explicitMod">of Curing</span> suffix removes poison on sip and grants immunity to it while active | |
| 38 | + | - [[Viper's Scales]] grants immunity to poison | |
| 39 | + | - Boots crafted with [[Essence of Delirium]] grant immunity to poison | |
| 40 | + | - [[Maw of Conquest]] has the modifier "<span class="explicitMod">Unaffected by Poison</span>" meaning poison can still be inflicted upon the character, but the character will not take damage from it | |
| 41 | + |