Shock

Old: Yueren 2021-09-14 23:45:15

New: Yueren 2021-09-15 20:21:09

OldNewDifferences
1515
1616 In the great majority of cases, a monster's ailment threshold is equal to its maximum life. It primarily differs for especially high-life monsters (such as [[The Shaper]]), where the threshold is reduced to allow ailments to be applied with hits that wouldn't ordinarily reach the required life thresholds. Playtesting estimates the ailment threshold on Sirus, the Awakener of Worlds to be 25million damage, or approximately 35% of boss life.
1717
18-### Example shock values
19-|Resulting shock effect | Percentage of enemy's ailment threshold dealt as lightning damage|
18+### 感電效果
19+|導致感電效果 | Percentage of enemy's ailment threshold dealt as lightning damage|
2020 |- |-|
2121 | 5% |0.32% |
2222 |10% |1.79%
2929 |45% |76.84%
3030 |50% |100.00%
3131
32-|Lightning Hit Damage |Approximate % Shock on Sirus*,Assuming Default Ailment Effect |
32+|閃電擊中傷害 |Approximate % Shock on Sirus*,Assuming Default Ailment Effect |
3333 |- |-|
3434 |10 000 |0.0
3535 |20 000 |0.0
5656
5757 Unless otherwise specified, all sources of shock that apply without dealing damage have a base effect of 15% increased damage taken and scale with any modifiers to shock effectiveness. Some examples of shocks that apply without dealing damage are [[Shocked Ground]], [[Summon Skitterbots]], and [[Vessel of Vinktar]].
5858
59-The shock ailment is applied **after** the hit (not before), because the magnitude of the shock is based on damage dealt.
60-
61-### 介紹
62-
63-<ul>
64-<li>使用閃電傷害造成暴擊時
65-<li>效果: 增加承受傷,持續2秒。效果依照實際造成的傷害量決定
66-<li>使用技能
67- <ul>
68- <li>[[導電]]
69- </ul>
70-<li>造成的傷害超過怪物生命的5%時, 會有0.3秒的感電, 每多1%傷害增加0.06秒, 而低於0.3秒將不會觸發。
71-</ul>
72-
73-<p>相關傳奇
74-<ul>
75-<li>[[費爾之帽]]
76-<li>[[雷語]]
77-<li>[[三龍戰紀]]
78-</ul>
59+The shock ailment is applied **after** the hit (not before), because the magnitude of the shock is based on damage dealt.