Modifiers

Old: Yueren 2021-09-17 12:44:04

New: Yueren 2021-09-18 08:00:15

OldNewDifferences
2929 ## 術語
3030 In general modifiers are referred to as such, however there are many special cases of modifiers that correspond to specific sets and Modifiers#Conditions :
3131
32-**Term** |**Explanation**
33--|-
34-Implicit |<ul><li>Any innate modifier of an entity. Most commonly used in reference to items.</li><li>On items, this is the effect above the line separating modifiers. They can also be replaced via certain effects such as corruption.</li></ul>
35-Explicit |<ul><li>Any generated modifier of an entity that has a non-normal rarity (i.e. <span class="magic">Magic</span>, <span class="rare">Rare</span>or <span class="unique">Unique</span>).</li><li>May be randomized (such as prefixes, suffixes) or fixed (e.x. on unique items).</li></ul>
36-Prefix |<ul><li>Refers to the "Prefix" generation type.</li><li>On magic entities, these will have a name visible before the name of the entity itself. For example, <span class="explicitMod">Vicious</span> on a [[Broad Sword]] will show as <span class="explicitMod">Vicious Broad Sword</span>.</li></ul>
37-Suffix |<ul><li>Refers to the "Suffix" generation type.</li><li>On magic entities, these will have a name visible after the name of the entity itself. For example, <span class="explicitMod">of the Lynx</span> on a [[Broad Sword]] will show as <span class="explicitMod">Broad Sword of the Lynx</span>.</li></ul>
38-Corruption |<ul><li>Refers to the "[[corrupted]]" generation type.</li><li>Corruptions replace implicit modifiers. [[Vaal Orb]] is most commonly used to generate corrupted. See Corrupted for a list of modifiers for additional methods of obtaining.</li></ul>
39-Enchantment |<ul><li>Refers to the "enchantment" generation type</li><li>Enchantments use their own modifier slot to the item and will not replace implicit modifiers. Gloves, boots, helmets and belts can have [[Labyrinth Enchantment]]s, which can be acquired from the Labyrinth. Rings, amulets, and Blight uniques can be Anointed to add an enchantment. Weapons and body armour can have enchantments from [[Harvest]] craft.</li></ul>
40-Crusader |<ul><li>Refers to Crusader [[influenced item]]s, which have the "crusader" tag corresponding to the item class.</li><li>Crusader items have an electric outline and a <img src="https://i.imgur.com/DZLgqV5.png"> symbol next to the item's name.</li><li>Crusader prefixes are named "Crusader's" and suffixes "of the Crusade".
41-Hunter |<ul><li>Refers to Hunter [[influenced item]]s, which have the "basilisk" tag corresponding to the item class.</li><li>Hunter items have a poisonous outline and a <img src="https://i.imgur.com/v5nrfri.png"> symbol next to the item's name.</li><li>Hunter prefixes are named "Hunter's" and suffixes "of the Hunt".</li></ul>
42-Redeemer |<ul><li>Refers to Redeemer [[influenced item]]s, which have the "eyrie" tag corresponding to the item class.</li><li>Redeemer items have a sparkly outline and a <img src="https://i.imgur.com/erdzGYQ.png"> symbol next to the item's name.</li><li>Redeemer prefixes are named "Redeemer's" and suffixes "of Redemption".</li></ul>
43-Warlord |<ul><li>Refers to Warlord [[influenced item]]s, which have the "adjudicator" tag corresponding to the item class.</li><li>Warlord items have a blazing outline and a <img src="https://i.imgur.com/rb8Kav6.png"> symbol next to the item's name.</li><li>Warlord prefixes are named "Warlord's" and suffixes "of the Conquest".</li></ul>
44-Elder |<ul><li>Refers to Elder [[influenced item]]s, which have the "elder" tag corresponding to the item class.</li><li>Elder items have a tentacle background and a <img src="https://i.imgur.com/JoRXOaN.png"> symbol next to the item's name.</li><li>Elder prefixes are named "Eldritch" and suffixes "of the Elder".</li></ul>
45-Shaper |<ul><li>Refers to Shaper [[influenced item]]s, which have the "shaper" tag corresponding to the item class.</li><li>Shaper items have a cosmic background and a <img src="https://i.imgur.com/sX3cNLN.png"> symbol next to the item's name.</li><li>Elder prefixes are named "The Shaper's" and suffixes "of Shaping".</li></ul>
46-Delve |<ul><li>Refers to the "delve" generation type from crafting with resonators</li><li>Delve prefixes are named "Subterranean" and suffixes "of the Underground".</li></ul>
47-Veiled |<ul><li>Refers to Veiled mods, which are most commonly found in items that drop from the Immortal Syndicate.</li><li>Veiled items have a <img src="https://i.imgur.com/kIg1R41.png"> symbol next to the item's name.</li><li>Veiled prefixes are named "Chosen" and suffixes "of the Order". Veiled affixes exclusive to certain Syndicate members are named after the agent (Ex. <span class="explicitMod">Jorgin's</span>, <span class="explicitMod">of Hillock</span>)</li></ul>
48-Fractured |<ul><li>Refers to Fractured versions of base items. Fractured items have up to three permanently fixed mods that cannot be modified.</li><li>Fractured items have a foggy bluish glow and a <img src="https://i.imgur.com/UZcU0qt.png"> symbol next to the item's name.</li><li>Fractured items were exclusive to the Synthesis league. They can be found in other challenge leagues content like Heist and Harvest.</li></ul>
49-Synthesised |<ul><li>Refers to Synthesised versions of base items. </li><li>Synthesised have different implicit modifiers from the original base item, up to three.Synthesised items have a shimmering glow and a <img src="https://i.imgur.com/H0dAUZW.png"> symbol next to the item's name.</li><li>Non-unique Synthesised items were exclusive to the Synthesis league. They can be found in other challenge leagues content like Heist and Harvest. items were exclusive to the [[Synthesis league]]. They can be found in other challenge leagues content like [[Heist]] and [[Harvest]].
50-Hybrid |<ul><li>Refers to modifiers that grant two or more different statistics of lesser magnitude than "pure" modifiers.</li><li>For example, generally these refer to modifiers such as <span class="explicitMod">#% increased Physical Damage, +# to Accuracy Rating</span>".</li><li>Please note that while technically correct, modifiers <span class="explicitMod">Adds # to # Damage modifiers are not considered hybrid</span>.</li></ul>
51-Local |<ul><li>Refers to modifiers that grant local statistics.</li><li>In general, statistics that appear on an item naturally are local while all others are global. Conditional statistics are also global.</li><li>Please note that modifiers themselves are never local. Only statistics can be local.</li></ul>
52-Global |<ul><li>Refers to modifiers that grant global statistics.</li><li>In general, statistics that appear on an item naturally are local while all others are global. Conditional statistics are also global.</li><li>Please note that modifiers themselves are **never global**. Only statistics can be global.</li></ul>
32+<table height="0px">
33+ <thead>
34+ <tr>
35+ <th>Term</th>
36+ <th>Explanation</th>
37+ </tr>
38+ </thead>
39+ <tbody>
40+ <tr>
41+ <td style="vertical-align: middle">Implicit</td>
42+ <td style="vertical-align: middle"><ul><li>Any innate modifier of an entity. Most commonly used in reference to items.</li><li>On items, this is the effect above the line separating modifiers. They can also be replaced via certain effects such as corruption.</li></ul></td>
43+ </tr>
44+ <tr>
45+ <td style="vertical-align: middle">Explicit</td>
46+ <td style="vertical-align: middle"><ul><li>Any generated modifier of an entity that has a non-normal rarity (i.e. <span class="magic">Magic</span>, <span class="rare">Rare</span>or <span class="unique">Unique</span>).</li><li>May be randomized (such as prefixes, suffixes) or fixed (e.x. on unique items).</li></ul></td>
47+ </tr>
48+ <tr>
49+ <td style="vertical-align: middle">Prefix</td>
50+ <td style="vertical-align: middle"><ul><li>Refers to the "Prefix" generation type.</li><li>On magic entities, these will have a name visible before the name of the entity itself. For example, <span class="explicitMod">Vicious</span> on a [[Broad Sword]] will show as <span class="explicitMod">Vicious Broad Sword</span>.</li></ul></td>
51+ </tr>
52+ <tr>
53+ <td style="vertical-align: middle">Suffix</td>
54+ <td style="vertical-align: middle"><ul><li>Refers to the "Suffix" generation type.</li><li>On magic entities, these will have a name visible after the name of the entity itself. For example, <span class="explicitMod">of the Lynx</span> on a [[Broad Sword]] will show as <span class="explicitMod">Broad Sword of the Lynx</span>.</li></ul></td>
55+ </tr>
56+ <tr>
57+ <td style="vertical-align: middle">Corruption</td>
58+ <td style="vertical-align: middle"><ul><li>Refers to the "[[corrupted]]" generation type.</li><li>Corruptions replace implicit modifiers. [[Vaal Orb]] is most commonly used to generate corrupted. See Corrupted for a list of modifiers for additional methods of obtaining.</li></ul></td>
59+ </tr>
60+ <tr>
61+ <td style="vertical-align: middle">Enchantment</td>
62+ <td style="vertical-align: middle"><ul><li>Refers to the "enchantment" generation type</li><li>Enchantments use their own modifier slot to the item and will not replace implicit modifiers. Gloves, boots, helmets and belts can have [[Labyrinth Enchantment]]s, which can be acquired from the Labyrinth. Rings, amulets, and Blight uniques can be Anointed to add an enchantment. Weapons and body armour can have enchantments from [[Harvest]] craft.</li></ul></td>
63+ </tr>
64+ <tr>
65+ <td style="vertical-align: middle">Crusader</td>
66+ <td style="vertical-align: middle"><ul><li>Refers to Crusader [[influenced item]]s, which have the "crusader" tag corresponding to the item class.</li><li>Crusader items have an electric outline and a <img src="https://i.imgur.com/DZLgqV5.png"> symbol next to the item's name.</li><li>Crusader prefixes are named "Crusader's" and suffixes "of the Crusade".</td>
67+ </tr>
68+ <tr>
69+ <td style="vertical-align: middle">Hunter</td>
70+ <td style="vertical-align: middle"><ul><li>Refers to Hunter [[influenced item]]s, which have the "basilisk" tag corresponding to the item class.</li><li>Hunter items have a poisonous outline and a <img src="https://i.imgur.com/v5nrfri.png"> symbol next to the item's name.</li><li>Hunter prefixes are named "Hunter's" and suffixes "of the Hunt".</li></ul></td>
71+ </tr>
72+ <tr>
73+ <td style="vertical-align: middle">Redeemer</td>
74+ <td style="vertical-align: middle"><ul><li>Refers to Redeemer [[influenced item]]s, which have the "eyrie" tag corresponding to the item class.</li><li>Redeemer items have a sparkly outline and a <img src="https://i.imgur.com/erdzGYQ.png"> symbol next to the item's name.</li><li>Redeemer prefixes are named "Redeemer's" and suffixes "of Redemption".</li></ul></td>
75+ </tr>
76+ <tr>
77+ <td style="vertical-align: middle">Warlord</td>
78+ <td style="vertical-align: middle"><ul><li>Refers to Warlord [[influenced item]]s, which have the "adjudicator" tag corresponding to the item class.</li><li>Warlord items have a blazing outline and a <img src="https://i.imgur.com/rb8Kav6.png"> symbol next to the item's name.</li><li>Warlord prefixes are named "Warlord's" and suffixes "of the Conquest".</li></ul></td>
79+ </tr>
80+ <tr>
81+ <td style="vertical-align: middle">Elder</td>
82+ <td style="vertical-align: middle"><ul><li>Refers to Elder [[influenced item]]s, which have the "elder" tag corresponding to the item class.</li><li>Elder items have a tentacle background and a <img src="https://i.imgur.com/JoRXOaN.png"> symbol next to the item's name.</li><li>Elder prefixes are named "Eldritch" and suffixes "of the Elder".</li></ul></td>
83+ </tr>
84+ <tr>
85+ <td style="vertical-align: middle">Shaper</td>
86+ <td style="vertical-align: middle"><ul><li>Refers to Shaper [[influenced item]]s, which have the "shaper" tag corresponding to the item class.</li><li>Shaper items have a cosmic background and a <img src="https://i.imgur.com/sX3cNLN.png"> symbol next to the item's name.</li><li>Elder prefixes are named "The Shaper's" and suffixes "of Shaping".</li></ul></td>
87+ </tr>
88+ <tr>
89+ <td style="vertical-align: middle">Delve</td>
90+ <td style="vertical-align: middle"><ul><li>Refers to the "delve" generation type from crafting with resonators</li><li>Delve prefixes are named "Subterranean" and suffixes "of the Underground".</li></ul></td>
91+ </tr>
92+ <tr>
93+ <td style="vertical-align: middle">Veiled</td>
94+ <td style="vertical-align: middle"><ul><li>Refers to Veiled mods, which are most commonly found in items that drop from the Immortal Syndicate.</li><li>Veiled items have a <img src="https://i.imgur.com/kIg1R41.png"> symbol next to the item's name.</li><li>Veiled prefixes are named "Chosen" and suffixes "of the Order". Veiled affixes exclusive to certain Syndicate members are named after the agent (Ex. <span class="explicitMod">Jorgin's</span>, <span class="explicitMod">of Hillock</span>)</li></ul></td>
95+ </tr>
96+ <tr>
97+ <td style="vertical-align: middle">Fractured</td>
98+ <td style="vertical-align: middle"><ul><li>Refers to Fractured versions of base items. Fractured items have up to three permanently fixed mods that cannot be modified.</li><li>Fractured items have a foggy bluish glow and a <img src="https://i.imgur.com/UZcU0qt.png"> symbol next to the item's name.</li><li>Fractured items were exclusive to the Synthesis league. They can be found in other challenge leagues content like Heist and Harvest.</li></ul></td>
99+ </tr>
100+ <tr>
101+ <td style="vertical-align: middle">Synthesised</td>
102+ <td style="vertical-align: middle"><ul><li>Refers to Synthesised versions of base items. </li><li>Synthesised have different implicit modifiers from the original base item, up to three.Synthesised items have a shimmering glow and a <img src="https://i.imgur.com/H0dAUZW.png"> symbol next to the item's name.</li><li>Non-unique Synthesised items were exclusive to the Synthesis league. They can be found in other challenge leagues content like Heist and Harvest. items were exclusive to the [[Synthesis league]]. They can be found in other challenge leagues content like [[Heist]] and [[Harvest]].</td>
103+ </tr>
104+ <tr>
105+ <td style="vertical-align: middle">Hybrid</td>
106+ <td style="vertical-align: middle"><ul><li>Refers to modifiers that grant two or more different statistics of lesser magnitude than "pure" modifiers.</li><li>For example, generally these refer to modifiers such as <span class="explicitMod">#% increased Physical Damage, +# to Accuracy Rating</span>".</li><li>Please note that while technically correct, modifiers <span class="explicitMod">Adds # to # Damage modifiers are not considered hybrid</span>.</li></ul></td>
107+ </tr>
108+ <tr>
109+ <td style="vertical-align: middle">Local</td>
110+ <td style="vertical-align: middle"><ul><li>Refers to modifiers that grant local statistics.</li><li>In general, statistics that appear on an item naturally are local while all others are global. Conditional statistics are also global.</li><li>Please note that modifiers themselves are never local. Only statistics can be local.</li></ul></td>
111+ </tr>
112+ <tr>
113+ <td style="vertical-align: middle">Global</td>
114+ <td style="vertical-align: middle"><ul><li>Refers to modifiers that grant global statistics.</li><li>In general, statistics that appear on an item naturally are local while all others are global. Conditional statistics are also global.</li><li>Please note that modifiers themselves are **never global**. Only statistics can be global.</li></ul></td>
115+ </tr>
116+ </tbody>
117+</table>
53118
54119 ## 詞綴類別
55120 ### 固定詞綴