Monster
Old: horsepowerhsu 2021-09-20 12:08:06
New: horsepowerhsu 2021-09-20 12:59:35
| Old | New | Differences | |
|---|---|---|---|
| 1 | 1 | # 怪物 | |
| 2 | 2 | ||
| 3 | - | **怪物** | |
| 3 | + | **怪物**是在除了城鎮和[[藏身處]]以外所有地區的敵對生物。殺死怪物是獲得[[經驗值]]的主要來源。 | |
| 4 | 4 | ||
| 5 | - | ## | |
| 5 | + | ## 機制 | |
| 6 | 6 | ||
| 7 | - | ||
| 7 | + | 怪物有生命和能量護盾等,與[[角色]]相同。 | |
| 8 | 8 | ||
| 9 | - | ||
| 9 | + | 怪物沒有[[魔力]],但會根據他們的AI設定頻率或隨機使用特殊能力或怪物技能。 | |
| 10 | 10 | ||
| 11 | - | ## | |
| 11 | + | ## 怪物稀有度 | |
| 12 | 12 | ||
| 13 | - | Monsters come in four rarities: | |
| 14 | - | - <span class="normal">Normal</span>: The most common, and spawn in large groups. | |
| 15 | - | - <span class="magic">Magic</span>: Increased statistics, and given one monster affix. They appear in smaller groups. | |
| 16 | - | - <span class="rare">Rare</span>: Greatly increased statistics, and given three monster affixes. They spawn by themselves or with a group of normal monsters, but multiple rares may still be close together. | |
| 17 | - | - <span class="unique">Unique</span>: Custom monsters that appear in certain areas. This includes bosses. | |
| 13 | + | 怪物的稀有度越高意味掉落的物品越多,並可能掉落更高稀有度的物品。 | |
| 18 | 14 | ||
| 19 | - | The statistics increased by monster rarity are [[life]], [[damage]], [[experience]] gained on death, item drop rarity and quantity, and [[flask]] charges gained on death. Monsters of higher rarity drop items of higher [[item level]]. <span class="magic">Magic</span> mobs drop items one ilevel higher than the area's [[monster level]], and <span class="rare">Rare</span> and <span class="unique">Unique</span> mobs drop items two ilevels higher. | |
| 15 | + | 更高的稀有度掉落更高物品等級的物品,<span class="magic">魔法</span>怪物掉落物品等級比區域等級高一級,<span class="rare">稀有</span>和<span class="unique">傳奇</span>怪物掉落物品等級比區域等級高二級。 | |
| 16 | + | ||
| 17 | + | 怪物有四種稀有度: | |
| 18 | + | - <span class="normal">普通</span>:最常見,並且成群地生成。 | |
| 19 | + | - <span class="magic">魔法</span>:增加數據,給予一個怪物詞綴。出現在較小的群體中。<br> | |
| 20 | + | 會獲得(怪物 魔法 Stats)頁籤的詞綴,並根據地圖等級(Monster Map Difficulty)與怪物等級(Magic and Rare Monster Scaling)獲得生命加成。 | |
| 21 | + | - <span class="rare">稀有</span>:大大增加數據,給予三個怪物詞綴。會單獨生成或與一群普通怪物一起生成,但多個稀有怪物仍可能靠得很近。<br> | |
| 22 | + | 會獲得(怪物 稀有 Stats)頁籤的詞綴,並根據地圖等級(Monster Map Difficulty)與怪物等級(Magic and Rare Monster Scaling)獲得生命加成。 | |
| 23 | + | - <span class="unique">傳奇</span>:出現在特定區域的自定義怪物。包括章節王。此外,[[苦痛]](罪魂)和[[盜賊流亡者]]也可在大多數地區生成。<br> | |
| 24 | + | 所有傳奇怪物會獲得(怪物 傳奇 Stats)頁籤的詞綴 | |
| 25 | + | ||
| 26 | + | 怪物稀有度的增加數據是指生命、傷害、死亡獲得的[[經驗值]]、[[物品稀有度]]、[[物品數量]]和死亡時獲得的[[藥劑]]充能,更高的稀有度也降低了怪物逃跑的機率。 | |
| 27 | + | ||
| 20 | 28 | ||
| 21 | 29 | ## 共同數據 | |
| 22 | 30 | ||
| 23 | - | The following stats are shared by monsters. Please take note that individual monsters may have different stats. | |
| 24 | - | a | |
| 31 | + | 怪物共享以下數據。注意,個別怪物可能有不同數據。 | |
| 25 | 32 | ||
| 26 | 33 | ### 基礎數值 | |
| 27 | 34 |