Monster

Old: horsepowerhsu 2021-09-20 12:08:06

New: horsepowerhsu 2021-09-20 12:59:35

OldNewDifferences
11 # 怪物
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3-**怪物** are hostile creatures that reside in almost all areas, except for towns and [[hideouts]]. Slaying monsters is the primary source of gaining [[experience]].
3+**怪物**是在除了城鎮和[[藏身處]]以外所有地區的敵對生物。殺死怪物是獲得[[經驗值]]的主要來源。
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5-## Mechanics
5+## 機制
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7-Monsters have [[life]] and [[energy shield]], and associated regeneration rates, just like player [[character]]s. These can be seen by the monsters health bar. Monsters also have [[armour]] and [[evasion]] ratings and resistances. Armour and evasion cannot be seen in the interface. The monster's list of skills will indicate if it has positive resistances to specific elements, but not the value of that resistance. Negative resistances will also be listed as vulnerabilities.
7+怪物有生命和能量護盾等,與[[角色]]相同。
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9-Monsters do not have [[mana]] and will use special abilities and monster skills at a set rate or randomly according to their AI behaviour.
9+怪物沒有[[魔力]],但會根據他們的AI設定頻率或隨機使用特殊能力或怪物技能。
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11-## Monster rarity
11+## 怪物稀有度
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13-Monsters come in four rarities:
14-- <span class="normal">Normal</span>: The most common, and spawn in large groups.
15-- <span class="magic">Magic</span>: Increased statistics, and given one monster affix. They appear in smaller groups.
16-- <span class="rare">Rare</span>: Greatly increased statistics, and given three monster affixes. They spawn by themselves or with a group of normal monsters, but multiple rares may still be close together.
17-- <span class="unique">Unique</span>: Custom monsters that appear in certain areas. This includes bosses.
13+怪物的稀有度越高意味掉落的物品越多,並可能掉落更高稀有度的物品。
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19-The statistics increased by monster rarity are [[life]], [[damage]], [[experience]] gained on death, item drop rarity and quantity, and [[flask]] charges gained on death. Monsters of higher rarity drop items of higher [[item level]]. <span class="magic">Magic</span> mobs drop items one ilevel higher than the area's [[monster level]], and <span class="rare">Rare</span> and <span class="unique">Unique</span> mobs drop items two ilevels higher.
15+更高的稀有度掉落更高物品等級的物品,<span class="magic">魔法</span>怪物掉落物品等級比區域等級高一級,<span class="rare">稀有</span>和<span class="unique">傳奇</span>怪物掉落物品等級比區域等級高二級。
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17+怪物有四種稀有度:
18+- <span class="normal">普通</span>:最常見,並且成群地生成。
19+- <span class="magic">魔法</span>:增加數據,給予一個怪物詞綴。出現在較小的群體中。<br>
20+會獲得(怪物 魔法 Stats)頁籤的詞綴,並根據地圖等級(Monster Map Difficulty)與怪物等級(Magic and Rare Monster Scaling)獲得生命加成。
21+- <span class="rare">稀有</span>:大大增加數據,給予三個怪物詞綴。會單獨生成或與一群普通怪物一起生成,但多個稀有怪物仍可能靠得很近。<br>
22+會獲得(怪物 稀有 Stats)頁籤的詞綴,並根據地圖等級(Monster Map Difficulty)與怪物等級(Magic and Rare Monster Scaling)獲得生命加成。
23+- <span class="unique">傳奇</span>:出現在特定區域的自定義怪物。包括章節王。此外,[[苦痛]](罪魂)和[[盜賊流亡者]]也可在大多數地區生成。<br>
24+所有傳奇怪物會獲得(怪物 傳奇 Stats)頁籤的詞綴
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26+怪物稀有度的增加數據是指生命、傷害、死亡獲得的[[經驗值]]、[[物品稀有度]]、[[物品數量]]和死亡時獲得的[[藥劑]]充能,更高的稀有度也降低了怪物逃跑的機率。
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2129 ## 共同數據
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23-The following stats are shared by monsters. Please take note that individual monsters may have different stats.
24-a
31+怪物共享以下數據。注意,個別怪物可能有不同數據。
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2633 ### 基礎數值
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