Monster

Old: Yueren 2021-08-25 14:02:13

New: horsepowerhsu 2021-09-20 15:05:13

OldNewDifferences
1-# Witch
2-The **Witch** is Path of Exile's pure [[intelligence]] class, making her an unmatched master of the elemental and dark arts. She wields the power of raw magic to decimate her foes from a distance. Her tremendous will surrounds her with a shimmering barrier against physical and magical attacks, a barrier that must first be pierced before the Witch herself is vulnerable. In addition to pure damage-based magic, the Witch can also cripple and kill her enemies with curses and diseases. She is a leery friend, and a dangerous enemy.
1+# Monster
32
4-The armours associated with the Witch's intelligence are circlets, robes, fabric gloves, slippers/boots, and spirit shields, and her typical weapon is Wands.
3+**Monsters** are hostile creatures that reside in almost all areas, except for towns and [[hideouts]]. Slaying monsters is the primary source of gaining [[experience]].
54
6-In general a Witch can be a very dangerous class, but also quite difficult to build. There are effectively 4 separate subclasses of Witch based on what passives/skills you focus on:
5+## Mechanics
76
8-- Fire Witch: The Fire skills are typically focused on dealing raw damage, both through direct effects and Damage Over Time.
7+Monsters have [[life]] and [[energy shield]], and associated regeneration rates, just like player [[character]]s. These can be seen by the monsters health bar. Monsters also have [[armour]] and [[evasion]] ratings and resistances. Armour and evasion cannot be seen in the interface. The monster's list of skills will indicate if it has positive resistances to specific elements, but not the value of that resistance. Negative resistances will also be listed as vulnerabilities.
98
10-- Lightning Witch: Lightning skills are also typically focused on dealing raw damage, both through direct effects and a Shock effect that makes subsequent hits to a shocked target more damaging.
9+Monsters do not have [[mana]] and will use special abilities and monster skills at a set rate or randomly according to their AI behaviour.
1110
12-- Ice Witch: The Ice skills are more defensive in nature. They won't necessarily do as much damage over time as Fire or Lightning, but many of them can Chill or Freeze opponents either slowing them down or stopping them entirely, making it easy for the Witch to avoid damage, and MANY of them are AoE.
11+## Monster rarity
1312
14-- Summoner: This relates to a focus on summoning and enhancing Minions, which the blue passive skill sector has a large number of buffs for. This can be fairly effective in PvE but has proven extremely weak in PvP, as the minions have extremely predictable and avoidable movements and are very vulnerable to classes with decent AoE attacks (like other Witches of other builds).
13+Monsters come in four rarities:
14+- <span class="normal">Normal</span>: The most common, and spawn in large groups.
15+- <span class="magic">Magic</span>: Increased statistics, and given one monster affix. They appear in smaller groups.
16+- <span class="rare">Rare</span>: Greatly increased statistics, and given three monster affixes. They spawn by themselves or with a group of normal monsters, but multiple rares may still be close together.
17+- <span class="unique">Unique</span>: Custom monsters that appear in certain areas. This includes bosses.
1518
16-It would be best to choose and focus into only one of the above builds, so that you can get very powerful skills instead of a mix of weak ones. Quite a number of the available passives only affect a single element, or only Minions.
19+The statistics increased by monster rarity are [[life]], [[damage]], [[experience]] gained on death, item drop rarity and quantity, and [[flask]] charges gained on death. Monsters of higher rarity drop items of higher [[item level]]. <span class="magic">Magic</span> mobs drop items one ilevel higher than the area's [[monster level]], and <span class="rare">Rare</span> and <span class="unique">Unique</span> mobs drop items two ilevels higher.
1720
18-Defensively, the Witch with a pure Energy Shield focus surprisingly has one of the most effective defenses; while Evasion and Armour only work for physical attacks, Energy Shield works for absolutely everything except Chaos damage and there are even items that can prevent that; it can even protect against damage from Traps such as those found in the Labyrinth. The Energy Shield regenerates on a percentage-over-time basis, which means a large Energy Shield can regenerate a very large raw point value over time. If a Witch can avoid damage for only a couple of seconds they effectively get a very large free heal.
21+## Shared stats
1922
20-There are a couple of skills that are extremely useful no matter how you build a Witch, and are well worth considering:
23+The following stats are shared by monsters. Please take note that individual monsters may have different stats.
2124
22-- [[Clarity]]: This reservation-cheap Aura combined with a couple of Mana Regeneration passives or equipment pieces will give you such a strong mana regeneration you won't need to wear Mana Flasks, letting you constantly cast spells and saving up some Flask slots for healing or buff ones
23-- [[Purity of Elements]]: Another reservation-cheap Aura easily useable simultaneously with Clarity that can give good resists to every Element, which is particularly useful once you start taking permanent debuffs to them through the campaign.
25+### Base Stats
2426
25-## Base stats
27+- [[Movement Speed]] is capped at 128
28+- 20% of [[Energy Shield]] Recharged per second
29+- Base [[Critical Strike]] Multiplier: 130
30+- Regenerate 1.7% of [[Mana]] per second
2631
27-**Stat** |**Value**
28--|-
29-Intelligence |32
30-Dexterity |14
31-Strength |14
32-Life |57
33-Mana |56
34-Damage per second |3.5
35-Chance to hit |83%
36-Attacks per second* |1.2
37-Main hand total combined damage |2-5
38-Main hand physical damage |2-5
39-Main hand accuracy rating |28
40-Main hand critical strike damage multiplier* |150%
41-Endurance charges* |0/3
42-Physical damage reduction per endurance charge* |4%
43-Additional elemental reduction per endurance charge* |4%
44-Frenzy charges* |0/3
45-Attack speed increase per frenzy charge* |4%
46-Cast speed increase per frenzy charge* |4%
47-Damage modifier per frenzy charge* |4% more
48-Power charges* |0/3
49-Critical strike chance increase per power charge* |50%
50-Evasion rating |58
51-Chance to evade* |32%
52-Fire resistance* |0%
53-Cold resistance* |0%
54-Lightning resistance* |0%
55-Chaos resistance* |0%
56-Mana regen per second |1
32+### Charges
5733
58-* Same for all classes
34+- +15% to all Elemental Resistances per [[Endurance Charge]]
35+- +3 to Maximum [[Endurance Charge]]s
36+- +3 to Maximum [[Power Charge]]s
37+- +3 to Maximum [[Frenzy Charge]]s
38+- 1% increased Movement Speed per 20 [[Rampage]] Stacks
39+- 10 additional maximum [[Blade Flurry]] stages
40+- 15% additional [[Physical Damage]] Reduction per [[Endurance Charge]]
41+- 15% increased [[Attack Speed]] per [[Frenzy Charge]]
42+- 15% increased [[Cast Speed]] per [[Frenzy Charge]]
43+- 2% increased Damage per 10 [[Rampage]] Stacks
44+- 200% increased [[Critical Strike]] Chance per [[Power Charge]]
45+- 4% more Damage per Frenzy Charge
46+- 5% increased [[Movement Speed]] per [[Frenzy Charge]]
47+- Can have up to 1000 [[Rampage]] Stacks
5948
60-# <center>Ascendancy classes</center>
49+### Maximums
6150
62-<div class="A">
63-<table style="margin:auto; padding:20px">
64-<tbody><tr>
65-<td align="center" valign="center">[[Necromancer]]</td>
66-<td align="center" valign="center">[[Occultist]]</td>
67-<td align="center" valign="center">[[Elementalist]]</td>
68-</tr>
69-<td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/k1debpx.png" alt="" decoding="async" width="84" height="65"><br></td>
70-<td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/BGrQsx5.png" alt="" decoding="async" width="84" height="65"><br></td>
71-<td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/G5fSIS8.png" alt="" decoding="async" width="84" height="65"><br></td>
72-</td></tr></tbody></table>
73-</td></tr></tbody></table>
74-</div>
51+- +1 to maximum number of Summoned [[Totem]]s
52+- +10% of Maximum Energy Shield to maximum Recovery per [[Energy Shield]] [[Leech]]
53+- +10% of Maximum [[Energy Shield]] to maximum total Recovery per second from [[Energy Shield]] [[Leech]]
54+- +10% of Maximum [[Life]] to maximum Recovery per Life [[Leech]]
55+- +10% of Maximum [[Mana]] to maximum Recovery per Mana [[Leech]]
56+- +20% of Maximum [[Life]] to Maximum total Recovery per second from Life [[Leech]]
57+- +20% of Maximum [[Mana]] to maximum total Recovery per second from Mana [[Leech]]
58+- +200 to maximum [[Mana]]
59+- +75% to maximum [[Chaos Resistance]]
60+- +75% to maximum [[Cold Resistance]]
61+- +75% to maximum [[Fire Resistance]]
62+- +75% to maximum [[Lightning Resistance]]
63+- +75% to maximum Chance to [[Block]] [[Attack Damage]]
64+- 75% to maximum [[Physical Damage]] Reduction
65+- Can have up to 10 Azurite Stacks
66+- Can have up to 3 [[Trap]]s placed at a time
67+- Can have up to 4 [[Viper Strike]] Orbs
68+- Can have up to 5 [[Explosive Arrow]] Stacks
69+- Can have up to 5 Remote [[Mine]]s placed at a time
70+- Can have up to 75% [[Dodge]] Chance
71+- Can have up to 75% Spell [[Dodge]] Chance
72+- Can have up to 8 Fire Beam Stacks
73+