Monster
Old: Yueren 2021-08-25 14:02:13
New: horsepowerhsu 2021-09-20 15:05:13
| Old | New | Differences | |
|---|---|---|---|
| 1 | - | # Witch | |
| 2 | - | The **Witch** is Path of Exile's pure [[intelligence]] class, making her an unmatched master of the elemental and dark arts. She wields the power of raw magic to decimate her foes from a distance. Her tremendous will surrounds her with a shimmering barrier against physical and magical attacks, a barrier that must first be pierced before the Witch herself is vulnerable. In addition to pure damage-based magic, the Witch can also cripple and kill her enemies with curses and diseases. She is a leery friend, and a dangerous enemy. | |
| 1 | + | # Monster | |
| 3 | 2 | ||
| 4 | - | ||
| 3 | + | **Monsters** are hostile creatures that reside in almost all areas, except for towns and [[hideouts]]. Slaying monsters is the primary source of gaining [[experience]]. | |
| 5 | 4 | ||
| 6 | - | ||
| 5 | + | ## Mechanics | |
| 7 | 6 | ||
| 8 | - | ||
| 7 | + | Monsters have [[life]] and [[energy shield]], and associated regeneration rates, just like player [[character]]s. These can be seen by the monsters health bar. Monsters also have [[armour]] and [[evasion]] ratings and resistances. Armour and evasion cannot be seen in the interface. The monster's list of skills will indicate if it has positive resistances to specific elements, but not the value of that resistance. Negative resistances will also be listed as vulnerabilities. | |
| 9 | 8 | ||
| 10 | - | ||
| 9 | + | Monsters do not have [[mana]] and will use special abilities and monster skills at a set rate or randomly according to their AI behaviour. | |
| 11 | 10 | ||
| 12 | - | ||
| 11 | + | ## Monster rarity | |
| 13 | 12 | ||
| 14 | - | - Summoner: This relates to a focus on summoning and enhancing Minions, which the blue passive skill sector has a large number of buffs for. This can be fairly effective in PvE but has proven extremely weak in PvP, as the minions have extremely predictable and avoidable movements and are very vulnerable to classes with decent AoE attacks (like other Witches of other builds). | |
| 13 | + | Monsters come in four rarities: | |
| 14 | + | - <span class="normal">Normal</span>: The most common, and spawn in large groups. | |
| 15 | + | - <span class="magic">Magic</span>: Increased statistics, and given one monster affix. They appear in smaller groups. | |
| 16 | + | - <span class="rare">Rare</span>: Greatly increased statistics, and given three monster affixes. They spawn by themselves or with a group of normal monsters, but multiple rares may still be close together. | |
| 17 | + | - <span class="unique">Unique</span>: Custom monsters that appear in certain areas. This includes bosses. | |
| 15 | 18 | ||
| 16 | - | ||
| 19 | + | The statistics increased by monster rarity are [[life]], [[damage]], [[experience]] gained on death, item drop rarity and quantity, and [[flask]] charges gained on death. Monsters of higher rarity drop items of higher [[item level]]. <span class="magic">Magic</span> mobs drop items one ilevel higher than the area's [[monster level]], and <span class="rare">Rare</span> and <span class="unique">Unique</span> mobs drop items two ilevels higher. | |
| 17 | 20 | ||
| 18 | - | ||
| 21 | + | ## Shared stats | |
| 19 | 22 | ||
| 20 | - | The | |
| 23 | + | The following stats are shared by monsters. Please take note that individual monsters may have different stats. | |
| 21 | 24 | ||
| 22 | - | - [[Clarity]]: This reservation-cheap Aura combined with a couple of Mana Regeneration passives or equipment pieces will give you such a strong mana regeneration you won't need to wear Mana Flasks, letting you constantly cast spells and saving up some Flask slots for healing or buff ones | |
| 23 | - | - [[Purity of Elements]]: Another reservation-cheap Aura easily useable simultaneously with Clarity that can give good resists to every Element, which is particularly useful once you start taking permanent debuffs to them through the campaign. | |
| 25 | + | ### Base Stats | |
| 24 | 26 | ||
| 25 | - | ## Base stats | |
| 27 | + | - [[Movement Speed]] is capped at 128 | |
| 28 | + | - 20% of [[Energy Shield]] Recharged per second | |
| 29 | + | - Base [[Critical Strike]] Multiplier: 130 | |
| 30 | + | - Regenerate 1.7% of [[Mana]] per second | |
| 26 | 31 | ||
| 27 | - | **Stat** |**Value** | |
| 28 | - | -|- | |
| 29 | - | Intelligence |32 | |
| 30 | - | Dexterity |14 | |
| 31 | - | Strength |14 | |
| 32 | - | Life |57 | |
| 33 | - | Mana |56 | |
| 34 | - | Damage per second |3.5 | |
| 35 | - | Chance to hit |83% | |
| 36 | - | Attacks per second* |1.2 | |
| 37 | - | Main hand total combined damage |2-5 | |
| 38 | - | Main hand physical damage |2-5 | |
| 39 | - | Main hand accuracy rating |28 | |
| 40 | - | Main hand critical strike damage multiplier* |150% | |
| 41 | - | Endurance charges* |0/3 | |
| 42 | - | Physical damage reduction per endurance charge* |4% | |
| 43 | - | Additional elemental reduction per endurance charge* |4% | |
| 44 | - | Frenzy charges* |0/3 | |
| 45 | - | Attack speed increase per frenzy charge* |4% | |
| 46 | - | Cast speed increase per frenzy charge* |4% | |
| 47 | - | Damage modifier per frenzy charge* |4% more | |
| 48 | - | Power charges* |0/3 | |
| 49 | - | Critical strike chance increase per power charge* |50% | |
| 50 | - | Evasion rating |58 | |
| 51 | - | Chance to evade* |32% | |
| 52 | - | Fire resistance* |0% | |
| 53 | - | Cold resistance* |0% | |
| 54 | - | Lightning resistance* |0% | |
| 55 | - | Chaos resistance* |0% | |
| 56 | - | Mana regen per second |1 | |
| 32 | + | ### Charges | |
| 57 | 33 | ||
| 58 | - | * Same for all classes | |
| 34 | + | - +15% to all Elemental Resistances per [[Endurance Charge]] | |
| 35 | + | - +3 to Maximum [[Endurance Charge]]s | |
| 36 | + | - +3 to Maximum [[Power Charge]]s | |
| 37 | + | - +3 to Maximum [[Frenzy Charge]]s | |
| 38 | + | - 1% increased Movement Speed per 20 [[Rampage]] Stacks | |
| 39 | + | - 10 additional maximum [[Blade Flurry]] stages | |
| 40 | + | - 15% additional [[Physical Damage]] Reduction per [[Endurance Charge]] | |
| 41 | + | - 15% increased [[Attack Speed]] per [[Frenzy Charge]] | |
| 42 | + | - 15% increased [[Cast Speed]] per [[Frenzy Charge]] | |
| 43 | + | - 2% increased Damage per 10 [[Rampage]] Stacks | |
| 44 | + | - 200% increased [[Critical Strike]] Chance per [[Power Charge]] | |
| 45 | + | - 4% more Damage per Frenzy Charge | |
| 46 | + | - 5% increased [[Movement Speed]] per [[Frenzy Charge]] | |
| 47 | + | - Can have up to 1000 [[Rampage]] Stacks | |
| 59 | 48 | ||
| 60 | - | # | |
| 49 | + | ### Maximums | |
| 61 | 50 | ||
| 62 | - | <div class="A"> | |
| 63 | - | <table style="margin:auto; padding:20px"> | |
| 64 | - | <tbody><tr> | |
| 65 | - | <td align="center" valign="center">[[Necromancer]]</td> | |
| 66 | - | <td align="center" valign="center">[[Occultist]]</td> | |
| 67 | - | <td align="center" valign="center">[[Elementalist]]</td> | |
| 68 | - | </tr> | |
| 69 | - | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/k1debpx.png" alt="" decoding="async" width="84" height="65"><br></td> | |
| 70 | - | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/BGrQsx5.png" alt="" decoding="async" width="84" height="65"><br></td> | |
| 71 | - | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/G5fSIS8.png" alt="" decoding="async" width="84" height="65"><br></td> | |
| 72 | - | </td></tr></tbody></table> | |
| 73 | - | </td></tr></tbody></table> | |
| 74 | - | </div> | |
| 51 | + | - +1 to maximum number of Summoned [[Totem]]s | |
| 52 | + | - +10% of Maximum Energy Shield to maximum Recovery per [[Energy Shield]] [[Leech]] | |
| 53 | + | - +10% of Maximum [[Energy Shield]] to maximum total Recovery per second from [[Energy Shield]] [[Leech]] | |
| 54 | + | - +10% of Maximum [[Life]] to maximum Recovery per Life [[Leech]] | |
| 55 | + | - +10% of Maximum [[Mana]] to maximum Recovery per Mana [[Leech]] | |
| 56 | + | - +20% of Maximum [[Life]] to Maximum total Recovery per second from Life [[Leech]] | |
| 57 | + | - +20% of Maximum [[Mana]] to maximum total Recovery per second from Mana [[Leech]] | |
| 58 | + | - +200 to maximum [[Mana]] | |
| 59 | + | - +75% to maximum [[Chaos Resistance]] | |
| 60 | + | - +75% to maximum [[Cold Resistance]] | |
| 61 | + | - +75% to maximum [[Fire Resistance]] | |
| 62 | + | - +75% to maximum [[Lightning Resistance]] | |
| 63 | + | - +75% to maximum Chance to [[Block]] [[Attack Damage]] | |
| 64 | + | - 75% to maximum [[Physical Damage]] Reduction | |
| 65 | + | - Can have up to 10 Azurite Stacks | |
| 66 | + | - Can have up to 3 [[Trap]]s placed at a time | |
| 67 | + | - Can have up to 4 [[Viper Strike]] Orbs | |
| 68 | + | - Can have up to 5 [[Explosive Arrow]] Stacks | |
| 69 | + | - Can have up to 5 Remote [[Mine]]s placed at a time | |
| 70 | + | - Can have up to 75% [[Dodge]] Chance | |
| 71 | + | - Can have up to 75% Spell [[Dodge]] Chance | |
| 72 | + | - Can have up to 8 Fire Beam Stacks | |
| 73 | + |