Modifiers
Old: Yueren 2021-09-18 08:42:58
New: horsepowerhsu 2021-09-20 15:21:23
| Old | New | Differences | |
|---|---|---|---|
| 106 | 106 | <td style="vertical-align: middle"><ul><li>Refers to modifiers that grant two or more different statistics of lesser magnitude than "pure" modifiers.</li><li>For example, generally these refer to modifiers such as <span class="explicitMod">#% increased Physical Damage, +# to Accuracy Rating</span>".</li><li>Please note that while technically correct, modifiers <span class="explicitMod">Adds # to # Damage modifiers are not considered hybrid</span>.</li></ul></td> | |
| 107 | 107 | </tr> | |
| 108 | 108 | <tr> | |
| 109 | - | <td style="vertical-align: middle"> | |
| 109 | + | <td style="vertical-align: middle">地區</td> | |
| 110 | 110 | <td style="vertical-align: middle"><ul><li>Refers to modifiers that grant local statistics.</li><li>In general, statistics that appear on an item naturally are local while all others are global. Conditional statistics are also global.</li><li>Please note that modifiers themselves are never local. Only statistics can be local.</li></ul></td> | |
| 111 | 111 | </tr> | |
| 112 | 112 | <tr> |