Modifiers

Old: horsepowerhsu 2021-09-20 15:50:58

New: horsepowerhsu 2021-09-20 16:02:40

OldNewDifferences
3838 </thead>
3939 <tbody>
4040 <tr>
41- <td style="vertical-align: middle">固定</td>
41+ <td style="vertical-align: middle; text-align: center">固定</td>
4242 <td style="vertical-align: middle"><ul><li>最為常見,物品上的固有詞綴。</li><li>受橫線分離於上方的詞綴,可被腐化、追憶詞所取代。</li></ul></td>
4343 </tr>
4444 <tr>
45- <td style="vertical-align: middle">變動</td>
45+ <td style="vertical-align: middle; text-align: center">變動</td>
4646 <td style="vertical-align: middle"><ul><li>具有稀有度<span class="normal">普通</span>以外(<span class="magic">魔法</span>、<span class="rare">稀有</span>或<span class="unique">傳奇</span>)的任何生成詞綴。</li><li>可以是隨機的(前綴、後綴)或是固有的 (<span class="unique">傳奇</span>)。</li></ul></td>
4747 </tr>
4848 <tr>
49- <td style="vertical-align: middle">前綴</td>
49+ <td style="vertical-align: middle; text-align: center">前綴</td>
5050 <td style="vertical-align: middle"><ul><li>指在前綴生成的類型。</li><li>在稀有度<span class="magic">魔法</span>的物品上,可以直接查看,例如,<span class="explicitMod">無情的</span>在[[Broad Sword]]上將會顯示<span class="explicitMod">無情的 闊劍</span>。</li></ul></td>
5151 </tr>
5252 <tr>
53- <td style="vertical-align: middle">後綴</td>
53+ <td style="vertical-align: middle; text-align: center">後綴</td>
5454 <td style="vertical-align: middle"><ul><li>指在後綴生成的類型。</li><li>在稀有度<span class="magic">魔法</span>的物品上,可以直接查看,例如,<span class="explicitMod">穿透之</span>在[[Broad Sword]]上將會顯示<span class="explicitMod">穿透之 闊劍</span>.</li></ul></td>
5555 </tr>
5656 <tr>
57- <td style="vertical-align: middle">腐化</td>
57+ <td style="vertical-align: middle; text-align: center">腐化</td>
5858 <td style="vertical-align: middle"><ul><li>Refers to the "[[corrupted]]" generation type.</li><li>Corruptions replace implicit modifiers. [[Vaal Orb]] is most commonly used to generate corrupted. See Corrupted for a list of modifiers for additional methods of obtaining.</li></ul></td>
5959 </tr>
6060 <tr>
61- <td style="vertical-align: middle">附魔</td>
61+ <td style="vertical-align: middle; text-align: center">附魔</td>
6262 <td style="vertical-align: middle"><ul><li>Refers to the "enchantment" generation type</li><li>Enchantments use their own modifier slot to the item and will not replace implicit modifiers. Gloves, boots, helmets and belts can have [[Labyrinth Enchantment]]s, which can be acquired from the Labyrinth. Rings, amulets, and Blight uniques can be Anointed to add an enchantment. Weapons and body armour can have enchantments from [[Harvest]] craft.</li></ul></td>
6363 </tr>
6464 <tr>
65- <td style="vertical-align: middle">聖戰士</td>
65+ <td style="vertical-align: middle; text-align: center">聖戰士</td>
6666 <td style="vertical-align: middle"><ul><li>Refers to Crusader [[influenced item]]s, which have the "crusader" tag corresponding to the item class.</li><li>Crusader items have an electric outline and a <img src="https://i.imgur.com/DZLgqV5.png"> symbol next to the item's name.</li><li>Crusader prefixes are named "Crusader's" and suffixes "of the Crusade".</td>
6767 </tr>
6868 <tr>
69- <td style="vertical-align: middle">狩獵者</td>
69+ <td style="vertical-align: middle; text-align: center">狩獵者</td>
7070 <td style="vertical-align: middle"><ul><li>Refers to Hunter [[influenced item]]s, which have the "basilisk" tag corresponding to the item class.</li><li>Hunter items have a poisonous outline and a <img src="https://i.imgur.com/v5nrfri.png"> symbol next to the item's name.</li><li>Hunter prefixes are named "Hunter's" and suffixes "of the Hunt".</li></ul></td>
7171 </tr>
7272 <tr>
73- <td style="vertical-align: middle">救贖者</td>
73+ <td style="vertical-align: middle; text-align: center">救贖者</td>
7474 <td style="vertical-align: middle"><ul><li>Refers to Redeemer [[influenced item]]s, which have the "eyrie" tag corresponding to the item class.</li><li>Redeemer items have a sparkly outline and a <img src="https://i.imgur.com/erdzGYQ.png"> symbol next to the item's name.</li><li>Redeemer prefixes are named "Redeemer's" and suffixes "of Redemption".</li></ul></td>
7575 </tr>
7676 <tr>
77- <td style="vertical-align: middle">總督軍</td>
77+ <td style="vertical-align: middle; text-align: center">總督軍</td>
7878 <td style="vertical-align: middle"><ul><li>Refers to Warlord [[influenced item]]s, which have the "adjudicator" tag corresponding to the item class.</li><li>Warlord items have a blazing outline and a <img src="https://i.imgur.com/rb8Kav6.png"> symbol next to the item's name.</li><li>Warlord prefixes are named "Warlord's" and suffixes "of the Conquest".</li></ul></td>
7979 </tr>
8080 <tr>
81- <td style="vertical-align: middle">異界尊師</td>
81+ <td style="vertical-align: middle; text-align: center">異界尊師</td>
8282 <td style="vertical-align: middle"><ul><li>Refers to Elder [[influenced item]]s, which have the "elder" tag corresponding to the item class.</li><li>Elder items have a tentacle background and a <img src="https://i.imgur.com/JoRXOaN.png"> symbol next to the item's name.</li><li>Elder prefixes are named "Eldritch" and suffixes "of the Elder".</li></ul></td>
8383 </tr>
8484 <tr>
85- <td style="vertical-align: middle">塑界者</td>
85+ <td style="vertical-align: middle; text-align: center">塑界者</td>
8686 <td style="vertical-align: middle"><ul><li>Refers to Shaper [[influenced item]]s, which have the "shaper" tag corresponding to the item class.</li><li>Shaper items have a cosmic background and a <img src="https://i.imgur.com/sX3cNLN.png"> symbol next to the item's name.</li><li>Elder prefixes are named "The Shaper's" and suffixes "of Shaping".</li></ul></td>
8787 </tr>
8888 <tr>
89- <td style="vertical-align: middle">掘獄</td>
89+ <td style="vertical-align: middle; text-align: center">掘獄</td>
9090 <td style="vertical-align: middle"><ul><li>Refers to the "delve" generation type from crafting with resonators</li><li>Delve prefixes are named "Subterranean" and suffixes "of the Underground".</li></ul></td>
9191 </tr>
9292 <tr>
93- <td style="vertical-align: middle">隱匿</td>
93+ <td style="vertical-align: middle; text-align: center">隱匿</td>
9494 <td style="vertical-align: middle"><ul><li>Refers to Veiled mods, which are most commonly found in items that drop from the Immortal Syndicate.</li><li>Veiled items have a <img src="https://i.imgur.com/kIg1R41.png"> symbol next to the item's name.</li><li>Veiled prefixes are named "Chosen" and suffixes "of the Order". Veiled affixes exclusive to certain Syndicate members are named after the agent (Ex. <span class="explicitMod">Jorgin's</span>, <span class="explicitMod">of Hillock</span>)</li></ul></td>
9595 </tr>
9696 <tr>
97- <td style="vertical-align: middle">破裂</td>
97+ <td style="vertical-align: middle; text-align: center">破裂</td>
9898 <td style="vertical-align: middle"><ul><li>Refers to Fractured versions of base items. Fractured items have up to three permanently fixed mods that cannot be modified.</li><li>Fractured items have a foggy bluish glow and a <img src="https://i.imgur.com/UZcU0qt.png"> symbol next to the item's name.</li><li>Fractured items were exclusive to the Synthesis league. They can be found in other challenge leagues content like Heist and Harvest.</li></ul></td>
9999 </tr>
100100 <tr>
101- <td style="vertical-align: middle">追憶</td>
101+ <td style="vertical-align: middle; text-align: center">追憶</td>
102102 <td style="vertical-align: middle"><ul><li>Refers to Synthesised versions of base items. </li><li>Synthesised have different implicit modifiers from the original base item, up to three.Synthesised items have a shimmering glow and a <img src="https://i.imgur.com/H0dAUZW.png"> symbol next to the item's name.</li><li>Non-unique Synthesised items were exclusive to the Synthesis league. They can be found in other challenge leagues content like Heist and Harvest. items were exclusive to the [[Synthesis league]]. They can be found in other challenge leagues content like [[Heist]] and [[Harvest]].</td>
103103 </tr>
104104 <tr>
105- <td style="vertical-align: middle">複合</td>
105+ <td style="vertical-align: middle; text-align: center">複合</td>
106106 <td style="vertical-align: middle"><ul><li>Refers to modifiers that grant two or more different statistics of lesser magnitude than "pure" modifiers.</li><li>For example, generally these refer to modifiers such as <span class="explicitMod">#% increased Physical Damage, +# to Accuracy Rating</span>".</li><li>Please note that while technically correct, modifiers <span class="explicitMod">Adds # to # Damage modifiers are not considered hybrid</span>.</li></ul></td>
107107 </tr>
108108 <tr>
109- <td style="vertical-align: middle">區域</td>
109+ <td style="vertical-align: middle; text-align: center">區域</td>
110110 <td style="vertical-align: middle"><ul><li>Refers to modifiers that grant local statistics.</li><li>In general, statistics that appear on an item naturally are local while all others are global. Conditional statistics are also global.</li><li>Please note that modifiers themselves are never local. Only statistics can be local.</li></ul></td>
111111 </tr>
112112 <tr>
113- <td style="vertical-align: middle">全域</td>
113+ <td style="vertical-align: middle; text-align: center">全域</td>
114114 <td style="vertical-align: middle"><ul><li>Refers to modifiers that grant global statistics.</li><li>In general, statistics that appear on an item naturally are local while all others are global. Conditional statistics are also global.</li><li>Please note that modifiers themselves are **never global**. Only statistics can be global.</li></ul></td>
115115 </tr>
116116 </tbody>