Armour

Old: Yueren 2021-09-20 20:28:38

New: Yueren 2021-09-26 11:47:37

OldNewDifferences
11 # 護甲
2-**護甲** is a form of [defence](Defences) that mitigates incoming [[physical damage]] from [[hit]]s. Armour rating can be increased by wearing equipment, taking certain passive skills, using skills (e.g. [[Molten Shell]]), and drinking flasks (e.g. [[Granite Flask]] and [[Basalt Flask]]).
2+**護甲**是種[[Defences]]形式,[減輕](Receiving_damage)受到來自[[hit]]的[[physical damage]],護甲值可以透過[裝備](Equipment)、相關天賦、使用技能( 如[[Molten Shell]] )或[[藥劑]]( 如[[Granite Flask]]和[[Basalt Flask]])提升。
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44 ## 機制
55 Along with evasion and energy shield, armour is one of the three defence types that can implicitly appear on equipment. Unlike resistance, armour has diminishing returns as its effectiveness is based on the magnitude of incoming physical damage (multiplied by 10). As a result, armour is most effective in mitigating small hits (i.e. 50% and better reduction for initial damage less than a tenth of the armour value) and least effective in mitigating very large hits (where its absolute reduction can at most be one tenth of the armour value).